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using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.GameContent;
using System;
using Terraria.DataStructures;
using Techarria.Content.Tiles.Machines;
using System.Collections.Generic;
using Techarria.Common.Global;
using Techarria.Content.Items.Tools.Adhesive;
using Techarria.Content.Dusts;
using Techarria.Content.Entities;
using Techarria.Content.Tiles.Machines.Logic;
using Terraria.UI.Chat;
using ReLogic.Graphics;
using Terraria.GameContent.Creative;
using Techarria.Content.Tiles.FluidTransfer;
using Techarria.Content.Tiles.StorageCrates;
namespace Techarria
{
internal class Rendering : ModSystem
{
static GraphicsDevice graphicsDevice;
static BasicEffect basicEffect;
static Effect effect;
Texture2D texture;
public Rectangle getGlueFraming(int i, int j, int c) {
Rectangle value = new Rectangle(0, 0, 16, 16);
if (Main.tile[i + 1, j].Get<Glue>().GetChannel(c))
value.X += 16;
if (Main.tile[i, j + 1].Get<Glue>().GetChannel(c))
value.X += 32;
if (Main.tile[i - 1, j].Get<Glue>().GetChannel(c))
value.Y += 16;
if (Main.tile[i, j - 1].Get<Glue>().GetChannel(c))
value.Y += 32;
return value;
}
public void DrawJourneyCrate(JourneyCrateTE JourneyStorage, Point16 p) {
Texture2D texture = TextureAssets.Item[JourneyStorage.item.type].Value;
float scale = 10f / Math.Max(texture.Width, texture.Height);
Matrix offset = Matrix.Identity;
offset.Translation = new Vector3(p.X * 16 + 16 - Main.screenPosition.X, p.Y * 16 + 11 - Main.screenPosition.Y, 0);
Matrix transform = Main.Transform;
transform = offset * transform;
transform = Matrix.CreateScale(scale) * transform;
Main.spriteBatch.Begin(
SpriteSortMode.Deferred,
BlendState.AlphaBlend,
Main.DefaultSamplerState,
DepthStencilState.None,
Main.Rasterizer,
null,
transform
);
Color color = JourneyStorage.item.color;
if (JourneyStorage.item.color == new Color()) {
color = Color.White;
}
Main.spriteBatch.Draw(texture, -new Vector2(texture.Width / 2, texture.Height / 2), color);
DynamicSpriteFont font = FontAssets.MouseText.Value;
Item item = JourneyStorage.item;
int ResearchRequirement = 0;
if (item == null || item.IsAir) {
Main.spriteBatch.End();
return;
}
string text;
if (!CreativeItemSacrificesCatalog.Instance.SacrificeCountNeededByItemId.TryGetValue(item.type, out ResearchRequirement)) {
text = "X";
} else if (item.stack > ResearchRequirement) {
text = "∞";
} else {text = $"{item.stack}/{ResearchRequirement}";
}
Vector2 size = font.MeasureString(text);
Vector2 textScale = Vector2.One / scale / Math.Max(size.X / 16, size.Y / 16);
ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, font, text, -size/2 * textScale + new Vector2(0, 14)/scale, Color.White, 0, Vector2.Zero, textScale);
Main.spriteBatch.End();
}
public void DrawStorageCrate(StorageCrateTE storage, Point16 p) {
Texture2D texture = TextureAssets.Item[storage.item.type].Value;
Rectangle sourceRect = new Rectangle(0, 0, texture.Width, texture.Height);
if (Main.itemAnimationsRegistered.Contains(storage.item.type)) {
sourceRect = Main.itemAnimations[storage.item.type].GetFrame(texture);
}
float scale = 16f / Math.Max(sourceRect.Width, sourceRect.Height);
Matrix offset = Matrix.Identity;
