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TRACKER - 16-bit depth viewports needed for improved flowmap calculation (BLOCKED by Godot 4.0) #19

@Arnklit

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@Arnklit

Godot 4.0 does not have 16-bit viewports yet, which means I cannot calculate flowmaps and various other textures correctly.

There is a PR working on it, but it is stale. godotengine/godot#61667

EDIT: It turned out I had some bugs in my code that made the problem worse, fixing those issues made it doable to generate the flowmaps, thought they will be better with 16 bit viewports. I might also move away from using Viewports and use Render Device directly, but that will require quite a bit of work.

Keeping the bug open now to track the issue.

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