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A Pokemon-inspired first game

WASM Build, Test, Deploy Bevy tracking

A pokemon inspired "game" - more like a prototype to be fair. WASM Demo!

Warning

This project is my first Bevy public release. It is not meant to be a playable game, but acts more like a demo of what is possible to do with Bevy.

I have been working on and off this project for approx. 6 weeks. I know a lot of stuff is super messy, I know it is possible to experience weird UI behaviors, the fights suck, something events trigger before the animation stops, but at this point I'm tired of this project and would like to move on.

I am very satisfied with the state of the demo, with the gained knowledge and with my work. I am starting to feel burnt out and I think it is a good time to start something new.

Moreover, I have ended up writing my own Bevy plugin for the project, which I plan to maintain for a while. Even though its use case is super niche, I think it is a nice addition to the ecosystem.

Dependencies

  • Rust tool chain
  • libasound2-dev
  • libudev-dev

Credits