diff --git a/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Pipeline.cfg b/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Pipeline.cfg index 4219ed02..061a65ae 100644 --- a/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Pipeline.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Pipeline.cfg @@ -32,9 +32,9 @@ PART cost = 18000 category = Utility subcategory = 0 - title = Pipeline Mass Driver + title = #LOC_WBI_Pathfinder_PipelineMassDriver_Title manufacturer = Wild Blue Industries - description = Pipeline is a combined mass driver and mass catcher. It can launch Rocket-assisted Object Containers (ROCs) hundreds of kilometers away to another Pipeline Mass Driver or to an Orbital Pipeline. The maximum payload capacity varies based factors like range to the target and the pull of gravity. Launching a ROC costs guidance data to calculate the trajectory, ElectricCharge to launch the projectile, and LiquidFuel and Oxidizer for course corrections. + description = #LOC_WBI_Pathfinder_PipelineMassDriver_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -175,18 +175,18 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasembleEditor //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Pipeline Mass Driver - partToolTip = You can transfer KIS items between facilities and craft in addition to resources. + partToolTipTitle = #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTip - opsViewTitle = Pipeline Operations + opsViewTitle = #LOC_WBI_Pathfinder_PipelineMassDriver_opsViewTitle //If the part has a KIS container, this is the base and max amount baseStorage = 0.001 diff --git a/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Rangeland.cfg b/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Rangeland.cfg index 86418dc1..6503d576 100644 --- a/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Rangeland.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/Rangeland.cfg @@ -25,9 +25,9 @@ PART cost = 1800 category = Utility subcategory = 0 - title = Rangeland Disposable Launchpad + title = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Title manufacturer = Wild Blue Industries - description = This extraplanetary launchpad is a great alternative to survey stakes. + description = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Description2 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -113,8 +113,8 @@ MODULE { name = WBILight animationName = RangelandLights - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 ecRequired = 0.001 red = 1 green = 1 @@ -137,10 +137,10 @@ MODULE animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasembleEditor //Some containers don't hold as much resources as the template specifies, while others hold more. //Since the resource templates specify base amounts, the capacity factor specifies a multiplier to @@ -160,10 +160,10 @@ MODULE decalsVisible = false - partToolTipTitle = Rangeland Construction Pad - partToolTip = More than just a nice landing pad, the Rangeland is an extraplanetary launchpad that can be used to construct new vessels. + partToolTipTitle = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTip - opsViewTitle = Rangeland Operations + opsViewTitle = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_opsViewTitle showOpsView = false } @@ -200,7 +200,7 @@ RANGELAND { author = Angel-125 name = Rangeland - description = This extraplanetary launchpad is a great alternative to survey stakes. + description = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Description2 reconfigureSkill = ConverterSkill INPUT_RESOURCE diff --git a/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/ranchHouse.cfg b/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/ranchHouse.cfg index f4325935..fc714c18 100644 --- a/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/ranchHouse.