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  • Everything about documentation, organisation, website and everything wich is not directly in relation with sources should go here.

    No due date
    0/1 issues closed
  • When we open an asset, the associated editor should appear. Each editor must have a common base with basic feature like save, undo/redo or copy past.

    No due date
    6/9 issues closed
  • Create and edit a prefab. A prefab is a premade entity with its set of components already configured. We need to be able to add, remove, edit components of a prefab, and preview the result in the editor.

    No due date
    4/7 issues closed
  • We want to be able to edit our level, add prefabs, changes their settings, delete some, add others.

    No due date
    10/14 issues closed
  • We want to be able to easily browse every available assets for our game, create new one, delete others, import / export etc and of course edit them.

    No due date
    5/8 issues closed
  • Every task about the core of the project, the Engine.

    No due date
    4/11 issues closed