-
Notifications
You must be signed in to change notification settings - Fork 10
Expand file tree
/
Copy pathStrand.h
More file actions
139 lines (112 loc) · 3.44 KB
/
Strand.h
File metadata and controls
139 lines (112 loc) · 3.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
#pragma once
#include "Types.h"
namespace VBD {
struct Mesh
{
TVerticesMat mVertPos;
TVerticesMat mVertPrevPos;
TVerticesMat mVelocity;
VecDynamic vertexMass;
Vec3Block vertex(int i) {
return mVertPos.block<3, 1>(0, i);
}
};
struct VBDStrand : public Mesh
{
public:
std::vector<Vec2I> edges;
std::vector<FloatingType> edgesStiffness;
std::vector<std::vector<int>> vertAdjacentEdges;
size_t nEdges;
FloatingType stiffness;
FloatingType stiffnessSkipSpring;
VecDynamic orgLengths;
TVerticesMat mVelocitiesPrev;
TVerticesMat inertia;
size_t numVerts;
TVerticesMat prevprevPos;
bool hasVelocitiesPrev = false;
bool hasApproxAcceleration = false;
void from(const std::vector<Vec3> & pos,
const std::vector<FloatingType>& masses,
const std::vector<FloatingType>& lengthes,
FloatingType stiffness_in,
bool addSkipSpring=false,
FloatingType stiffnessSkipSpring_in = 1e2
) {
stiffness = stiffness_in;
stiffnessSkipSpring = stiffnessSkipSpring_in;
numVerts = pos.size();
assert(masses.size() == lengthes.size() + 1);
assert(pos.size() == lengthes.size() + 1);
vertexMass = VecDynamic::Map(&masses[0], masses.size());
vertAdjacentEdges.resize( pos.size());
std::vector<FloatingType> lengthesNew;
for (size_t i = 0; i < lengthes.size(); ++i) {
Vec2I edge;
edge << i, i + 1;
int edgeId = edges.size();
edges.push_back(edge);
vertAdjacentEdges[i].push_back(edgeId);
vertAdjacentEdges[i+1].push_back(edgeId);
edgesStiffness.push_back(stiffness);
lengthesNew.push_back(lengthes[i]);
if (addSkipSpring && i < lengthes.size() - 1)
{
edgeId = edges.size();
edge << i, i + 2;
edges.push_back(edge);
vertAdjacentEdges[i].push_back(edgeId);
vertAdjacentEdges[i + 2].push_back(edgeId);
edgesStiffness.push_back(stiffnessSkipSpring);
lengthesNew.push_back(lengthes[i] + lengthes[i+1]);
}
}
orgLengths = VecDynamic::Map(&lengthesNew[0], lengthesNew.size());
mVertPos.resize(3, pos.size());
mVertPos.setZero();
for (size_t i = 0; i < pos.size(); ++i) {
mVertPos.col(i) = pos[i];
}
mVertPrevPos = mVertPos;
mVelocity.resizeLike(mVertPos);
mVelocity.setZero();
mVelocitiesPrev.resizeLike(mVertPos);
mVelocitiesPrev.setZero();
}
void from(const std::vector<Vec3>& pos,
const std::vector<FloatingType>& masses,
const std::vector<FloatingType>& lengthes,
std::vector<FloatingType> stiffness_in
) {
numVerts = pos.size();
assert(masses.size() == lengthes.size() + 1);
assert(pos.size() == lengthes.size() + 1);
edgesStiffness = stiffness_in;
vertexMass = VecDynamic::Map(&masses[0], masses.size());
vertAdjacentEdges.resize(pos.size());
std::vector<FloatingType> lengthesNew;
for (size_t i = 0; i < lengthes.size(); ++i) {
Vec2I edge;
edge << i, i + 1;
int edgeId = edges.size();
edges.push_back(edge);
vertAdjacentEdges[i].push_back(edgeId);
vertAdjacentEdges[i + 1].push_back(edgeId);
edgesStiffness.push_back(stiffness);
lengthesNew.push_back(lengthes[i]);
}
orgLengths = VecDynamic::Map(&lengthesNew[0], lengthesNew.size());
mVertPos.resize(3, pos.size());
mVertPos.setZero();
for (size_t i = 0; i < pos.size(); ++i) {
mVertPos.col(i) = pos[i];
}
mVertPrevPos = mVertPos;
mVelocity.resizeLike(mVertPos);
mVelocity.setZero();
mVelocitiesPrev.resizeLike(mVertPos);
mVelocitiesPrev.setZero();
}
};
}