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Text doesn't 'blink' on hardware text screens #11

@BGPierce

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@BGPierce

This has really been an issue since VCC was started. In a hardware text screen, when issuing a "BlnkOn(stdout);" (in OS9), the following text should "blink" on and off. This is a function of the GIME chip as it only works on a 'hardware' text screen (40x24 & 80x24) and not on graphic text screens.
This would have to be implemented in the GIME emulation. I'm not sure is this is implemented in Mess or not. I think it is.

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