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Add Accidentals #4

@Benjamin-Piper

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@Benjamin-Piper
  • Define an Accidental enum/dictionary in the Vehicle.cs file under the Hummer.Model space. It would have the following values:
    • DoubleSharp
    • Sharp
    • Natural
    • Flat
    • DoubleFlat
  • Vehicles to have an Accidental field which would be defined on Traffic.RandomlyChooseVehicle
  • Each accidental except Natural should give its vehicle a different stroke (e.g. dashed line)
  • When passing under the bridge the vehicle's accidental should modify the sound produced.

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