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/DeprecatedParts/ranchHouse.cfg @@ -70,9 +70,9 @@ PART cost = 800 category = none subcategory = 0 - title = Hogan + title = #LOC_WBI_Pathfinder_Hogan_Title manufacturer = Wild Blue Industries - description = The Hogan is a large multipurpose building. It can become a community center that generates production bonuses for your drills and coverters, and generate science data for labs, GoldStrike prospecting, and Pipeline mass drivers. It can become a dormatory with good life support capabilities that also attracts Tourists. And it can become a study hall where kerbals can train up and teach Tourists how to be Pilots, Engineers, or Scientists. The more kerbals residing in the Hogan, the greater the data produced. + description = #LOC_WBI_Pathfinder_Hogan_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -178,10 +178,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Expand + startEventGUIName = #autoLOC_6001338 //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Some containers don't hold as much resources as the template specifies, while others hold more. //Since the resource templates specify base amounts, the capacity factor specifies a multiplier to @@ -208,10 +208,10 @@ PART baseStorage = 0.0001 maxStorage = 20000 - partToolTipTitle = Your First Hogan - partToolTip = The Hogan is more than just a community center. It provides an efficiency bonus to all converters attached to the vessel. It also generates science data that can be fed to a Doc Science Lab or Mobile Processing Lab, into the Gold Strike Prospctor that gives bonuses to finding a Gold Strike lode, and targeting data for a Pipeline mass driver. + partToolTipTitle = #LOC_WBI_Pathfinder_Hogan_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_Hogan_ToolTip - opsViewTitle = Hogan Operations + opsViewTitle = #LOC_WBI_Pathfinder_Hogan_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks diff --git a/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/Localization/v16/.suo b/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/Localization/v16/.suo new file mode 100644 index 00000000..91230731 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/Localization/v16/.suo differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/VSWorkspaceState.json b/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/VSWorkspaceState.json new file mode 100644 index 00000000..6b611411 --- /dev/null +++ b/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/VSWorkspaceState.json @@ -0,0 +1,6 @@ +{ + "ExpandedNodes": [ + "" + ], + "PreviewInSolutionExplorer": false +} \ No newline at end of file diff --git a/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/slnx.sqlite b/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/slnx.sqlite new file mode 100644 index 00000000..11b0bc8c Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Localization/.vs/slnx.sqlite differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Localization/en-us.cfg b/GameData/WildBlueIndustries/Pathfinder/Localization/en-us.cfg new file mode 100644 index 00000000..e4310314 --- /dev/null +++ b/GameData/WildBlueIndustries/Pathfinder/Localization/en-us.cfg @@ -0,0 +1,314 @@ +Localization +{ + en-us + { + //Actions + + #LOC_WBI_Pathfinder_GUInameAssemble = Assemble + #LOC_WBI_Pathfinder_GUInameCollapse = Collapse (EDITOR ONLY) + #LOC_WBI_Pathfinder_GUInameDisasemble = Disasemble + #LOC_WBI_Pathfinder_GUInameDisasembleEditor = Disassemble (EDITOR ONLY) + #LOC_WBI_Pathfinder_GUInameToggleAssebly = Toggle Assembly + #LOC_WBI_Pathfinder_GUInameExtendRetractRecycler = Extend/Retract Recycler + #LOC_WBI_Pathfinder_GUInameToggleAntenna = Toggle Antenna + #LOC_WBI_Pathfinder_ConverterStartActionName = Start Converter + #LOC_WBI_Pathfinder_ConverterStopActionName = Stop Converter + #LOC_WBI_Pathfinder_DrillStartEventGUIName = Activate + #LOC_WBI_Pathfinder_DrillEndEventGUIName = Deactivate + #LOC_WBI_Pathfinder_DrillStartActionName = Start Strip Mining + #LOC_WBI_Pathfinder_DrillStopActionName = Stop Strip Mining + #LOC_WBI_Pathfinder_Domes_Dome = Dome + #LOC_WBI_Pathfinder_Domes_AddDome = Add Dome + #LOC_WBI_Pathfinder_Domes_RemoveDome = Remove Dome + #LOC_WBI_Pathfinder_Geosurvey = Geosurvey + #LOC_WBI_Pathfinder_GeosurveyStartAction = Start Geosurvey + #LOC_WBI_Pathfinder_GeosurveyStopAction = Stop Geosurvey + + //OmniConverters + #LOC_WBI_Pathfinder_OmniConverterTitle1 = OmniConverter 1 + #LOC_WBI_Pathfinder_OmniConverterTitle2 = OmniConverter 2 + #LOC_WBI_Pathfinder_OmniConverterTitle3 = OmniConverter 3 + #LOC_WBI_Pathfinder_OmniConverterTitle4 = OmniConverter 4 + #LOC_WBI_Pathfinder_OmniConverterTitle5 = OmniConverter 5 + #LOC_WBI_Pathfinder_OmniConverterTitle6 = OmniConverter 6 + #LOC_WBI_Pathfinder_OmniConverterTitle7 = OmniConverter 7 + #LOC_WBI_Pathfinder_OmniConverterTitle8 = OmniConverter 8 + + //Parts + + //Lasso-60/100/200/300 Aero/Hydro Scoop + #LOC_WBI_Pathfinder_Aero_Lasso60_Title = Lasso-60 Aero/Hydro Scoop + #LOC_WBI_Pathfinder_Aero_Lasso100_Title = Lasso-100 Aero/Hydro Scoop + #LOC_WBI_Pathfinder_Aero_Lasso200_Title = Lasso-200 Aero/Hydro Scoop + #LOC_WBI_Pathfinder_Aero_Lasso300_Title = Lasso-300 Aero/Hydro Scoop + #LOC_WBI_Pathfinder_Aero_Lasso_Description = Not your typical turbofan intake, the Lasso can separate atmospheric gasses and oceanic liquids into useful resources. + + //A.R.C Fusion Reactor + #LOC_WBI_Pathfinder_ArcFusionReactor_Title = A.R.C. Fusion Reactor + #LOC_WBI_Pathfinder_ArcFusionReactor_Description = The Affordable Robust Compact fusion reactor generates an enormous amount of electricity for your base's power needs. It generates much more than the Solar Flare version of the Hacienda due to being a permanent installation. + #LOC_WBI_Pathfinder_ArcFusionReactor_ConverterFusReac = Fusion Reactor + #LOC_WBI_Pathfinder_ArcFusionReactor_StartReactor = Start Reactor + #LOC_WBI_Pathfinder_ArcFusionReactor_StopReactor = Stop Reactor + #LOC_WBI_Pathfinder_ArcFusionReactor_ConverterEPS = EPS Transformer + #LOC_WBI_Pathfinder_ArcFusionReactor_StartEPSTrans = Start EPS Transformer + #LOC_WBI_Pathfinder_ArcFusionReactor_StopEPSTrans = Stop EPS Transformer + #LOC_WBI_Pathfinder_ArcFusionReactor_ToolTipTitle = Your First ARC Reactor + #LOC_WBI_Pathfinder_ArcFusionReactor_ToolTip = Moar power! + #LOC_WBI_Pathfinder_ArcFusionReactor_opsViewTitle = ARC Reactor Operations + + //Castillo + #LOC_WBI_Pathfinder_Castillo_Title = Castillo + #LOC_WBI_Pathfinder_Castillo_Description = The Castillo is a large prototype arcology that primarily serves as a community center, dormitory, and tourist trap. It can level up experienced astronauts as well as train tourists into scientists, engineers, and pilots. It indoor park doubles as a large greenhouse as well. + #LOC_WBI_Pathfinder_Castillo_ToolTipTitle = Your First Castillo + #LOC_WBI_Pathfinder_Castillo_ToolTip = The Castillo is a large multipurpose building that primarily serves as a community center, dormitory, and tourist trap. It can level up experienced astronauts as well as train tourists into scientists, engineers, and pilots. + #LOC_WBI_Pathfinder_Castillo_opsViewTitle = Castillo Operations + #LOC_WBI_Pathfinder_Castillo_partTipDescription = The Castillo REQUIRES resource distribtion to be turned on, and a nearby storage container with the necessary resources, in order to be assembled. HINT: When placing the part on the ground, make sure the boxes along the perimiter don't collide with nearby parts. + + //Castillo Adapter + #LOC_WBI_Pathfinder_CastilloAdapter_Title = Castillo Adapter + #LOC_WBI_Pathfinder_CastilloAdapter_Description = At some point, somebody will want to build a Sandcastle component on an asteroid or spacecraft. This adapter makes it easier. + + //Castillo Factory + #LOC_WBI_Pathfinder_CastilloFactory_Title = Castillo Factory + #LOC_WBI_Pathfinder_CastilloFactory_Description = Part of the Castillo line of parts, the factory not only has numerous omni converters, it can provide efficiency improvements if staffed. The more kerbals in the factory, the higher the efficiency bonus. + #LOC_WBI_Pathfinder_CastilloFactory_ToolTipTitle = Your First Castillo Factory + #LOC_WBI_Pathfinder_CastilloFactory_ToolTip = The Castillo Factory is a large production facility that's able to produce a variety of different resources. + + //Castillo Observatory + #LOC_WBI_Pathfinder_CastilloObservatory_Title = Castillo Observatory + #LOC_WBI_Pathfinder_CastilloObservatory_Description = Part of the Castillo line of