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Description
Exception: Inventory amount 1 not present for item Copper to move
Legend.Inventory.MoveTo (Legend.ItemId id, System.Double amount, Legend.Inventory destination) (at :0)
Legend.Inventory.MoveTo (Legend.Item item, Legend.Inventory destination) (at :0)
Legend.SlotGrid.OnDoubleClick (Legend.UIItemSlot slot) (at :0)
Legend.SlotGrid.ItemClicked (Legend.UIItemSlot slot) (at :0)
Legend.SlotGrid+<>c__DisplayClass16_0.b__0 () (at :0)
UnityEngine.Events.InvokableCall.Invoke () (at <027a98498d8c4623bf0c4b0061801949>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <027a98498d8c4623bf0c4b0061801949>:0)
UnityEngine.UI.Button.Press () (at <7e71651e5c0349f9922d7e62f67b216c>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <7e71651e5c0349f9922d7e62f67b216c>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <7e71651e5c0349f9922d7e62f67b216c>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <7e71651e5c0349f9922d7e62f67b216c>:0) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()