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I'm planning for a feature which gives players a separate space with INFINITE CAPACITY... at a cost per use! (inspired by Dofus' bank system.) items in the bank would not be usable, except to remove them from the bank. do you think that with house, basement, and bank, you would have inventory control equivalent to what was requested above? |
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A way to prevent certain items from being fed, recycled, used or used in crafting would be SO appreciated. Many items were accidentally lost and a way to prevent that in the future would save a lot of trouble to a lot of people.
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