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Config.cs
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34 lines (32 loc) · 881 Bytes
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using Exiled.API.Interfaces;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LevelEverywhere
{
public class Config : IConfig
{
public bool IsEnabled { get; set; } = true;
public bool Debug { get; set;} = false;
public int ExpPerKill { get; set; } = 10;
public int ExpPerScpKill { get; set; } = 25;
public int ExpPerEscape { get; set; } = 50;
public List<int> ExpTable { get; set; } = new List<int>
{
0, // 1→2
100,
250,
500,
800,
1200,
1700,
2300,
3000,
4000
};
public string DataFileName { get; set; } = "player_levels.json";
}
}