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main.cpp
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executable file
·300 lines (274 loc) · 9.23 KB
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#include <windows.h>
#include "imgui.h"
#include "imgui_impl_dx9.h"
#include "imgui_impl_win32.h"
#include <d3d9.h>
#include "MemoryReader.h"
#include "OverlayGUI.h"
#include "GamePaused.h"
#include <memory>
#include "InputController.h"
#include <filesystem>
#include "resource.h"
#include "OverlayInitException.h"
#include <future>
using namespace std;
static LPDIRECT3D9 g_pD3D = nullptr;
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
static D3DPRESENT_PARAMETERS g_d3dpp = {};
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void ResetDevice();
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
int main()
{
// Create application window
WNDCLASSEX wc = {sizeof(wc),CS_CLASSDC,WndProc,0L,0L,GetModuleHandle(nullptr),nullptr,nullptr,nullptr,nullptr,TEXT("HoMM3 Unit Helper")};
wc.hIcon=LoadIcon(wc.hInstance, MAKEINTRESOURCE(IDI_ICON1));
::RegisterClassEx(&wc);
HWND appWindow = ::CreateWindow(wc.lpszClassName, wc.lpszClassName, WS_OVERLAPPEDWINDOW, 100, 100, 640, 340, nullptr, nullptr, wc.hInstance, nullptr);
// Initialize Direct3D
if (!CreateDeviceD3D(appWindow))
{
CleanupDeviceD3D();
::UnregisterClass(wc.lpszClassName, wc.hInstance);
return 1;
}
::ShowWindow(appWindow, SW_SHOWDEFAULT);
::UpdateWindow(appWindow);
// Setup Dear ImGui context
ImGuiContext* mainContext=ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
io.ConfigViewportsNoTaskBarIcon = true;
io.IniFilename = nullptr;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplWin32_Init(appWindow);
ImGui_ImplDX9_Init(g_pd3dDevice);
// Our variables
MemoryReader mr = MemoryReader();
OverlayGUI overlay=OverlayGUI(mr);
InputController inputController=InputController(mr,overlay);
bool initOverlay = false;
DWORD lastError = 0;
const ImVec4 errColor = ImVec4(0.89f,0.259f,0.204f,1);
const ImVec4 okColor = ImVec4(0.196f,0.8f,0.196f,1);
ImGuiWindowFlags mainWindowFlags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_MenuBar|ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_NoMove;
std::future<void> clickTask;
// Main loop
bool done = false;
while (!done)
{
// Poll and handle messages (inputs, window resize, etc.)
MSG msg;
while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if (msg.message == WM_QUIT)
done = true;
else if(msg.message == MH_PROCESS_CLICK)
{
clickTask=std::async(std::launch::async,[&inputController](){
inputController.processClick();
});
}
}
if (done)
break;
// Start the Dear ImGui frame
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
// Fullscreen ImGui main window in a host window
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->WorkPos, ImGuiCond_Always);
ImGui::SetNextWindowSize(ImGui::GetMainViewport()->WorkSize,ImGuiCond_Always);
ImGui::Begin("Menu",nullptr,mainWindowFlags);
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Options"))
{
//ImGui::Checkbox("Auto-attach on start",&autoAttach);
ImGui::SliderFloat("Opacity",&overlay.getStyle().opacity,0.0f,1.0f);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
if (!initOverlay)
ImGui::TextColored(errColor, "Not attached");
else
{
ImGui::TextColored(okColor, "Succesfully attached");
if (!mr.isGameStillRunning())
{
inputController.destroyLogic();
initOverlay = false;
}
}
if (ImGui::Button("Attach"))
{
try
{
if (initOverlay = inputController.setupLogic())
lastError = 0;
else
lastError = GetLastError();
}catch(OverlayInitException& e){
lastError=e.getErrorCode();
}
}
switch (lastError)
{
// No error, do nothing
case 0:
break;
case ERROR_ACCESS_DENIED:
ImGui::TextColored(errColor, "Attach failed: No privileges to attach.");
ImGui::TextColored(errColor, "Restart game and launcher as regular user or run the helper as administrator.");
break;
case ERROR_NO_MORE_FILES:
ImGui::TextColored(errColor, "Attach failed: Game process not found.");
break;
case ERROR_OVERLAY_INIT:
ImGui::TextColored(errColor, "Overlay initialize failed: Game window not found.");
break;
case ERROR_OVERLAY_MOUSE_HOOK_INIT:
ImGui::TextColored(errColor, "Overlay initialize failed: Can't setup mouse hook.");
break;
case ERROR_UNIT_DATA_FILE_NOT_FOUND:
ImGui::TextColored(errColor, "Overlay initialize failed: Data file not found.");
break;
case ERROR_OVERLAY_ALREADY_INIT:
ImGui::TextColored(errColor, "Overlay already initialized.");
break;
default:
ImGui::TextColored(errColor, "Attach failed: Error: %i", lastError);
break;
}
ImGui::End();
if (initOverlay)
{
// Draw overlay only when the game window is focused
if(mr.checkIsGameOnForeground())
{
if(mr.pollGamePause())
overlay.setState(new GamePaused());
if(clickTask.valid())
clickTask.get();
overlay.drawOverlay();
}
}
// Rendering
ImGui::EndFrame();
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA(0,0,0,255);
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
if (g_pd3dDevice->BeginScene() >= 0)
{
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
g_pd3dDevice->EndScene();
}
// Update and Render additional Platform Windows
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
// Update changes to windows and styles
if(initOverlay&&mr.isGameFocused())
{
overlay.updateChanges();
}
HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
// Handle loss of D3D9 device
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
ResetDevice();
}
// Exit from GUI
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
::DestroyWindow(appWindow);
::UnregisterClass(wc.lpszClassName, wc.hInstance);
return 0;
}
bool CreateDeviceD3D(HWND hWnd)
{
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
return false;
// Create the D3DDevice
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
g_d3dpp.Windowed = TRUE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.hDeviceWindow = hWnd;
g_d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;// Need to use an explicit format with alpha if needing per-pixel alpha composition.
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;// Present with vsync
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
return false;
return true;
}
void CleanupDeviceD3D()
{
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
}
void ResetDevice()
{
ImGui_ImplDX9_InvalidateDeviceObjects();
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
if (hr == D3DERR_INVALIDCALL)
IM_ASSERT(0);
ImGui_ImplDX9_CreateDeviceObjects();
}
#ifndef WM_DPICHANGED
#define WM_DPICHANGED 0x02E0 // From Windows SDK 8.1+ headers
#endif
// Forward declare message handler from imgui_impl_win32.cpp
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg)
{
case WM_SIZE:
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
{
g_d3dpp.BackBufferWidth = LOWORD(lParam);
g_d3dpp.BackBufferHeight = HIWORD(lParam);
ResetDevice();
}
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
return 0;
break;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
case WM_DPICHANGED:
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports)
{
const RECT* suggested_rect = (RECT*)lParam;
::SetWindowPos(hWnd, nullptr, suggested_rect->left, suggested_rect->top, suggested_rect->right - suggested_rect->left, suggested_rect->bottom - suggested_rect->top, SWP_NOZORDER | SWP_NOACTIVATE);
}
break;
}
return ::DefWindowProc(hWnd, msg, wParam, lParam);
}