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Glue.cs
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81 lines (75 loc) · 1.51 KB
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using Terraria;
namespace Techarria
{
public enum GlueTypes : byte {
Slimy = 1,
Frigid = 2,
Elastic = 4,
Sweet = 8,
}
public struct Glue : ITileData
{
public GlueTypes types;
public bool Slimy
{
get => (types & GlueTypes.Slimy) != 0;
set => types = value ? types | GlueTypes.Slimy : types & ~GlueTypes.Slimy;
}
public bool Frigid {
get => (types & GlueTypes.Frigid) != 0;
set => types = value ? types | GlueTypes.Frigid : types & ~GlueTypes.Frigid;
}
public bool Elastic {
get => (types & GlueTypes.Elastic) != 0;
set => types = value ? types | GlueTypes.Elastic : types & ~GlueTypes.Elastic;
}
public bool Sweet {
get => (types & GlueTypes.Sweet) != 0;
set => types = value ? types | GlueTypes.Sweet : types & ~GlueTypes.Sweet;
}
public bool GetChannel(int channel) {
switch (channel) {
case 0:
return Slimy;
case 1:
return Frigid;
case 2:
return Elastic;
case 3:
return Sweet;
default:
return false;
}
}
public bool SetChannel(int channel, bool val) {
switch (channel) {
case 0:
if (Slimy ^ val) {
Slimy = val;
return true;
}
return false;
case 1:
if (Frigid ^ val) {
Frigid = val;
return true;
}
return false;
case 2:
if (Elastic ^ val) {
Elastic = val;
return true;
}
return false;
case 3:
if (Sweet ^ val) {
Sweet = val;
return true;
}
return false;
default:
return false;
}
}
}
}