offset.Translation = new Vector3(p.X * 16 + 16 - Main.screenPosition.X, p.Y * 16 + 16 - Main.screenPosition.Y, 0);
Matrix transform = Main.Transform;
transform = offset * transform;
transform = Matrix.CreateScale(scale) * transform;
Main.spriteBatch.Begin(
SpriteSortMode.Deferred,
BlendState.AlphaBlend,
Main.DefaultSamplerState,
DepthStencilState.None,
Main.Rasterizer,
null,
transform
);
Color color = storage.item.color;
if (storage.item.color == new Color()) {
color = Color.White;
}
ModItem modItem = storage.item.ModItem;
if (modItem != null) {
if (!modItem.PreDrawInInventory(Main.spriteBatch, Vector2.Zero, sourceRect, Color.White, storage.item.color, Vector2.Zero, 1)) {
Main.spriteBatch.End();
return;
}
}
Main.spriteBatch.Draw(texture, -new Vector2(sourceRect.Width / 2, sourceRect.Height / 2), sourceRect, color);
if (modItem != null) {
modItem.PostDrawInInventory(Main.spriteBatch, Vector2.Zero, sourceRect, Color.White, storage.item.color, Vector2.Zero, 1);
}
Main.spriteBatch.End();
}
public void DrawFluidTank()
{
Texture2D overlayTexture = ModContent.Request<Texture2D>("Techarria/Content/Tiles/FluidTransfer/FluidTank_Overlay").Value;
Vector2 zero2 = Vector2.Zero;
if (Main.drawToScreen) {
zero2 = Vector2.Zero;
}
int num12 = (int)((Main.screenPosition.X - zero2.X) / 16f - 1f);
int num13 = (int)((Main.screenPosition.X + (float)Main.screenWidth + zero2.X) / 16f) + 2;
int num14 = (int)((Main.screenPosition.Y - zero2.Y) / 16f - 1f);
int num15 = (int)((Main.screenPosition.Y + (float)Main.screenHeight + zero2.Y) / 16f) + 5;
if (num12 < 0) {
num12 = 0;
}
if (num13 > Main.maxTilesX) {
num13 = Main.maxTilesX;
}
if (num14 < 0) {
num14 = 0;
}
if (num15 > Main.maxTilesY) {
num15 = Main.maxTilesY;
}
Point screenOverdrawOffset = Main.GetScreenOverdrawOffset();
Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, Main.DefaultSamplerState, DepthStencilState.None, Main.Rasterizer, null, Main.Transform);
for (int j = num14 + screenOverdrawOffset.Y; j < num15 - screenOverdrawOffset.Y; j++) {
for (int i = num12 + screenOverdrawOffset.X; i < num13 - screenOverdrawOffset.X; i++) {
Tile tile = Main.tile[i, j];
if (tile.TileType == ModContent.TileType<FluidTank>()) {
Main.spriteBatch.Draw(overlayTexture, new Vector2(i * 16 - (int)Main.screenPosition.X, j * 16 - (int)Main.screenPosition.Y), new Rectangle(tile.TileFrameX, tile.TileFrameY, 16, 16), Lighting.GetColor(i, j));
}
}
}
Main.spriteBatch.End();
}
public void DrawRotaryAssembler(RotaryAssemblerTE assembler, Point16 p) {
Matrix offset = Matrix.Identity;
offset.Translation = new Vector3(p.X * 16 + 24 - Main.screenPosition.X, p.Y * 16 + 24 - Main.screenPosition.Y, 0);
Matrix transform = Main.Transform;
transform = offset * transform;
transform = Matrix.CreateRotationZ(assembler.degrees / 180f * MathF.PI) * transform;
transform = Matrix.CreateScale(0.5f) * transform;
int i = 0;
foreach (List<Item> segment in assembler.items) {
if (segment != null) {
Matrix segmentTransform = Matrix.CreateRotationZ((i - 2) * MathHelper.PiOver4) * transform;
Main.spriteBatch.Begin(
SpriteSortMode.Deferred,
BlendState.AlphaBlend,
Main.DefaultSamplerState,
DepthStencilState.None,
Main.Rasterizer,
null,
segmentTransform
);
int j = 1;
foreach (Item item in segment) {
