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player.py
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53 lines (48 loc) · 1.8 KB
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class Player():
def __init__(self,gameId):
self.objects=[]
self.grid=[[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1]]
self.count=[0,0,0,0,0,0,0]
self.bluescore=0
self.redscore=0
self.turn=0
self.player=0
self.message=""
self.gameId=gameId
self.ready=False
self.win=False
self.reset=False
def check(self,pos):
player = self.grid[self.count[pos]-1][pos]
maxCol=7
maxRow=6
colNum=pos
rowNum=self.count[pos]-1
for i in range (0,maxRow):
for j in range (0,maxCol-3):
if (self.grid[i][j] == player and self.grid[i][j+1] == player and self.grid[i][j+2] == player and self.grid[i][j+3] == player):
return True
for i in range (0,maxRow-3):
for j in range (0,maxCol):
if (self.grid[i][j]== player and self.grid[i+1][j] == player and self.grid[i+2][j] == player and self.grid[i+3][j]==player):
return True
for i in range (3,maxRow):
for j in range (0,maxCol-3):
if (self.grid[i][j] == player and self.grid[i-1][j+1] == player and self.grid[i-2][j+2] == player and self.grid[i-3][j+3] == player):
return True
for i in range (3,maxRow):
for j in range (3,maxCol):
if (self.grid[i][j] == player and self.grid[i-1][j-1] == player and self.grid[i-2][j-2] == player and self.grid[i-3][j-3] == player):
return True
return False
def resetgame(self):
self.grid=[[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1,-1]]
self.count=[0,0,0,0,0,0,0]
self.objects=[]
if((self.redscore+self.bluescore)%2==0) :
self.turn=0
else:
self.turn=1
self.win=False
self.message="get"
self.reset=False