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Player.pde
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162 lines (162 loc) · 4.71 KB
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class Player{
float[] coor;
float[] lag_coor;
float[] velo;
float FRICTION = 0.85;
float ACCEL = 2;
float R_ACCEL = 0.05;
float THICKNESS = 11;
float EPS = 0.1;
boolean accelerating = false;
public Player(float[] _coor){
coor = deepCopy(_coor);
lag_coor = deepCopy(_coor);
velo = newBlank();
}
float[] newBlank(){
float[] result = {0,0,0,0};
return result;
}
void drawPlayer(){
float walk_swing = sin(millis()*0.04);
float walk_swing2 = sin(millis()*0.052);
float idle_swing = sin(millis()*0.003);
boolean inAir = (coor[2] > 0);
if(inAir){
walk_swing = 0;
walk_swing2 = 0;
idle_swing = 0;
}
g.pushMatrix();
g.translate(coor[0],coor[1],coor[2]);
g.rotateZ(coor[3]);
float[][] lines = {{0,4,0,2},{0,4,-1,2},{0,4,1,2},{0,2,1,0},{0,2,-1,0}};
float SCALE_Y = 10;
float SCALE_Z = 10;
if(accelerating){
SCALE_Z = 10+walk_swing2;
}else{
SCALE_Z = 10+0.26*idle_swing;
}
float W = 2;
for(int i = 0; i < lines.length; i++){
g.fill(50);
g.beginShape();
float dangleX = 0;
if(i >= 1 && accelerating){
dangleX = walk_swing*10;
if(i == 2 || i == 3){
dangleX *= -1;
}
}
float flyMulti = 1.0;
if(inAir){
flyMulti *= (12-velo[2])*0.1;
}
g.vertex(dangleX,lines[i][2]*SCALE_Y*flyMulti-W,lines[i][3]*SCALE_Z);
g.vertex(dangleX,lines[i][2]*SCALE_Y*flyMulti+W,lines[i][3]*SCALE_Z);
g.vertex(0,lines[i][0]*SCALE_Y+W,lines[i][1]*SCALE_Z);
g.vertex(0,lines[i][0]*SCALE_Y-W,lines[i][1]*SCALE_Z);
g.endShape(CLOSE);
}
float HEAD_R = 20;
g.pushMatrix();
g.translate(0,0,4*SCALE_Z+HEAD_R);
g.fill(255,255,0);
g.sphere(HEAD_R);
g.popMatrix();
g.popMatrix();
}
void takeInputs(KeyHandler keyHandler){
float r = coor[3];
accelerating = false;
for(int i = 0; i < keyHandler.keysDown.length; i++){
if(keyHandler.keysDown[i]){
accelerating = true;
}
}
if(keyHandler.keysDown[3]){
velo[0] -= cos(r)*ACCEL;
velo[1] -= sin(r)*ACCEL;
}
if(keyHandler.keysDown[1]){
velo[0] += cos(r)*ACCEL;
velo[1] += sin(r)*ACCEL;
}
if(keyHandler.keysDown[2]){
velo[0] -= sin(r)*ACCEL;
velo[1] += cos(r)*ACCEL;
}
if(keyHandler.keysDown[0]){
velo[0] += sin(r)*ACCEL;
velo[1] -= cos(r)*ACCEL;
}
if(keyHandler.keysDown[4] && coor[2] <= 0){
sfx[8].play();
velo[2] = 12;
}
}
void doPhysics(Room room){
float[][] kioskWalls = {{320,320},{320,480},{640,480},{640,320},{320,320}};
for(int d = 0; d < DIM_COUNT+1; d++){
float[] coor_prev = deepCopy(coor);
coor[d] += velo[d];
if(!keyHandler.keysDown[5]){
checkWallCross(d, room.walls, coor_prev);
checkWallCross(d, kioskWalls, coor_prev);
}
if(d != 2){
velo[d] *= FRICTION;
}
}
if(coor[2] <= 0 && velo[2] < 0){
coor[2] = 0;
velo[2] = 0;
}else{
velo[2] -= 1; // gravity
}
}
void lag(float[] arr, float[] dest, float amt){
for(int i = 0; i < arr.length; i++){
arr[i] += (dest[i]-arr[i])*amt;
}
}
void checkWallCross(int d, float[][] walls, float[] coor_prev){
for(int w = 0; w < walls.length; w++){
int w1 = w;
int w2 = (w+1)%walls.length;
float wx1 = walls[w1][0];
float wx2 = walls[w2][0];
float wy1 = walls[w1][1];
float wy2 = walls[w2][1];
if(wx1 == wx2 && d == 0){ // is vertical
for(int sign = -1; sign <= 1; sign += 2){
if(velo[0]*sign > 0 && (coor[1] >= wy1) != (coor[1] >= wy2) &&
(coor_prev[0]+THICKNESS*sign >= wx1) != (coor[0]+THICKNESS*sign >= wx1)){ // wall crossed
coor[0] = wx1-(THICKNESS+EPS)*sign;
velo[0] = -sign*abs(velo[0]);
}
}
}else if(wy1 == wy2 && d == 1){
for(int sign = -1; sign <= 1; sign += 2){
if(velo[1]*sign > 0 && (coor[0] >= wx1) != (coor[0] >= wx2) &&
(coor_prev[1]+THICKNESS*sign >= wy1) != (coor[1]+THICKNESS*sign >= wy1)){ // wall crossed
coor[1] = wy1-(THICKNESS+EPS)*sign;
velo[1] = -sign*abs(velo[1]);
}
}
}
}
}
void snapCamera(){
coor[3] = camera[0];
lag(lag_coor,coor,0.13);
lag_coor[3] = coor[3];
float DISTANCE_FROM_PLAYER = 800;
float HEIGHT_ABOVE_PLAYER = 100;
g.translate(0,0,DISTANCE_FROM_PLAYER);
g.rotateX(PI*0.46-camera[1]);
g.rotateZ(-lag_coor[3]-PI/2);
g.translate(-lag_coor[0],-lag_coor[1],-HEIGHT_ABOVE_PLAYER);
}
}