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1) Improve documentation with code examples 2) Create tutorial videos or demos 3) Fix known issues and optimize performance 4) Publish flutter_ar_vr v1.0.0 on pub.dev 5) Community feedback and improvements
Overdue by 9 month(s)•Due by July 13, 20251) Extend VR support to Android (Meta Quest, Google Cardboard) 2) macOS support for ARKit 3) iOS support for ARKit 4) WebXR integration (for VR in browsers)
Overdue by 10 month(s)•Due by June 22, 20251) Add AR support for Android (ARCore) 2) Implement basic plane detection 3) Object placement in AR space 4) Interaction with virtual objects in AR 5) Performance optimizations for mobile
Overdue by 10 month(s)•Due by June 1, 20251) Hand-tracking and gesture recognition 2) Implement physics engine integration (e.g., Bullet Physics) 3) Object manipulation in VR (grab, move, scale) 4) Multiplayer/networking prototype
Overdue by 11 month(s)•Due by May 11, 20251) Implement OpenXR support for Windows 2) Add support for VR controllers (input tracking) 3) Optimize rendering performance 4) Provide a sample VR application for Windows 5) Test with major VR headsets (Meta Quest, HTC Vive, etc.)
Overdue by 11 month(s)•Due by April 27, 2025•0/8 issues closedThis milestone focuses on implementing the fundamental VR features for the flutter_ar_vr plugin. The goal is to establish a solid foundation for VR experiences.
Overdue by 1 year(s)•Due by March 23, 2025•0/5 issues closed