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main.py
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182 lines (144 loc) · 4.37 KB
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import pygame
import random
import math
from pygame import mixer
# Initialize pygame
pygame.init()
# Create screen
screen = pygame.display.set_mode((800, 600))
# Background
background = pygame.image.load('space.jpg')
# Background Sounds
mixer.music.load('background.wav')
mixer.music.play(-1)
# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('space-ship.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('alien.png')
PlayerX = 370
PlayerY = 480
PlayerX_change = 0
# Enemy
enemyImg = []
EnemyX = []
EnemyY = []
EnemyX_change = []
EnemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
EnemyX.append(random.randint(0, 735))
EnemyY.append(random.randint(50, 150))
EnemyX_change.append(7)
EnemyY_change.append(50)
# Bullet
# Ready - Can't see bullet
# Fire - bullet is currently moving
BulletImg = pygame.image.load('bullet.png')
BulletX = 0
BulletY = 480
BulletY_change = 25
Bullet_state = "ready"
# Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textX = 10
textY = 10
# Game over text
over_font = pygame.font.Font('freesansbold.ttf', 64)
def show_score(x, y):
score = font.render("Score: " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def game_over_text():
over_text = over_font.render("GAME OVER!!!", True, (255, 255, 255))
screen.blit(over_text, (180, 250))
play_again_text = font.render('Press "p" to play again', True, (255, 255, 255))
screen.blit(play_again_text, (240, 325))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def fire_bullet(x, y):
global Bullet_state
Bullet_state = "fire"
screen.blit(BulletImg, (x + 16, y + 10))
def iscollision(EnemyX, EnemyY, BulletX, BulletY):
distance = math.sqrt((math.pow(EnemyX - BulletX, 2)) + (math.pow(EnemyY - BulletY, 2)))
if distance < 29:
return True
else:
return False
# Play again
def play_again():
for i in range(num_of_enemies):
EnemyX[i] = random.randint(0, 800)
EnemyY[i] = random.randint(50, 150)
enemy(EnemyX[i], EnemyY[i], i)
# Game loop
running = True
while running:
# RGB - Red, Green, Blue
screen.fill((0, 0, 0))
# Background image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Check key pressed
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
PlayerX_change = -15
if event.key == pygame.K_d:
PlayerX_change = 15
if event.key == pygame.K_SPACE:
if Bullet_state is "ready":
# Get current x position of player
BulletX = PlayerX
fire_bullet(BulletX, BulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
PlayerX_change = 0
# Ensure player stays on the screen
PlayerX += PlayerX_change
if PlayerX < 0:
PlayerX = 0
elif PlayerX > 736:
PlayerX = 736
# Enemy movement
for i in range(num_of_enemies):
# Game Over
if EnemyY[i] > 440:
for j in range(num_of_enemies):
EnemyY[j] = 2000
game_over_text()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_p:
play_again()
EnemyX[i] += EnemyX_change[i]
if EnemyX[i] < 0:
EnemyX_change[i] = 7
EnemyY[i] += EnemyY_change[i]
elif EnemyX[i] >= 736:
EnemyX_change[i] = -7
EnemyY[i] += EnemyY_change[i]
# Collision
collision = iscollision(EnemyX[i], EnemyY[i], BulletX, BulletY)
if collision:
BulletY = 480
Bullet_state = "ready"
score_value += 1
EnemyX[i] = random.randint(0, 800)
EnemyY[i] = random.randint(50, 150)
enemy(EnemyX[i], EnemyY[i], i)
# Bullet movement
if BulletY <= 0:
BulletY = 480
Bullet_state = "ready"
if Bullet_state is "fire":
fire_bullet(BulletX, BulletY)
BulletY -= BulletY_change
player(PlayerX, PlayerY)
show_score(textX, textY)
pygame.display.update()