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Everything about documentation, organisation, website and everything wich is not directly in relation with sources should go here.
No due date•0/1 issues closedWhen we open an asset, the associated editor should appear. Each editor must have a common base with basic feature like save, undo/redo or copy past.
No due date•6/9 issues closedCreate and edit a prefab. A prefab is a premade entity with its set of components already configured. We need to be able to add, remove, edit components of a prefab, and preview the result in the editor.
No due date•4/7 issues closedWe want to be able to edit our level, add prefabs, changes their settings, delete some, add others.
No due date•10/14 issues closedWe want to be able to easily browse every available assets for our game, create new one, delete others, import / export etc and of course edit them.
No due date•5/8 issues closedEvery task about the core of the project, the Engine.
No due date•4/11 issues closed