-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathstage_2.tscn
More file actions
4331 lines (4307 loc) · 210 KB
/
stage_2.tscn
File metadata and controls
4331 lines (4307 loc) · 210 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
[gd_scene load_steps=14 format=3 uid="uid://dy46lfb82fyvr"]
[ext_resource type="Texture2D" uid="uid://bkabpdh6qccm2" path="res://Dungeon.png" id="1_cp27e"]
[ext_resource type="Texture2D" uid="uid://c6g7qahcaqdxt" path="res://Dungeon_Tileset_at.png" id="2_fiajm"]
[ext_resource type="PackedScene" uid="uid://bvn0sp1650eej" path="res://main_player.tscn" id="3_ec0tu"]
[ext_resource type="Script" path="res://BG2.gd" id="3_y2sea"]
[ext_resource type="PackedScene" uid="uid://bxsbgau7l6ob8" path="res://bg_fog_of_warlevel2.tscn" id="4_5ldps"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g28sm"]
texture = ExtResource("1_cp27e")
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
4:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
6:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
7:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
5:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
6:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
7:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
6:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:20/0 = 0
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
5:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
4:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
5:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:26/0 = 0
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
7:27/0 = 0
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
1:28/0 = 0
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
6:28/0 = 0
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:28/0/physics_layer_0/angular_velocity = 0.0
0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
6:29/0 = 0
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
7:29/0 = 0
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
0:30/0 = 0
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
1:30/0 = 0
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
2:30/0 = 0
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_0/angular_velocity = 0.0
3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
5:30/0 = 0
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
6:30/0 = 0
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_0/angular_velocity = 0.0
7:30/0 = 0
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_0/angular_velocity = 0.0
0:31/0 = 0
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
1:31/0 = 0
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
2:31/0 = 0
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_0/angular_velocity = 0.0
3:31/0 = 0
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
4:31/0 = 0
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
5:31/0 = 0
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
6:31/0 = 0
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
7:31/0 = 0
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
1:32/0 = 0
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
2:32/0 = 0
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
6:32/0 = 0
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
0:33/0 = 0
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
1:33/0 = 0
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
2:33/0 = 0
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
3:33/0 = 0
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
5:33/0 = 0
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:33/0/physics_layer_0/angular_velocity = 0.0
6:33/0 = 0
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:33/0/physics_layer_0/angular_velocity = 0.0
0:34/0 = 0
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:34/0/physics_layer_0/angular_velocity = 0.0
1:34/0 = 0
1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:34/0/physics_layer_0/angular_velocity = 0.0
2:34/0 = 0
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:34/0/physics_layer_0/angular_velocity = 0.0
3:34/0 = 0
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_0/angular_velocity = 0.0
5:34/0 = 0
5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:34/0/physics_layer_0/angular_velocity = 0.0
6:34/0 = 0
6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:34/0/physics_layer_0/angular_velocity = 0.0
0:35/0 = 0
0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:35/0/physics_layer_0/angular_velocity = 0.0
1:35/0 = 0
1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:35/0/physics_layer_0/angular_velocity = 0.0
2:35/0 = 0
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:35/0/physics_layer_0/angular_velocity = 0.0
3:35/0 = 0
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:35/0/physics_layer_0/angular_velocity = 0.0
5:35/0 = 0
5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:35/0/physics_layer_0/angular_velocity = 0.0
6:35/0 = 0
6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:35/0/physics_layer_0/angular_velocity = 0.0
0:36/0 = 0
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:36/0/physics_layer_0/angular_velocity = 0.0
1:36/0 = 0
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:36/0/physics_layer_0/angular_velocity = 0.0
2:36/0 = 0
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:36/0/physics_layer_0/angular_velocity = 0.0
3:36/0 = 0
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:36/0/physics_layer_0/angular_velocity = 0.0
5:36/0 = 0
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:36/0/physics_layer_0/angular_velocity = 0.0
6:36/0 = 0
6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:36/0/physics_layer_0/angular_velocity = 0.0
0:37/0 = 0
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_0/angular_velocity = 0.0
1:37/0 = 0
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:37/0/physics_layer_0/angular_velocity = 0.0
2:37/0 = 0
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:37/0/physics_layer_0/angular_velocity = 0.0
3:37/0 = 0
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_0/angular_velocity = 0.0
0:38/0 = 0
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:38/0/physics_layer_0/angular_velocity = 0.0
1:38/0 = 0
