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Description
- 0x0DA room service, consume, lower user speed by 1 under trickroom
- 0x0EB berserk gene, up attack by 2 upon entrance or trick, confuse user 99 turns
- 0x0EC muscle band, 1.1x physical moves
- 0x0ED wise glasses, 1.1x special moves
- 0x0EE focus sash, endure at full HP
- 0x0EF heat rock, 5->8 turns sunny day
- 0x0F0 damp rock, 5->8 turns rainy day
- 0x0F1 smooth rock, 5->8 turns sandstorm
- 0x0F2 icy rock, 5->8 turns snow
- 0x0F3 light clay, 5->8 light screen and reflect
- 0x0F4 lagging tail, the user move last within the same priority level
- 0x10A normal gem, consume, double normal moves damage
- 0x10B fairy feather, 1.2x fairy moves (also need to check if stuff like miracle seed is still 1.1x)
- 0x10C terrain film, 5->8 turns terrains
- 0x10D grip claw, 5->8 turns of trap moves
- 0x10E shed shell, the user can always switch out
- 0x10F big root, leech 30% more HP from HP drains
- 0x110 destiny knot, infatuate the user too, pass along 5 random IVs
- 0x111 air balloon, immune to ground type moves, pops after getting hit by other attacks
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