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Fog.cpp
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72 lines (62 loc) · 1.92 KB
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#include "stdafx.h"
#include "Fog.h"
classFog::classFog(vpObserver *_observer, vsChannel::Subscriber *_subscriber):classBase(_observer,_subscriber,ENABLE_KEY)
{
shader_fogVisibility = vuParameter::obtain< vuParameterTyped<float> >("fog_visibility");
shader_fogColor = vuParameter::obtain< vuParameterTyped<vuVec4f> >("fog_color");
setVisibility(80000);
setColor(1.0f);
}
classFog::classFog(const char* _name, vsChannel::Subscriber *_subscriber):classBase(_name,_subscriber,ENABLE_KEY)
{
shader_fogVisibility = vuParameter::obtain< vuParameterTyped<float> >("fog_visibility");
shader_fogColor = vuParameter::obtain< vuParameterTyped<vuVec4f> >("fog_color");
setVisibility(80000);
setColor(1.0f);
}
classFog::~classFog()
{
pEnv->setVisibilityRange(80000.0);
pEnv->setVisibilityColor(1.0,1.0,1.0,1.0);
}
void classFog::handleKey(vrWindow::Key _key, int _mod)
{
float visibility;
static bool color_flag = true;
switch (_key)
{
case vrWindow::KEY_EQUAL_SIGN:
visibility = getVisibility();
pEnv->setVisibilityRange( visibility>100?(visibility*=0.75):(visibility) );
break;
case vrWindow::KEY_MINUS_SIGN:
visibility = getVisibility();
pEnv->setVisibilityRange( visibility<80000.0f?(visibility*=1.25f):(visibility=80000.0f) );
break;
case vrWindow::KEY_0:
if(color_flag) setColor(229.0f/255,217.0f/255,194.0f/255,1.0f);
else setColor(1.0,1.0,1.0,1.0);
color_flag = !color_flag;
}
}
void classFog::setVisibility(float _visibility)
{
pEnv->setVisibilityRange(_visibility == 80000.0f ? -1 : _visibility);
shader_fogVisibility->set(_visibility);
}
float classFog::getVisibility(void)
{
return pEnv->getVisibilityRange();
}
void classFog::setColor(float _r, float _g, float _b, float _a)
{
pEnv->setVisibilityColor(_r,_g,_b,_a);
shader_fogColor->set(vuVec4f(_r,_g,_b,_a));
}
void classFog::setColor(float _flag)
{
if (_flag > 0.5)
setColor(1.0,1.0,1.0,1.0);
else
setColor(229.0f/255,217.0f/255,194.0f/255,1.0f);
}