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CMakeLists.txt
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65 lines (46 loc) · 2.65 KB
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#https://github.com/meemknight/raylibCmakeSetup
#Version 1.0.0
cmake_minimum_required(VERSION 3.16)
set(CMAKE_CXX_STANDARD 17)
#! ! ! ! ! ! !
#set this to true to ship the game!
#basically this will change the ASSETS_PATH to be the local path
#! ! ! ! ! ! !
#DELETE THE OUT FOLDER AFTER CHANGING THIS BECAUSE VISUAL STUDIO DOESN'T SEEM TO RECOGNIZE THIS CHANGE AND REBUILD!
option(PRODUCTION_BUILD "Make this a production build" OFF)
#DELETE THE OUT FOLDER AFTER CHANGING THIS BECAUSE VISUAL STUDIO DOESN'T SEEM TO RECOGNIZE THIS CHANGE AND REBUILD!
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_options(/arch:AVX2) #make sure SIMD optimizations take place
endif()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) #link time optimization
# Ensure Raylib is built as static libraries
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build Raylib as static libraries" FORCE)
project(DBDRandomizer C)
#Add raylib, and here you would add other libraries if needed!
add_subdirectory(thirdparty/raylib-5.0)
# MY_SOURCES is defined to be a list of all the source files for my game
# DON'T ADD THE SOURCES BY HAND, they are already added with this macro
file(GLOB_RECURSE MY_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.c")
add_executable("${CMAKE_PROJECT_NAME}")
set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY CXX_STANDARD 17)
if(PRODUCTION_BUILD)
# setup the ASSETS_PATH macro to be in the root folder of your exe
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC ASSETS_PATH="./assets/")
# remove the option to debug asserts.
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC PRODUCTION_BUILD=1)
else()
# This is useful to get an ASSETS_PATH in your IDE during development
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/")
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC PRODUCTION_BUILD=0)
endif()
target_sources("${CMAKE_PROJECT_NAME}" PRIVATE ${MY_SOURCES})
if(MSVC) # If using the VS compiler...
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC _CRT_SECURE_NO_WARNINGS)
#YOU CAN REMOVE THE CONSOLE WITH THIS LINE! YOU CAN EVEN DO AN IF PRODUCTION_BUILD TO REMOVE IT ONLY IN PRODUCTION BUILDS
set_target_properties("${CMAKE_PROJECT_NAME}" PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup") #no console
endif()
target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src/")
# Link raylib library statically, Here wou would add other libraries!
target_link_libraries("${CMAKE_PROJECT_NAME}" PRIVATE raylib_static)