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script.js
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278 lines (267 loc) · 8.65 KB
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var state = "GET NUMBER OF PLAYERS";
var numberOfPlayers = 0;
var playerNames = [];
var cardDeck = [];
var playerCurrency = [];
var playerBets = [];
var playerIndex = 0;
var playerCards = [];
var dealerCards = [];
var playerValue = [];
var dealerValue = 0;
var myImage = '<img src="https://c.tenor.com/Hj2-u4VELREAAAAi/655.gif"/>';
var cardGame = function (input) {
var makeDeck = function () {
var suits = ["♥️", "♦", "♣️", "♠️"];
var suitIndex = 0;
while (suitIndex < suits.length) {
var currentSuit = suits[suitIndex];
var rankCounter = 1;
while (rankCounter <= 13) {
var cardName = rankCounter;
var cardValue = rankCounter;
if (cardName == 1) {
cardName = "A";
cardValue = 11;
} else if (cardName == 11) {
cardName = "J";
cardValue = 10;
} else if (cardName == 12) {
cardName = "Q";
cardValue = 10;
} else if (cardName == 13) {
cardName = "K";
cardValue = 10;
}
var card = {
name: cardName,
suit: currentSuit,
value: cardValue,
};
cardDeck.push(card);
rankCounter += 1;
}
suitIndex += 1;
}
};
var getRandomIndex = function (max) {
return Math.floor(Math.random() * max);
};
var shuffleCards = function (cardDeck) {
var currentIndex = 0;
while (currentIndex < cardDeck.length) {
var randomIndex = getRandomIndex(cardDeck.length);
var randomCard = cardDeck[randomIndex];
var currentCard = cardDeck[currentIndex];
cardDeck[currentIndex] = randomCard;
cardDeck[randomIndex] = currentCard;
currentIndex = currentIndex + 1;
}
};
var currentLeaderboard = function () {
let message = "";
for (let i = 0; i < playerCurrency.length; i++) {
message += `${playerNames[i]}'s coins: ${playerCurrency[i]} <br>`;
}
return `${message}`;
};
var displayCards = function () {
let message2 = "";
for (let i = 0; i < numberOfPlayers; i++) {
let message1 = "";
for (let k = 0; k < playerCards[i].length; k++) {
message1 += `${playerCards[i][k].name}${playerCards[i][k].suit} `;
}
message2 += `${playerNames[i]}'s cards: ${message1} value: ${playerValue[i]} </br>`;
}
return `${message2}`;
};
var displayDealerCards = function () {
let message = "";
for (let i = 0; i < dealerCards.length; i++) {
message += `${dealerCards[i].name}${dealerCards[i].suit} `;
}
return `Dealer's Cards are:${message}<br>
value:${dealerValue}`;
};
var gameOver = function () {
var playerHand = playerValue;
var dealerHand = dealerValue;
state = "BUILD DECK";
cardDeck = [];
playerBets = [];
playerCards = [];
dealerCards = [];
playerIndex = 0;
playerValue = [];
dealerValue = 0;
return `Winnings distributed. Click Submit to play again.<br>
total value of player cards is: ${playerHand}<br>
total value of dealer cards is :${dealerHand}<br>
<br>
${currentLeaderboard()}<br>`;
};
if (state === "GET NUMBER OF PLAYERS") {
numberOfPlayers = Number(input);
for (let i = 0; i < numberOfPlayers; i++) {
playerCurrency.push(100);
}
state = "PLAYER NAMES";
return `There are now ${numberOfPlayers} players. Please enter Player 1's names`;
} else if (state === "PLAYER NAMES") {
let name = "";
if (playerIndex < numberOfPlayers) {
name = input;
playerNames.push(name);
playerIndex += 1;
if (playerIndex < numberOfPlayers) {
return `Welcome ${playerNames[playerIndex - 1]}<br>
please input Player${[playerIndex + 1]}'s name!`;
}
state = "BUILD DECK";
playerIndex = 0;
return `Click Submit to build the deck!`;
}
} else if (state === "BUILD DECK") {
makeDeck();
shuffleCards(cardDeck);
for (let i = 0; i < numberOfPlayers; i++) {
playerCards.push([]);
}
state = "PLACE BETS";
return `Please input how much ${playerNames[0]} would like to bet!`;
} else if (state === "PLACE BETS") {
let bet = 0;
if (playerIndex < numberOfPlayers) {
