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| 1 | +require("playercards/CardsWithHelper") |
| 2 | +local GUIDReferenceApi = require("core/GUIDReferenceApi") |
| 3 | +local PlayermatApi = require("playermat/PlayermatApi") |
| 4 | +local SearchLib = require("util/SearchLib") |
| 5 | +local TokenManagerApi = require("tokens/TokenManagerApi") |
| 6 | + |
| 7 | +-- intentionally global |
| 8 | +hasXML = true |
| 9 | +isHelperEnabled = false |
| 10 | +local updated |
| 11 | +local state |
| 12 | + |
| 13 | +local xmlData = { |
| 14 | + Action = { color = "#15693FE6", onClick = "addExtraAction" }, |
| 15 | + ElderSign = { color = "#50A8CEE6", onClick = "elderSignAbility" } |
| 16 | +} |
| 17 | + |
| 18 | +function updateSave() |
| 19 | + self.script_state = JSON.encode({ |
| 20 | + isHelperEnabled = isHelperEnabled, |
| 21 | + state = state |
| 22 | + }) |
| 23 | +end |
| 24 | + |
| 25 | +function onLoad(savedData) |
| 26 | + self.addTag("DoInUpkeep") |
| 27 | + if savedData and savedData ~= "" then |
| 28 | + local loadedData = JSON.decode(savedData) |
| 29 | + isHelperEnabled = loadedData.isHelperEnabled |
| 30 | + state = loadedData.state |
| 31 | + else |
| 32 | + state = { Action = true, ElderSign = true } |
| 33 | + end |
| 34 | + if isHelperEnabled then updateDisplay() end |
| 35 | +end |
| 36 | + |
| 37 | +function initialize() |
| 38 | + setUiState(state) |
| 39 | + updated = true |
| 40 | +end |
| 41 | + |
| 42 | +function addExtraAction() |
| 43 | + if not updated then return end |
| 44 | + updated = false |
| 45 | + |
| 46 | + local position = self.getPosition() |
| 47 | + local matColor = PlayermatApi.getMatColorByPosition(position) |
| 48 | + local mat = GUIDReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") |
| 49 | + local rotation = mat.getRotation() |
| 50 | + |
| 51 | + -- find empty action token slots by checking snap points |
| 52 | + local snaps = mat.getSnapPoints() |
| 53 | + |
| 54 | + -- get first empty slot in the top row (so the second empty slot because of the ability token) |
| 55 | + local emptyPos = position -- default to card position |
| 56 | + for i, snap in ipairs(snaps) do |
| 57 | + if i > 1 then |
| 58 | + if snap.tags[1] == "UniversalToken" then |
| 59 | + local snapPos = mat.positionToWorld(snap.position) |
| 60 | + local searchResult = SearchLib.atPosition(snapPos, "isUniversalToken") |
| 61 | + if #searchResult == 0 then |
| 62 | + emptyPos = snapPos |
| 63 | + break |
| 64 | + end |
| 65 | + end |
| 66 | + end |
| 67 | + end |
| 68 | + |
| 69 | + local callbackName = "updateUniversalActionAbilityToken" |
| 70 | + local callbackParams = { class = "Rogue", symbol = "Rogue" } |
| 71 | + TokenManagerApi.spawnToken(emptyPos + Vector(0, 0.7, 0), "universalActionAbility", rotation, callbackName, callbackParams, nil, "Temporary") |
| 72 | + state = { Action = false, ElderSign = true } |
| 73 | + setUiState(state) |
| 74 | + Wait.frames(function() updated = true end, 3) |
| 75 | + updateSave() |
| 76 | +end |
| 77 | + |
| 78 | +function elderSignAbility() |
| 79 | + local matColor = PlayermatApi.getMatColorByPosition(self.getPosition()) |
| 80 | + PlayermatApi.updateCounter(matColor, "ResourceCounter", nil, 1) |
| 81 | + broadcastToAll("Gaining 1 resource from André's elder sign.", "White") |
| 82 | +end |
| 83 | + |
| 84 | +function setUiState(params) |
| 85 | + for buttonId, onState in pairs(params) do |
| 86 | + if onState then |
| 87 | + self.UI.setAttribute(buttonId, "color", xmlData[buttonId].color) |
| 88 | + self.UI.setAttribute(buttonId, "onClick", xmlData[buttonId].onClick) |
| 89 | + self.UI.setAttribute(buttonId, "textColor", "white") |
| 90 | + else |
| 91 | + self.UI.setAttribute(buttonId, "color", "#353535E6") |
| 92 | + self.UI.setAttribute(buttonId, "onClick", "errorMessage") |
| 93 | + self.UI.setAttribute(buttonId, "textColor", "#A0A0A0") |
| 94 | + end |
| 95 | + end |
| 96 | +end |
| 97 | + |
| 98 | +function errorMessage(_, _, triggeringButton) |
| 99 | + if triggeringButton == "Action" then |
| 100 | + broadcastToAll("You have already triggered this ability this round.", "Red") |
| 101 | + end |
| 102 | +end |
| 103 | + |
| 104 | +function doInUpkeep() |
| 105 | + state = { Action = true, ElderSign = true } |
| 106 | + setUiState(state) |
| 107 | + updated = true |
| 108 | + updateSave() |
| 109 | +end |
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