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WFC.cpp
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239 lines (197 loc) · 6.27 KB
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#include <iostream>
#include <vector>
#include <algorithm>
#include <queue>
#include <set>
#include <random>
#include <chrono>
using namespace std;
// UNCHANGEABLE CONSTANTS
mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
vector<int> offsets = {-1,0,1,0,-1};
// CHANGEABLE CONSTANTS
const int N = 150;
const int M = 150;
const int TILE_SIZE = 2;
const char EMPTY_CHAR = '3';
// TYPES
#define cord pair<int,int>
struct Tile{
char disp[TILE_SIZE][TILE_SIZE];
char sockets[TILE_SIZE*4];
Tile(string s){
for(int i = 0; i < TILE_SIZE; i++){
for(int j = 0; j < TILE_SIZE; j++){
disp[i][j] = s[i*TILE_SIZE+j];
}
}
for(int i = 0; i < TILE_SIZE; i++) sockets[i+TILE_SIZE*0] = disp[0][i];
for(int i = 0; i < TILE_SIZE; i++) sockets[i+TILE_SIZE*1] = disp[i][TILE_SIZE-1];
for(int i = 0; i < TILE_SIZE; i++) sockets[i+TILE_SIZE*2] = disp[TILE_SIZE-1][TILE_SIZE-1-i];
for(int i = 0; i < TILE_SIZE; i++) sockets[i+TILE_SIZE*3] = disp[TILE_SIZE-1-i][0];
}
string getSide(int i){
string res = "";
for(int j = 0; j < TILE_SIZE; j++) res += sockets[i*TILE_SIZE+j];
return res;
}
};
struct qElem{
set<int> possibilities;
cord at;
bool operator<(const qElem &a) const {
return possibilities.size() > a.possibilities.size();
}
};
// SIMPLE FUNCTIONS
int getRandom(int from, int to){
return uniform_int_distribution<int>(from,to)(rng);
}
int getRandomFromSet(set<int>& s){
int ind = getRandom(0,s.size()-1);
set<int>::iterator it = s.begin();
for(int i = 0; i < ind; i++) it++;
return *it;
}
bool inBounds(int i, int j){
return i >= 0 && j >= 0 && i < N && j < M;
}
string reverse(string s){
reverse(s.begin(),s.end());
return s;
}
bool doSidesFit(string a, string b){
return reverse(a) == b;
}
// GENERAL FUNCTIONS
string getBorderNeededAtPoint(int x, int y, vector<Tile>& tiles, vector<vector<int>>& res){
string s = "";
for(int i = 0; i < 4; i++){
int nx = x+offsets[i];
int ny = y+offsets[i+1];
if(!inBounds(nx,ny) || res[nx][ny] == -1){
for(int j = 0; j < TILE_SIZE; j++) s += EMPTY_CHAR;
}else{
s += reverse(tiles[res[nx][ny]].getSide((i+2)%4));
}
}
return s;
}
bool doesTileFitBorderRequirement(Tile t, string req){
for(int i = 0; i < TILE_SIZE*4; i++){
if(req[i] == EMPTY_CHAR || req[i] == t.sockets[i]) continue;
return false;
}
return true;
}
vector<vector<int>> WFC(vector<Tile>& tiles){
vector<vector<int>> res(N, vector<int>(M,-1));
priority_queue<qElem> pq;
qElem cur;
cur.at = { getRandom(0,N-1), getRandom(0,M-1) };
for(int i = 0; i < tiles.size(); i++) cur.possibilities.insert(i);
pq.push(cur);
while(!pq.empty()){
cur = pq.top();
pq.pop();
int x = cur.at.first;
int y = cur.at.second;
set<int> possib = cur.possibilities;
// ! NEEDS BACKTRACKING
if(res[x][y] != -1) continue;
int tileType = getRandomFromSet(possib);
res[x][y] = tileType;
for(int i = 0; i < 4; i++){
int nx = x+offsets[i];
int ny = y+offsets[i+1];
if(inBounds(nx,ny) && res[nx][ny] == -1){
string borderReq = getBorderNeededAtPoint(nx,ny,tiles,res);
qElem next;
next.at = {nx,ny};
for(int j = 0; j < tiles.size(); j++){
if(doesTileFitBorderRequirement(tiles[j],borderReq)) next.possibilities.insert(j);
}
pq.push(next);
}
}
}
return res;
}
vector<Tile> getTilesFromImage(vector<string>& image, vector<Tile>& res){
for(int i = 0; i < image.size()-TILE_SIZE+1; i++){
for(int j = 0; j < image[0].size()-TILE_SIZE+1; j++){
string tileImage = "";
for(int a = 0; a < TILE_SIZE; a++){
for(int b = 0; b < TILE_SIZE; b++){
tileImage += image[i+a][j+b];
}
}
res.push_back(Tile(tileImage));
}
}
return res;
}
void displayGenerated(vector<vector<int>>& generated, vector<Tile>& tiles){
vector<vector<char>> display(TILE_SIZE*N, vector<char>(TILE_SIZE*M, ' '));
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++){
for(int a = 0; a < TILE_SIZE; a++){
for(int b = 0; b < TILE_SIZE; b++){
display[i*TILE_SIZE+a][j*TILE_SIZE+b] = tiles[generated[i][j]].disp[a][b];
}
}
}
}
for(int i = 0; i < display.size(); i++){
for(int j = 0; j < display[0].size(); j++){
cout << display[i][j];
}
cout << endl;
}
}
int main(){
vector<Tile> tiles;
// hand written tiles | size 3
// tiles.push_back(Tile(" # ### "));
// tiles.push_back(Tile(" # ## # "));
// tiles.push_back(Tile(" # ## # "));
// tiles.push_back(Tile(" ### # "));
// tiles.push_back(Tile(" "));
// tiles.push_back(Tile(" # ### # "));
// tiles.push_back(Tile(" # # # "));
// tiles.push_back(Tile(" ### "));
// tiles.push_back(Tile(" # ## "));
// tiles.push_back(Tile(" # ## "));
// tiles.push_back(Tile(" ## # "));
// tiles.push_back(Tile(" ## # "));
// hand written tiles | size 2;
tiles.push_back(Tile(" "));
tiles.push_back(Tile("# "));
tiles.push_back(Tile(" # "));
tiles.push_back(Tile(" # "));
tiles.push_back(Tile(" #"));
tiles.push_back(Tile("## "));
tiles.push_back(Tile(" ## "));
tiles.push_back(Tile(" ##"));
tiles.push_back(Tile("# #"));
tiles.push_back(Tile("# # "));
tiles.push_back(Tile(" # #"));
tiles.push_back(Tile("### "));
tiles.push_back(Tile(" ###"));
tiles.push_back(Tile("# ##"));
tiles.push_back(Tile("## #"));
tiles.push_back(Tile("####"));
// tiles from image;
// vector<string> image = {
// " # ",
// "#### ",
// " # # ",
// " ####",
// " # "
// };
// getTilesFromImage(image,tiles);
vector<vector<int>> generated = WFC(tiles);
cout << "ended" << endl;
displayGenerated(generated, tiles);
return 0;
}