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Releases: BOLL7708/OpenVROverlayPipe

v0.46 Channel support for custom notifications

25 Feb 20:48

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It is now possible to submit to multiple channels of custom notifications, this means separate queues and they can show up simultaneously. There is no hard limit set in the application for the number of channels, but SteamVR itself has a limit of 128 overlays, last time I checked, but I doubt anyone would... do more than that, right?

v0.44 Tweens

24 Feb 20:05

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I've added a bunch of new tween variants credit to https://easings.net hurray!

I'll update the readme soon enough, but the current list is:

  • Linear
  • Sine
  • Quadratic
  • Cubic
  • Quartic
  • Quintic
  • Circle
  • Back
  • Elastic
  • Bounce

v0.39 Custom texture finished, examples updated

22 Feb 19:25

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Right now custom texture submission is handled by fitting images to 1024x1024 and submitting that to SteamVR, this is a somewhat conservative resolution which can be pushed higher if the need arises.

The example page has also been updated, click the example buttons or enable the keyboard shortcuts and press 0-7 on your numpad.

v0.36 Horizontal alignment

21 Feb 01:09

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It is now possible to lock a custom notification to always be horizontal, this will be ignored when locked to headset.

This release is also to showcase the texture problem we have when varying the resolution of the submitted texture.

v0.26 Spin transition, example page reworked

17 Feb 22:41

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I think this is the last transition property for a while now, you can see all possible settings on the updated example page. It is possible to have separate in and out transitions too!

v0.23 Payload update

15 Feb 20:03

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I reshuffled the animation system for custom overlays, and as such restructured the payload. Standard notifications still work exactly the same, it's just the custom notifications that are in flux as features are added or removed.

The example page was also updated, it does not include every property possible yet, but I plan on adding that later. Something missing entirely is providing a separate ease-out transition, which should be possible.

v0.16 Custom notifications now usable

14 Feb 22:21

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Animations have been added to the custom notifications, the example page have been updated to reflect this and you can tweak settings to see what they change. Post any requests for additional settings.

Big thanks to @jeppevinkel for helping with matrix transformation features, this made it easy to get things working, and was kind of a road-block before as I've not had the energy to wrap my head around it.

v0.14 Fixed dependency loading

27 Jan 20:12

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Seems the application did not load the embedded .dll properly, but was using the leftover .dll in the build folder. This has now been tested in isolation and appears to work.

v0.12 Initial release

27 Jan 19:22

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Due to some recent collaborations using the prototype for this application for in-game chat notifications I pushed through and connected up all the missing parts of the interface and other convenience features like auto-launching with Steam.

There's no readme yet, but I'll get to it. This application is a way for other applications or even websites to push notifications into SteamVR. It is in practical terms a WebSockets server, and just clicking the 'example' link in the app will let you try it out.

There are plans to expand this further to allow for custom notifications in the form of images submitted through the same interface, look forward to that!

v0.0.7 First test version

23 Nov 14:14

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Pre-release
  • Not packaged
  • No icon
  • Parts of the interface not connected
  • No polish