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main.c
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188 lines (153 loc) · 3.07 KB
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/*********************************************************************
Author:Li Junshi
File Decription: Finite State Machine general framework
File Created Time: 2017-06-23
Please send email to lijunshi2015@163.com if you have any question.
*********************************************************************/
#include <stdio.h>
//#include <windows.h> //windows
#include <unistd.h> //linux
//比如我们定义了小明一天的状态如下
enum
{
GET_UP,
GO_TO_SCHOOL,
HAVE_LUNCH,
DO_HOMEWORK,
SLEEP,
};
//我们定义的事件有以下几个
enum
{
EVENT1 = 1,
EVENT2,
EVENT3,
};
typedef struct FsmTable_s
{
int event; //事件
int CurState; //当前状态
void (*eventActFun)(); //函数指针
int NextState; //下一个状态
}FsmTable_t;
typedef struct FSM_s
{
FsmTable_t* FsmTable; //指向的状态表
int curState; //FSM当前所处的状态
}FSM_t;
int g_max_num; //状态表里含有的状态个数
void GetUp()
{
// do something
printf("xiao ming gets up!\n");
}
void Go2School()
{
// do something
printf("xiao ming goes to school!\n");
}
void HaveLunch()
{
// do something
printf("xiao ming has lunch!\n");
}
void DoHomework()
{
// do something
printf("xiao ming does homework!\n");
}
void Go2Bed()
{
// do something
printf("xiao ming goes to bed!\n");
}
/*状态机注册*/
void FSM_Regist(FSM_t* pFsm, FsmTable_t* pTable)
{
pFsm->FsmTable = pTable;
}
/*状态迁移*/
void FSM_StateTransfer(FSM_t* pFsm, int state)
{
pFsm->curState = state;
}
/*事件处理*/
void FSM_EventHandle(FSM_t* pFsm, int event)
{
FsmTable_t* pActTable = pFsm->FsmTable;
void (*eventActFun)() = NULL; //函数指针初始化为空
int NextState;
int CurState = pFsm->curState;
int flag = 0; //标识是否满足条件
/*获取当前动作函数*/
for (int i = 0; i<g_max_num; i++)
{
//当且仅当当前状态下来个指定的事件,我才执行它
if (event == pActTable[i].event && CurState == pActTable[i].CurState)
{
flag = 1;
eventActFun = pActTable[i].eventActFun;
NextState = pActTable[i].NextState;
break;
}
}
if (flag) //如果满足条件了
{
/*动作执行*/
if (eventActFun)
{
eventActFun();
}
//跳转到下一个状态
FSM_StateTransfer(pFsm, NextState);
}
else
{
// do nothing
}
}
FsmTable_t XiaoMingTable[] =
{
//{到来的事件,当前的状态,将要要执行的函数,下一个状态}
{ EVENT1, SLEEP, GetUp, GET_UP },
{ EVENT2, GET_UP, Go2School, GO_TO_SCHOOL },
{ EVENT3, GO_TO_SCHOOL, HaveLunch, HAVE_LUNCH },
{ EVENT1, HAVE_LUNCH, DoHomework, DO_HOMEWORK },
{ EVENT2, DO_HOMEWORK, Go2Bed, SLEEP },
//add your codes here
};
//初始化FSM
void InitFsm(FSM_t* pFsm)
{
g_max_num = sizeof(XiaoMingTable) / sizeof(FsmTable_t);
pFsm->curState = SLEEP;
FSM_Regist(pFsm, XiaoMingTable);
}
//测试用的
void test(int *event)
{
if (*event == 3)
{
*event = 1;
}
else
{
(*event)++;
}
}
int main()
{
FSM_t fsm;
InitFsm(&fsm);
int event = EVENT1;
//小明的一天,周而复始的一天又一天,进行着相同的活动
while (1)
{
printf("event %d is coming...\n", event);
FSM_EventHandle(&fsm, event);
printf("fsm current state %d\n", fsm.curState);
test(&event);
Sleep(1); //休眠1秒,方便观察
}
return 0;
}