Texture2D texture1 = TextureAssets.Item[item.type].Value;
Main.spriteBatch.Draw(texture1, -new Vector2(texture1.Width / 2, texture1.Height / 2) + new Vector2(0, 16 * j), Color.White);
j++;
}
Main.spriteBatch.End();
}
i++;
}
Texture2D texture = TextureAssets.Item[assembler.seed.type].Value;
Main.spriteBatch.Begin(
SpriteSortMode.Deferred,
BlendState.AlphaBlend,
Main.DefaultSamplerState,
DepthStencilState.None,
Main.Rasterizer,
null,
transform
);
Color color = assembler.seed.color;
if (assembler.seed.color == new Color()) {
color = Color.White;
}
Main.spriteBatch.Draw(texture, -new Vector2(texture.Width / 2, texture.Height / 2), Color.White);
Main.spriteBatch.End();
}
public void DrawGlue() {
GlueLensPlayer p = Main.LocalPlayer.GetModPlayer<GlueLensPlayer>();
if (!(p.glueForced || Main.LocalPlayer.HeldItem.ModItem is Adhesive || Main.LocalPlayer.HeldItem.ModItem is MultiAdhesive)) {
return;
}
Texture2D glueTexture = ModContent.Request<Texture2D>("Techarria/Content/Glue").Value;
_ = Main.gfxQuality;
Vector2 zero2 = Vector2.Zero;
if (Main.drawToScreen) {
zero2 = Vector2.Zero;
}
int num12 = (int)((Main.screenPosition.X - zero2.X) / 16f - 1f);
int num13 = (int)((Main.screenPosition.X + (float)Main.screenWidth + zero2.X) / 16f) + 2;
int num14 = (int)((Main.screenPosition.Y - zero2.Y) / 16f - 1f);
int num15 = (int)((Main.screenPosition.Y + (float)Main.screenHeight + zero2.Y) / 16f) + 5;
if (num12 < 0) {
num12 = 0;
}
if (num13 > Main.maxTilesX) {
num13 = Main.maxTilesX;
}
if (num14 < 0) {
num14 = 0;
}
if (num15 > Main.maxTilesY) {
num15 = Main.maxTilesY;
}
Point screenOverdrawOffset = Main.GetScreenOverdrawOffset();
Color[] colors = new Color[4] {
new Color(0.1f, 0.4f, 1),
new Color(0.2f, 0.7f, 0.7f),
new Color(1f, 0.4f, 0.6f),
new Color(1f, 0.7f, 0.2f)
};
for (int i = 0; i < 4; i++)
if (p.modes[i] == 0)
colors[i] = colors[i].MultiplyRGBA(new Color(0.5f, 0.5f, 0.5f, 0.5f));
Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, Main.DefaultSamplerState, DepthStencilState.None, Main.Rasterizer, null, Main.Transform);
for (int j = num14 + screenOverdrawOffset.Y; j < num15 - screenOverdrawOffset.Y; j++) {
for (int i = num12 + screenOverdrawOffset.X; i < num13 - screenOverdrawOffset.X; i++) {
for (int c = 0; c < 4; c++) {
if (Main.tile[i, j].Get<Glue>().GetChannel(c)) {
Rectangle value = getGlueFraming(i, j, c);
Main.spriteBatch.Draw(glueTexture, new Vector2(i * 16 - (int)Main.screenPosition.X, j * 16 - (int)Main.screenPosition.Y), value, Color.Black.MultiplyRGBA(colors[c]));
}
}
}
}
Main.spriteBatch.End();
Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive, Main.DefaultSamplerState, DepthStencilState.None, Main.Rasterizer, null, Main.Transform);
for (int j = num14 + screenOverdrawOffset.Y; j < num15 - screenOverdrawOffset.Y; j++) {
for (int i = num12 + screenOverdrawOffset.X; i < num13 - screenOverdrawOffset.X; i++) {
for (int c = 0; c < 4; c++) {
if (Main.tile[i, j].Get<Glue>().GetChannel(c)) {
Rectangle value = getGlueFraming(i, j, c);
Main.spriteBatch.Draw(glueTexture, new Vector2(i * 16 - (int)Main.screenPosition.X, j * 16 - (int)Main.screenPosition.Y), value, colors[c].MultiplyRGB(p.modes[c] <= 1 ? Lighting.GetColor(i, j) : Color.White));
}
}
}
}
