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Description
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OS (windows, linux, ...): Linux Debian 12
BeamMP-Server Version: 3.9.0
Describe the bug
Running nettest fails because the CHK_BMP user has no valid auth data.
Expected behavior
I think its supposed to join successfully and auth and then exit
Logs
[20/01/26 18:38:46.951] [EVENT] onConsoleInput
> nettest
[20/01/26 18:38:49.160] Identify [INFO] Identifying new ClientConnection...
[20/01/26 18:38:49.334] Identify [DEBUG] Response from authentication backend: {"error":{"code":"401","message":"Not Authorised (Invalid Key)"}}
[20/01/26 18:38:49.334] Identify [ERROR] Invalid authentication data received from authentication backend
[20/01/26 18:38:49.335] Identify [INFO] Client kicked: Invalid authentication data!
[20/01/26 18:38:49.335] Identify [DEBUG] Disconnecting client -1 for reason: Kicked
[20/01/26 18:38:49.335] Identify [DEBUG] client destroyed: -1 ('Unknown Client')
[20/01/26 18:38:50.056] Identify [INFO] Identifying new ClientConnection...
[20/01/26 18:38:50.238] Identify [DEBUG] Response from authentication backend: {"identifiers":["beammp:1491903"],"username":"CHK_BMP","roles":"USER","guest":false}
[20/01/26 18:38:50.238] Identify [DEBUG] Name -> CHK_BMP, Guest -> 0, Roles -> USER
[20/01/26 18:38:50.239] Identify [EVENT] onPlayerAuth
[20/01/26 18:38:50.329] Identify [EVENT] postPlayerAuth
[20/01/26 18:38:50.329] Identify [INFO] Identification success
[20/01/26 18:38:50.329] Identify [DEBUG] inserting client (0)
[20/01/26 18:38:50.329] Identify [INFO] Client connected
[20/01/26 18:38:50.329] Identify [INFO] Assigned ID 0 to CHK_BMP
[20/01/26 18:38:50.329] Identify [EVENT] onPlayerConnecting
[20/01/26 18:38:50.342] Heartbeat [DEBUG] heartbeat (after 18s)
[20/01/26 18:38:50.380] Identify [INFO] CHK_BMP : Connected
[20/01/26 18:38:50.380] Identify [EVENT] onPlayerJoining
[20/01/26 18:38:50.430] (0) "CHK_BMP" [DEBUG] TCPRcv: Reading header failed: End of file
[20/01/26 18:38:50.430] (0) "CHK_BMP" [DEBUG] TCPRcv empty
[20/01/26 18:38:50.430] (0) "CHK_BMP" [DEBUG] Disconnecting client 0 for reason: TCPRcv failed
[20/01/26 18:38:50.431] Looper [DEBUG] client is disconnected, breaking client loop
[20/01/26 18:38:50.431] (0) "CHK_BMP" [INFO] CHK_BMP Connection Terminated
[20/01/26 18:38:50.431] (0) "CHK_BMP" [EVENT] onPlayerDisconnect
[20/01/26 18:38:50.432] [DEBUG] Status and response from Server Check API: 200, {"status":"ok","details":"Server is reachable and responded correctly via TCP and UDP"}
[20/01/26 18:38:50.432] [INFO] Response from Server Check API: Server is reachable and responded correctly via TCP and UDP
[20/01/26 18:38:50.432] [EVENT] onConsoleInput
[20/01/26 18:38:50.441] (0) "CHK_BMP" [DEBUG] Disconnecting client 0 for reason: Already Disconnected (OnDisconnect)
[20/01/26 18:38:50.441] (0) "CHK_BMP" [DEBUG] Socket is already closed.
[20/01/26 18:38:50.441] (0) "CHK_BMP" [DEBUG] removing client CHK_BMP (1)
[20/01/26 18:38:50.441] (0) "CHK_BMP" [DEBUG] client destroyed: 0 ('CHK_BMP')
[20/01/26 18:38:50.715] Heartbeat [DEBUG] Backend response was: `{"status":"200","code":"","msg":"Success, Your server listing has been updated."}`
[20/01/26 18:38:55.432] Heartbeat [DEBUG] heartbeat (after 5s)
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