forked from elfmonster/AO2-Client
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Something like this
TV#<timer_id: int>#<visible: int (0 or 1)>
TV#0#0 : Hides timer 0 (if timer 0 exists)
TV#3#1 : Shows timer 3 (f timer 3 exists)
Edge cases:
- If
timer_idis a negative number or not a number less than the number of timers the theme has allocated, this function does nothing. - If
timer_idis already hidden and the command mandates to hide the timer, this function does nothing. Similar behavior if the timer is shown and the command mandates to show the timer. - Hiding or showing a timer should have no effect on whether the timer is paused or not, the firing interval, or step length.
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featureA new featureA new feature