bet = Number(input);
playerCurrency[playerIndex] -= bet;
playerBets.push(bet);
playerIndex += 1;
if (playerIndex < numberOfPlayers) {
return `Please input how much ${playerNames[playerIndex]} would like to bet!`;
}
state = "START";
playerIndex = 0;
return `Please click Submit to deal the cards.`;
}
} else if (state === "START") {
while (dealerCards.length < 2) {
for (let i = 0; i < numberOfPlayers; i++) {
playerCards[i].push(cardDeck.pop());
}
dealerCards.push(cardDeck.pop());
}
state = "OPTION";
for (let i = 0; i < numberOfPlayers; i++) {
playerValue.push(
Number(playerCards[i][0].value) + Number(playerCards[i][1].value)
);
}
dealerValue += Number(dealerCards[0].value) + Number(dealerCards[1].value);
if (dealerValue === 21) {
return `Dealer has blackjack ${gameOver()}`;
}
return `${displayCards()}<br>
the dealer drew ${dealerCards[0].name} of ${
dealerCards[0].suit
} and the other card is hidden. <br>
${playerNames[playerIndex]} choose HIT or STAY<br>
${currentLeaderboard()}`;
} else if (state === "OPTION") {
if (playerIndex < numberOfPlayers) {
if (
input == "HIT" &&
playerValue[playerIndex] < 21 &&
dealerValue != 21
) {
playerCards[playerIndex].push(cardDeck.pop());
playerValue[playerIndex] += Number(
playerCards[playerIndex][playerCards[playerIndex].length - 1].value
);
if (playerValue[playerIndex] > 21) {
for (let i = 0; i < playerCards[playerIndex].length; i++) {
if (playerCards[playerIndex][i].name === "A") {
playerValue[playerIndex] -= 10;
}
}
}
state = "OPTION";
return `${playerNames[playerIndex]} drew ${
playerCards[playerIndex][playerCards[playerIndex].length - 1].name
} of ${
playerCards[playerIndex][playerCards[playerIndex].length - 1].suit
}<br>
${playerNames[playerIndex]}'s' new total value is:${
playerValue[playerIndex]
}<br>
enter HIT or STAY<br>
${displayCards()}
`;
} else if (
input === "STAY" &&
playerValue[playerIndex] < 22 &&
playerIndex < numberOfPlayers
) {
state = "OPTION";
playerIndex += 1;
if (playerIndex < numberOfPlayers) {
return `${playerNames[playerIndex]} choose HIT or STAY<br>
${displayCards()}
`;
}
} else if (playerValue[playerIndex] > 21) {
playerIndex += 1;
return `${
playerNames[playerIndex-1]
} Busts. Next player Choose Hit or Stay.<br>
${displayCards()}
`;
}
}
state = "DEALER DRAW";
return `Click submit for Dealer's move.<br>
${displayCards()}<br>
${currentLeaderboard()}
`;
} else if (state === "DEALER DRAW") {
if (dealerValue < 17) {
while (dealerValue < 17) {
dealerCards.push(cardDeck.pop());
dealerValue += Number(dealerCards[dealerCards.length - 1].value);
}
state = "CALCULATE WINNINGS";
return `The Dealer's card's total value was below 17.<br>
Dealer draws ${dealerCards[dealerCards.length - 1].name}${
dealerCards[dealerCards.length - 1].suit
}<br>
${displayDealerCards()}<br>
Click submit to Calculate winnings`;
} else state = "CALCULATE WINNINGS";
return `The Dealer's card's total value was above 16.<br>
Dealer does not need to draw cards.<br>
${displayDealerCards()}<br>
Click submit to Calculate winnings`;
} else if (state === "CALCULATE WINNINGS" && dealerValue > 21) {
state = "BUILD DECK";
for (let i = 0; i < playerCurrency.length; i++) {
if (playerValue[i] < 22) {
playerCurrency[i] = playerCurrency[i] + playerBets[i] + playerBets[i];
}
}
return `Dealer Busts! Players who havent busted win twice their bet!<br>
${gameOver()}`;
} else if (state === "CALCULATE WINNINGS" && dealerValue < 22) {
state = "BUILD Deck";
for (let i = 0; i < playerCurrency.length; i++) {
if (playerValue[i] > dealerValue && playerValue[i] < 22) {
playerCurrency[i] = playerCurrency[i] + playerBets[i] + playerBets[i];
} else if (playerValue[i] === dealerValue) {
playerCurrency[i] = playerCurrency[i] + playerBets[i];
}
}
return `${gameOver()}`;
}
};
var main = function (input) {
return cardGame(input);
};