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Renderer not cleaning the right InstanceArray when id is not loaded #35

@Bowarc

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@Bowarc

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It's fine for now as we don't update the sprite bank between the start and the end of the function

But could be a problem if we refactor

Maybe SpriteBank could return

Result<&mut InstanceArray /* requested */, &mut InstanceArray /* default */>

But that wouldn't fit with our bank trait system

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