Can we generate a soundscape that response to the depth position of the reader? So not a fixed soundfile, but a sound generator that response to depth and scrolling speed, delivering a constant athmospheric background sound that shifts as you go down, and is employing some Doppler effect if you move or accelerate aka scroll.
Media items then would also need to trigger sound files that fade in and out as you encounter them. how cool would that be
https://github.com/COPIM/Deep-Maps-Blue-Humanities/blob/73d808e8cd31b98c0d78a53da20a8302443edb00/20241022%20-%20Chapter%201%20Draft%201.0/CH1%20-%20Juncture%20Media%20Item%20list.md?plain=1#L15C1-L15C37
Can we generate a soundscape that response to the depth position of the reader? So not a fixed soundfile, but a sound generator that response to depth and scrolling speed, delivering a constant athmospheric background sound that shifts as you go down, and is employing some Doppler effect if you move or accelerate aka scroll.
Media items then would also need to trigger sound files that fade in and out as you encounter them. how cool would that be
https://github.com/COPIM/Deep-Maps-Blue-Humanities/blob/73d808e8cd31b98c0d78a53da20a8302443edb00/20241022%20-%20Chapter%201%20Draft%201.0/CH1%20-%20Juncture%20Media%20Item%20list.md?plain=1#L15C1-L15C37