Attacking another player after just joining the game, gives a bad experience because you attacked them and you are highly likely to die while attacking. Why?
because they have exactly the same health as you and it is essentially a random coin toss. The first time you attack someone else you should get a slight advantage from the experience. Thereafter, it should be totally fine to have a coin toss situation, but in the beginning, we want players to not be immediately discouraged.
Suggested fixes:
- give new players the strength status (until they inevitably lose it)
- rebalance and reconfigure the white health boost, it throws things off
- Give white an alternate skill benefit?