diff --git a/games/Muse Dash.yaml b/games/Muse Dash.yaml index 8073aeb..8f58fdf 100644 --- a/games/Muse Dash.yaml +++ b/games/Muse Dash.yaml @@ -9,25 +9,17 @@ Muse Dash: grade_needed: any music_sheet_count_percentage: 25 music_sheet_win_count_percentage: 80 - chosen_traps: - - Background Freeze Trap - - Bad Apple Trap - #- Chromatic Aberration Trap - - Error SFX Trap - - Focus Line Trap - - Gray Scale Trap - - Nyaa SFX Trap - - Pixelate Trap - - Ripple Trap - - Vignette Trap - trap_count_percentage: - 0: 50 - random-range-5-25: 50 - death_link: false + + traps_on: + yes: 50 + no: 50 + chosen_traps: [] + trap_count_percentage: 0 allow_dlc: #custom setting now for trigger due to DLC handling changes in 0.5.0 false: 34 true: 66 + triggers: # Reduce song count if hard difficulty selected due to fewer songs available for base game + hard diff - option_category: Muse Dash @@ -44,6 +36,25 @@ Muse Dash: Muse Dash: +dlc_packs: [Muse Plus] additional_song_count: random-range-80-150 + # Only add traps if traps are enabled + - option_category: Muse Dash + option_name: traps_on + option_result: yes + options: + Muse Dash: + chosen_traps: + - Background Freeze Trap + - Bad Apple Trap + - Error SFX Trap + - Focus Line Trap + - Gray Scale Trap + - Nyaa SFX Trap + - Pixelate Trap + - Ripple Trap + - Vignette Trap + trap_count_percentage: random-range-5-25 + + # Set player name - option_category: null option_name: name option_result: Player{player}