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:38/0/physics_layer_0/angular_velocity = 0.0
2:38/0 = 0
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:38/0/physics_layer_0/angular_velocity = 0.0
3:38/0 = 0
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:38/0/physics_layer_0/angular_velocity = 0.0
4:38/0 = 0
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:38/0/physics_layer_0/angular_velocity = 0.0
5:38/0 = 0
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:38/0/physics_layer_0/angular_velocity = 0.0
6:38/0 = 0
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:38/0/physics_layer_0/angular_velocity = 0.0
7:38/0 = 0
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:38/0/physics_layer_0/angular_velocity = 0.0
0:39/0 = 0
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:39/0/physics_layer_0/angular_velocity = 0.0
1:39/0 = 0
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:39/0/physics_layer_0/angular_velocity = 0.0
2:39/0 = 0
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:39/0/physics_layer_0/angular_velocity = 0.0
3:39/0 = 0
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:39/0/physics_layer_0/angular_velocity = 0.0
4:39/0 = 0
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:39/0/physics_layer_0/angular_velocity = 0.0
5:39/0 = 0
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:39/0/physics_layer_0/angular_velocity = 0.0
6:39/0 = 0
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:39/0/physics_layer_0/angular_velocity = 0.0
7:39/0 = 0
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:39/0/physics_layer_0/angular_velocity = 0.0
0:40/0 = 0
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:40/0/physics_layer_0/angular_velocity = 0.0
1:40/0 = 0
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:40/0/physics_layer_0/angular_velocity = 0.0
2:40/0 = 0
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_0/angular_velocity = 0.0
3:40/0 = 0
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:40/0/physics_layer_0/angular_velocity = 0.0
4:40/0 = 0
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_0/angular_velocity = 0.0
5:40/0 = 0
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_0/angular_velocity = 0.0
6:40/0 = 0
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_0/angular_velocity = 0.0
7:40/0 = 0
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:40/0/physics_layer_0/angular_velocity = 0.0
0:41/0 = 0
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_0/angular_velocity = 0.0
1:41/0 = 0
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:41/0/physics_layer_0/angular_velocity = 0.0
2:41/0 = 0
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_0/angular_velocity = 0.0
3:41/0 = 0
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_0/angular_velocity = 0.0
4:41/0 = 0
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_0/angular_velocity = 0.0
5:41/0 = 0
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_0/angular_velocity = 0.0
6:41/0 = 0
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_0/angular_velocity = 0.0
7:41/0 = 0
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:41/0/physics_layer_0/angular_velocity = 0.0
0:42/0 = 0
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:42/0/physics_layer_0/angular_velocity = 0.0
1:42/0 = 0
1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:42/0/physics_layer_0/angular_velocity = 0.0
2:42/0 = 0
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:42/0/physics_layer_0/angular_velocity = 0.0
3:42/0 = 0
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_0/angular_velocity = 0.0
4:42/0 = 0
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_0/angular_velocity = 0.0
6:42/0 = 0
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:42/0/physics_layer_0/angular_velocity = 0.0
7:42/0 = 0
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:42/0/physics_layer_0/angular_velocity = 0.0
0:43/0 = 0
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:43/0/physics_layer_0/angular_velocity = 0.0
1:43/0 = 0
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:43/0/physics_layer_0/angular_velocity = 0.0
2:43/0 = 0
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:43/0/physics_layer_0/angular_velocity = 0.0
3:43/0 = 0
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_0/angular_velocity = 0.0
4:43/0 = 0
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_0/angular_velocity = 0.0
5:43/0 = 0
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:43/0/physics_layer_0/angular_velocity = 0.0
6:43/0 = 0
6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:43/0/physics_layer_0/angular_velocity = 0.0
7:43/0 = 0
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:43/0/physics_layer_0/angular_velocity = 0.0
1:44/0 = 0
1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:44/0/physics_layer_0/angular_velocity = 0.0
2:44/0 = 0
2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:44/0/physics_layer_0/angular_velocity = 0.0
3:44/0 = 0
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_0/angular_velocity = 0.0
4:44/0 = 0
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_0/angular_velocity = 0.0
6:44/0 = 0
6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:44/0/physics_layer_0/angular_velocity = 0.0
7:44/0 = 0
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:44/0/physics_layer_0/angular_velocity = 0.0
1:45/0 = 0
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:45/0/physics_layer_0/angular_velocity = 0.0
2:45/0 = 0
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:45/0/physics_layer_0/angular_velocity = 0.0
3:45/0 = 0
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:45/0/physics_layer_0/angular_velocity = 0.0
4:45/0 = 0
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_0/angular_velocity = 0.0
6:45/0 = 0
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:45/0/physics_layer_0/angular_velocity = 0.0
7:45/0 = 0
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:45/0/physics_layer_0/angular_velocity = 0.0
0:46/0 = 0
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:46/0/physics_layer_0/angular_velocity = 0.0
1:46/0 = 0
1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:46/0/physics_layer_0/angular_velocity = 0.0
2:46/0 = 0
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:46/0/physics_layer_0/angular_velocity = 0.0