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Event Categories & Structure
Bad Listener edited this page Dec 4, 2025
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2 revisions
This page explains the required structure of CEEvents according to the CEEvents XSD.
Every CEEvent must contain:
<CEEvent>
<Name>event_name</Name>
<Text>Event text...</Text>
<MultipleRestrictedListOfFlags>
<RestrictedListOfFlags>Random</RestrictedListOfFlags>
</MultipleRestrictedListOfFlags>
</CEEvent>Each event must contain exactly one of the following core category flags:
| Category | Description |
|---|---|
Random |
Overworld events while not captive |
Captive |
Player is captive |
Captor |
Player is captor holding prisoners |
WaitingMenu |
Events used during CE waiting menus |
<MultipleRestrictedListOfFlags>
<RestrictedListOfFlags>Random</RestrictedListOfFlags>
<RestrictedListOfFlags>LocationLand</RestrictedListOfFlags>
</MultipleRestrictedListOfFlags>