diff --git a/README.md b/README.md
index dd258af..cc81469 100644
--- a/README.md
+++ b/README.md
@@ -3,12 +3,32 @@ Project 0 Getting Started
**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**
-* (TODO) YOUR NAME HERE
- * (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
-* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
+* Richard Chen
+ * [LinkedIn](https://www.linkedin.com/in/richardrlchen/)
+* Tested on: Windows 11, i7-10875H @ 2.30GHz 16GB, RTX 2060 MAX-Q 6GB (Personal)
+
+---
+
+## Part 3
+
+### 3.1: CUDA
+Compute Capbility: 7.5
+
+### 3.1.1:
+
+
+### 3.1.2:
+
+
+### 3.1.3:
+
+
+### 3.2:
+
+
+### 3.3:
+DXR is supported and I made my triangle blue.
+
-### (TODO: Your README)
-Include screenshots, analysis, etc. (Remember, this is public, so don't put
-anything here that you don't want to share with the world.)
diff --git a/cuda-getting-started/src/main.cpp b/cuda-getting-started/src/main.cpp
index 886fd4c..26e78cb 100644
--- a/cuda-getting-started/src/main.cpp
+++ b/cuda-getting-started/src/main.cpp
@@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
- m_yourName = "TODO: YOUR NAME HERE";
+ m_yourName = "Richard Chen";
if (init(argc, argv)) {
mainLoop();
diff --git a/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl b/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
index d817ca4..756bbb0 100644
--- a/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
+++ b/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
@@ -69,7 +69,8 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
- float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
+ // float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
+ float3 barycentrics = float3(0.2, 0.2, 0.8);
payload.color = float4(barycentrics, 1);
}
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