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Design.sqf
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40 lines (31 loc) · 994 Bytes
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//Design Doc and Notes
AI action "chain,"
Secure (Secure local area, prepare)
Supply (Logistics)
Survey (Reconnaissance)
Seek (Move to Contact)
Seize (Attack)
Secure (Repeat)
Three levels of resistance;
Discovered means element knows its location is known to other factions.
Challenged means element has been engaged.
Defeated means element has been forced to break contact.
_Group = [Position, SIDE,
1 ["Units","Units"],
2 [Relative Positions],
3 [Ranks],
4 [Skill Range],
5 [Ammo Count Range],
6 [Random Controls],
180] call BIS_fnc_spawnGroup;
[group, position, target, clearUnknownMines] call BIS_fnc_wpDemine;
[group this, getPos this, 1000] call bis_fnc_taskPatrol;
[group player, getMarkerPos "mineField", objNull, false] call BIS_fnc_wpDemine;
[group this, getPos this, objnull, true] call BIS_fnc_wpDemine;
waitUntil {
isNull _HQ
};
systemChat "HQ deleted.";
[group this, getPos this, objnull, true] call BIS_fnc_wpDemine;
Null = execvm "Animation.sqf";
rank cursorobject;