Main.spriteBatch.End();
}
public Vector2 BezierPoint(Vector2 start, Vector2 end, Vector2 startControl, Vector2 endControl, float t) {
Vector2 A = Vector2.Lerp(start, startControl, t);
Vector2 B = Vector2.Lerp(startControl, endControl, t);
Vector2 C = Vector2.Lerp(endControl, end, t);
Vector2 AB = Vector2.Lerp(A, B, t);
Vector2 BC = Vector2.Lerp(B, C, t);
return Vector2.Lerp(AB, BC, t);
}
public List<Vector2> BezierCurve(Vector2 start, Vector2 end, Vector2 startControl, Vector2 endControl, int segmentCount = 10, bool relativeControlPostions = true) {
if (relativeControlPostions) {
startControl += start;
endControl += end;
}
List<Vector2> points = new List<Vector2>();
for (int i = 0; i < segmentCount; i++) {
float t1 = i / (float)segmentCount;
float t2 = (i + 1) / (float)segmentCount;
points.Add(BezierPoint(start, end, startControl, endControl, t1));
points.Add(BezierPoint(start, end, startControl, endControl, t2));
}
return points;
}
public void DrawCables() {
if (graphicsDevice == null)
graphicsDevice = Main.graphics.GraphicsDevice;
if (basicEffect == null)
basicEffect = new BasicEffect(graphicsDevice);
VertexBuffer vertexBuffer;
List<VertexPositionColor> vertices = new();
foreach (var (p, te) in TileEntity.ByPosition) {
if (te is CableConnectorTE connectorTE) {
if (connectorTE.ID < connectorTE.connectedID && connectorTE.isConnected) {
Point16 mPos = connectorTE.Position;
Vector2 mVec = new Vector2(mPos.X * 16, mPos.Y * 16) + Vector2.One * 8;
if (TileEntity.ByID.TryGetValue(connectorTE.connectedID, out TileEntity temp) && temp is CableConnectorTE connectingTE) {
Point16 cPos = connectingTE.Position;
Vector2 cVec = new Vector2(cPos.X * 16, cPos.Y * 16) + Vector2.One * 8;
List<Vector2> points = BezierCurve(mVec, cVec, new Vector2(16, 16), new Vector2(-16, 16));
foreach (Vector2 point in points) {
vertices.Add(new VertexPositionColor(new(point, 0), new Color(218 / 255f, 98 / 255f, 82 / 255f)));
Dust.NewDust(point - new Vector2(4), 0, 0, ModContent.DustType<TransferDust>());
}
}
}
}
}
CableConnectorPlayer connectorPlayer = Main.LocalPlayer.GetModPlayer<CableConnectorPlayer>();
if (connectorPlayer.isConnecting) {
CableConnectorTE connectingTE = TileEntity.ByID[connectorPlayer.connectingID] as CableConnectorTE;
Point16 cPos = connectingTE.Position;
Vector2 cVec = new(cPos.X * 16, cPos.Y * 16);
vertices.Add(new VertexPositionColor(new(Main.MouseWorld, 0), new Color(218 / 255f, 98 / 255f, 82 / 255f)));
vertices.Add(new VertexPositionColor(new(cVec + Vector2.One * 8, 0), new Color(218 / 255f, 98 / 255f, 82 / 255f)));
}
vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 5, BufferUsage.WriteOnly);
vertexBuffer.SetData(vertices.ToArray());
basicEffect.World = Matrix.CreateTranslation(-new Vector3(Main.screenPosition.X, Main.screenPosition.Y, 0));
basicEffect.View = Main.GameViewMatrix.TransformationMatrix;
basicEffect.Projection = Matrix.CreateOrthographicOffCenter(0, Main.instance.GraphicsDevice.Viewport.Width, Main.instance.GraphicsDevice.Viewport.Height, 0, -1, 1);
basicEffect.VertexColorEnabled = true;
graphicsDevice.SetVertexBuffer(vertexBuffer);
RasterizerState rasterizerState = new RasterizerState();
rasterizerState.CullMode = CullMode.None;
