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TileGame.csproj
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119 lines (119 loc) · 5.68 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F0E810C7-4BA7-4F7F-9939-62127181F236}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TileGame</RootNamespace>
<AssemblyName>TileGame</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>_project\Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>_project\app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Compile Include="Code\Animations\Animation.cs" />
<Compile Include="Code\Animations\AnimationController.cs" />
<Compile Include="Code\Data\Settings.cs" />
<Compile Include="Code\Events\CollisionEvent.cs" />
<Compile Include="Code\Events\MouseEvent.cs" />
<Compile Include="Code\GameObjects\Data\ContentLibrary.cs" />
<Compile Include="Code\GameObjects\Default\Drawing\AnimatedObject.cs" />
<Compile Include="Code\GameObjects\Default\Items\Tool.cs" />
<Compile Include="Code\GameObjects\Default\UI\UIButton.cs" />
<Compile Include="Code\GameObjects\Default\UI\CycleButton.cs" />
<Compile Include="Code\GameObjects\Default\UI\UIAnimatedObject.cs" />
<Compile Include="Code\GameObjects\Default\UI\UIObject.cs" />
<Compile Include="Code\GameObjects\Default\UI\UISpriteObject.cs" />
<Compile Include="Code\GameObjects\Default\UI\UITextObject.cs" />
<Compile Include="Code\GameStates\GameState.cs" />
<Compile Include="Code\GameStates\Settings.cs" />
<Compile Include="Code\Levels\Tiles\ResourceTile.cs" />
<Compile Include="Code\Levels\Tiles\Tree.cs" />
<Compile Include="Code\Levels\Tiles\Trees\Oak.cs" />
<Compile Include="Code\Utils\Convenience\ExtensionMethods.cs" />
<Compile Include="Code\Utils\Convenience\Timer.cs" />
<Compile Include="Code\Utils\QuadTree.cs" />
<Compile Include="Code\GameObjects\Data\FormattedTextObject.cs" />
<Compile Include="Code\GameObjects\Default\GameEntity.cs" />
<Compile Include="Code\GameObjects\Default\GameObject.cs" />
<Compile Include="Code\GameObjects\Player.cs" />
<Compile Include="Code\GameObjects\Default\Drawing\TextObject.cs" />
<Compile Include="Code\Utils\InputManager.cs" />
<Compile Include="Code\Game.cs" />
<Compile Include="Code\Utils\Camera.cs" />
<Compile Include="Code\GameObjects\Default\CollisionObject.cs" />
<Compile Include="Code\Levels\Level.cs" />
<Compile Include="Code\GameObjects\Default\Drawing\SpriteObject.cs" />
<Compile Include="Code\Levels\LevelGrid.cs" />
<Compile Include="Code\Levels\LevelTile.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Code\GameStates\Playing.cs" />
<Compile Include="Code\GameStates\Menu.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Aseprite, Version=2.0.4.1, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\MonoGame.Aseprite.2.0.4.1\lib\net45\MonoGame.Aseprite.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="_project\Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include="_project\app.manifest" />
<None Include="_project\packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Content\Palettes\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>