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Have the Map-editor save items in the JSON in the same order they were created. #384

@Chrisdashezz

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@Chrisdashezz

The original poster is Desertshadow.

Placing objects in MapEditor appends to the end of the list. This causes chronological order (oldest on top -> newest on bottom) during a mapping session.

Saving in MapEditor stores that list in a JSON file, under data[]. But the order is scrambled/destroyed.

You can make a pseudo prefab, by selecting A, B, and C in the list with Shift + LMB during chronological order. But when A, B, and
C are spread out in random locations across 3000 objects, the pseudo prefab requires manually selecting each object in the world.
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