graphicsDevice.RasterizerState = rasterizerState;
graphicsDevice.BlendState = BlendState.AlphaBlend;
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) {
pass.Apply();
graphicsDevice.DrawPrimitives(PrimitiveType.LineStrip, 0, vertices.Count);
}
}
public void DrawDrones() {
foreach (Drone drone in Drone.drones) {
drone.Draw();
}
}
public void DrawChargingRack(ChargingRackTE storage, Point16 p) {
Texture2D texture = TextureAssets.Item[storage.item.type].Value;
float scale = 16f / Math.Max(texture.Width, texture.Height);
Matrix offset = Matrix.Identity;
offset.Translation = new Vector3(p.X * 16 + 24 - Main.screenPosition.X, p.Y * 16 + 16 - Main.screenPosition.Y, 0);
Matrix transform = Main.Transform;
transform = offset * transform;
transform = Matrix.CreateScale(scale) * transform;
Main.spriteBatch.Begin(
SpriteSortMode.Deferred,
BlendState.AlphaBlend,
Main.DefaultSamplerState,
DepthStencilState.None,
Main.Rasterizer,
null,
transform
);
Color color = storage.item.color;
if (storage.item.color == new Color()) {
color = Color.White;
}
Main.spriteBatch.Draw(texture, -new Vector2(texture.Width / 2, texture.Height), color);
Main.spriteBatch.End();
}
public override void PostDrawTiles() {
foreach (var (point, te) in TileEntity.ByPosition) {
if (te is JourneyCrateTE JourneyStorage) {
DrawJourneyCrate(JourneyStorage, point);
}
else if (te is StorageCrateTE storage) {
DrawStorageCrate(storage, point);
}
else if (te is RotaryAssemblerTE assembler) {
DrawRotaryAssembler(assembler, point);
}
else if (te is ChargingRackTE chargingRack) {
DrawChargingRack(chargingRack, point);
}
}
DrawGlue();
DrawCables();
DrawDrones();
DrawFluidTank();
if (texture == null) {
texture = new(Main.graphics.GraphicsDevice, 320, 16);
}
foreach (var (modtile, effect) in BeamDrill.effects) {
Vector2 TileOffset = Main.drawToScreen ? Vector2.Zero : new Vector2(Main.offScreenRange) - Main.screenPosition;
Main.spriteBatch.Begin(
SpriteSortMode.Immediate,
BlendState.AlphaBlend,
Main.DefaultSamplerState,
DepthStencilState.None,
Main.Rasterizer,
effect,
Matrix.CreateTranslation(TileOffset.X, TileOffset.Y, 0) * Main.Transform
);
effect.Parameters["myParam"].SetValue(Main.GlobalTimeWrappedHourly);
effect.Parameters["uImageSize0"].SetValue(new Vector2(320, 16));
effect.Parameters["waveSize"].SetValue(-100);
effect.Parameters["waveFrequency"].SetValue(20);
effect.Parameters["pixelate"].SetValue(true);
effect.Parameters["pixelScale"].SetValue(2);
foreach (var (p, te) in TileEntity.ByPosition) {
if (te is BeamDrillTE drill && drill.modtile == modtile) {
if (drill.range > 0.5f) {
effect.Parameters["thickness"].SetValue(8);
effect.Parameters["beamLength"].SetValue(drill.range * 16 - 8);
effect.Parameters["indent"].SetValue(1.5f);
effect.Parameters["waveAmplitude"].SetValue(0.75f);
}
else {
effect.Parameters["thickness"].SetValue(drill.range * 16);
effect.Parameters["beamLength"].SetValue(0);
effect.Parameters["indent"].SetValue(0);
effect.Parameters["waveAmplitude"].SetValue(0);
}
Main.spriteBatch.Draw(texture, new Vector2(drill.Position.X * 16 - 200 + 16, drill.Position.Y * 16 - 200 + 16), null, Color.White, drill.dir * MathHelper.PiOver2, new Vector2(0, 8), 1f, SpriteEffects.None, 0);
}
}
Main.spriteBatch.End();
}
}
}
}