- (CGFloat)minVerticalBound
{
return MIN(_min, 0);
}
- (CGFloat)maxVerticalBound
{
return MAX(_max, 0);
}
if _max =0 and _min = 0 then minVerticalBound and maxVerticalBound will be 0
CGFloat scale = _axisHeight / (maxBound - minBound);
this will cause a crash