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- Damage Value % for each mob type per dungeon, so each dungeon can have different difficulty values.
- ^Expanding upon that, a Notification (Achievement would work well for this) with the name of the dungeon, as well as the average % damage bonus (or the whole list, whatever).
- "Fill" mode. A dungeon with the "Fill" option would fill all available space recursively until it reached the end.
- "Endless" mode. An "Endless" dungeon would be a "Fill" dungeon, but would be expanded during the next dungeon reset if the conditions for spawning changed (chunk rewrites, worldedit wiping out obstacles to the expansion, etc). For best results, Fill could upgrade to Endless
Use Vault instead of the homebrew nijikokun register code #1 is the only thing I absolutely need on my server, but the rest is definitely worth thinking about.
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