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1. kind/enhancementNew featureNew feature2. prio/elevatedImportant for many players / Blocks other issuesImportant for many players / Blocks other issues3. source/engineCaused by engineCaused by engine3. source/lagCaused by/creates lag or performance issue(s)Caused by/creates lag or performance issue(s)3. source/upstreamCaused by mod upstreamCaused by mod upstream4. step/discussionNeeds to be discussedNeeds to be discussed
Description
Minetest 5.9 (luanti-org/luanti@3cac17d) finally introduced async Lua mapgen, this will reduce the lag while exploring significantly.
List of on_generated calls in our current modpack:
- biome_lib/block_que_checks.lua (-> we don't use biome_lib anymore)
- caverealms/init.lua (done in minetest-mirrors/caverealms_lite@029fc23)
- ethereal/decor.lua (done in minetest-mirrors/farming@433d485)
- farming/crops/cocoa.lua (done in minetest-mirrors/farming@433d485)
- moretrees/init.lua (requires access outside of generated block, not possible iirc)
- plantlife; currently only 3 relevant calls for us (maybe possible)
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1. kind/enhancementNew featureNew feature2. prio/elevatedImportant for many players / Blocks other issuesImportant for many players / Blocks other issues3. source/engineCaused by engineCaused by engine3. source/lagCaused by/creates lag or performance issue(s)Caused by/creates lag or performance issue(s)3. source/upstreamCaused by mod upstreamCaused by mod upstream4. step/discussionNeeds to be discussedNeeds to be discussed