- Define an Accidental enum/dictionary in the Vehicle.cs file under the Hummer.Model space. It would have the following values: - DoubleSharp - Sharp - Natural - Flat - DoubleFlat - Vehicles to have an Accidental field which would be defined on `Traffic.RandomlyChooseVehicle` - Each accidental except Natural should give its vehicle a different stroke (e.g. dashed line) - When passing under the bridge the vehicle's accidental should modify the sound produced.
Traffic.RandomlyChooseVehicle