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Event Categories & Structure

Bad Listener edited this page Dec 4, 2025 · 2 revisions

Event Categories & Structure

This page explains the required structure of CEEvents according to the CEEvents XSD.


1. Basic Structure

Every CEEvent must contain:

<CEEvent>
    <Name>event_name</Name>
    <Text>Event text...</Text>

    <MultipleRestrictedListOfFlags>
        <RestrictedListOfFlags>Random</RestrictedListOfFlags>
    </MultipleRestrictedListOfFlags>
</CEEvent>

2. Event Categories

Each event must contain exactly one of the following core category flags:

Category Description
Random Overworld events while not captive
Captive Player is captive
Captor Player is captor holding prisoners
WaitingMenu Events used during CE waiting menus

3. Example

<MultipleRestrictedListOfFlags>
    <RestrictedListOfFlags>Random</RestrictedListOfFlags>
    <RestrictedListOfFlags>LocationLand</RestrictedListOfFlags>
</MultipleRestrictedListOfFlags>

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