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This repository was archived by the owner on Oct 13, 2019. It is now read-only.
Instead of depending on a single IP address, is it possible to make the 3DS application send a broadcast to the whole LAN, and when the server receives it, it connects to the 3DS app?
This would have issues if you have more than one computer running a 3DSController server, though. Maybe when the 3DS application receives multiple different connections, it could show a list of choices using the hostnames of the computers?