colony parts, the Castillo Observatory generates science data for various purposes, has omni converters for producing materials for science experiments, and can even track vessels and planetary bodies and observe them with the right equipment. + #LOC_WBI_Pathfinder_CastilloObservatory_ConverterName = Science Data Generator + #LOC_WBI_Pathfinder_CastilloObservatory_StartActionName = Start Generating Data + #LOC_WBI_Pathfinder_CastilloObservatory_StopActionName = Stop Generating Data + #LOC_WBI_Pathfinder_CastilloObservatory_LabTime = Lab Time + #LOC_WBI_Pathfinder_CastilloObservatory_StartLab = Start Lab Time + #LOC_WBI_Pathfinder_CastilloObservatory_StopLab = Stop Lab Time + + //Drilling Rig + #LOC_WBI_Pathfinder_DrillingRig_Title = Drilling Rig + #LOC_WBI_Pathfinder_DrillingRig_Description = What this drilling rig lacks in portability, it makes up for in its ability to extract resources from the ground. It has a small amount of underground storage to assist with resource distribution. + #LOC_WBI_Pathfinder_DrillingRig_ToolTipTitle = Your First Ground Station + #LOC_WBI_Pathfinder_DrillingRig_ToolTip = The Ground Station is a powerful relay that can be operated independently of a base and combined with other ground stations for extended range. + #LOC_WBI_Pathfinder_DrillingRig_opsViewTitle = Ground Station Operations + #LOC_WBI_Pathfinder_DrillingRig_ConverterName = Ore + + //Ground Station + #LOC_WBI_Pathfinder_GroundStation_Title = Ground Station + #LOC_WBI_Pathfinder_GroundStation_Description = Out of range of the KSC? Need to deploy a Deep Space Network on another planet? Then the Ground Station is for you! + #LOC_WBI_Pathfinder_GroundStation_ConverterName = Science Data Generator + #LOC_WBI_Pathfinder_GroundStation_StartActionName = Calculate trajectory data + #LOC_WBI_Pathfinder_GroundStation_StopActionName = Stop calculating data + + //Orbital Pipeline + #LOC_WBI_Pathfinder_OrbitalPipeline_Title = Orbital Pipeline + #LOC_WBI_Pathfinder_OrbitalPipeline_Description = Like its ground-based counterpart, the Pipeline Orbital Mass Driver can shoot Rocket-assisted Object Containers (ROCs) vast distances- but only to other orbiting mass drivers. It can also receive ROCs from other mass drivers. Launching a ROC costs guidance data to calculate the trajectory, ElectricCharge to launch the projectile, and LiquidFuel and Oxidizer for course corrections. The destinations are limited by changes to orbital altitude and orbital inclination- best results can be obtained by small differences in both altitude and inclination. + + //Pipeline Mass Driver + #LOC_WBI_Pathfinder_PipelineMassDriver_Title = Pipeline Mass Driver + #LOC_WBI_Pathfinder_PipelineMassDriver_Description = Pipeline is a combined mass driver and mass catcher. It can launch Rocket-assisted Object Containers (ROCs) hundreds of kilometers away to another Pipeline Mass Driver or to an Orbital Pipeline. The maximum payload capacity varies based factors like range to the target and the pull of gravity. Launching a ROC costs guidance data to calculate the trajectory, ElectricCharge to launch the projectile, and LiquidFuel and Oxidizer for course corrections. + #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTipTitle = Pipeline Mass Driver + #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTip = You can transfer KIS items between facilities and craft in addition to resources. + #LOC_WBI_Pathfinder_PipelineMassDriver_opsViewTitle = Pipeline Operations + #LOC_WBI_Pathfinder_PipelineMassDriver_partTipDescription = The Pipeline REQUIRES resource distribution to be turned on, and a nearby storage container with the necessary resources, in order to be assembled. HINT: You can turn off the azimuth restriction from the KSC Settings menu. + + //Rangeland Disposable Launchpad + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Title = Rangeland Disposable Launchpad + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Description = This extraplanetary launchpad is a great alternative to survey stakes. It has underground storage for construction resources. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Description2 = This extraplanetary launchpad is a great alternative to survey stakes. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_partTipDescription = The Rangeland REQUIRES resource distribtion to be turned on, and a nearby storage container with the necessary resources, in order to be assembled. HINT: When placing the part on the ground, make sure the boxes along the perimiter don't collide with nearby parts. It does have an attachment port to hook up KAS hoses. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTipTitle = Rangeland Construction Pad + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTip = More than just a nice landing pad, the Rangeland is an extraplanetary launchpad that can be used to construct new vessels. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_opsViewTitle = Rangeland Operations + + //Castillo Depot + #LOC_WBI_Pathfinder_CastilloDepot_Title = Castillo Depot + #LOC_WBI_Pathfinder_CastilloDepot_Description = Part of the Castillo line, the depot is an enormous warehouse to store all your stuff. + + //Walkway + #LOC_WBI_Pathfinder_Walkway_Title = Walkway + #LOC_WBI_Pathfinder_Walkway_Description = This walkway gives your base components more space and provides a place to attach Buckboards or other accessories. + #LOC_WBI_Pathfinder_Walkway_ToolTipTitle = Your First Walkway + #LOC_WBI_Pathfinder_Walkway_ToolTip = Use these to put space between your base parts. + + //Walkway 2X + #LOC_WBI_Pathfinder_WalkwayX2_Title = Walkway 2X + #LOC_WBI_Pathfinder_WalkwayX2_Description = This walkway gives your base components more space and provides a place to attach Buckboards or other accessories. + + //Ponderosa IHM + #LOC_WBI_Pathfinder_PonderosaIHM_Title = Ponderosa IHM + #LOC_WBI_Pathfinder_PonderosaIHM_Description = The Ponderosa Inflatable Habitat Module (IHM) is a containerized habitat that can be configured for a wide variety of different purposes. + #LOC_WBI_Pathfinder_PonderosaIHM_Seismometer = Seismometer + + //Doc Science Lab + #LOC_WBI_Pathfinder_DocScienceLab_Title = Doc Science Lab + #LOC_WBI_Pathfinder_DocScienceLab_Description = The Doc Inflatable Multipurpose Science Lab (IMSL) does for laboratories what the Ponderosa does for habitats. You can reconfigure the Doc to perform different scientific functions such as the Doc Commercial Science Lab and the Watnet Chemistry Lab. Innovative kerbals might provide additional configurations in the future. The Doc is well suited for research on the ground, but it isn't as effective in orbit. + #LOC_WBI_Pathfinder_DocScienceLab_ToolTipTitle = Your First Commercial Lab + #LOC_WBI_Pathfinder_DocScienceLab_ToolTip = Just like a multipurpose habitat, this general-purpose science lab can be reconfigured for several different science roles with a feat of engineering- if you have the right resources and talent. A bastion of science, resources made by one of the lab's configurations will benefit from chemical analysis. + + //T.E.R.R.A.I.N Geo Scanner + #LOC_WBI_Pathfinder_TerrainGeoScanner_Title = T.E.R.R.A.I.N Geo Scanner + #LOC_WBI_Pathfinder_TerrainGeoScanner_Description = The Thermal Emissions and Reflection Radiometer with Automated, Integrated Network (TERRAIN) Scanner is designed to detect and analyze resource deposits on the surface of a celestial body. Simply fly the sensor into a polar orbit and activate it. And cross your fingers and hope it works. The TERRAIN is a prototype, so it might require a service mission should it fail to function. Just be sure to pack spare rocket parts. + + //Capstone Crew Tube Cap + #LOC_WBI_Pathfinder_CapstoneCrewTubeCap_Title = Capstone Crew Tube Cap + #LOC_WBI_Pathfinder_CapstoneCrewTubeCap_Description = For the fashion conscious, the Capstone provides and endcap to close off those unsightly unused crew tubes. + + //Patio Concrete Slab + #LOC_WBI_Pathfinder_PatioConcreteSlab_Title = Patio Concrete Slab + #LOC_WBI_Pathfinder_PatioConcreteSlab_Description = Made from the finest stuff not on Kerbin, the Patio is made from "Muncrete," a generic term that mixes local regolith with chemicals in the kit to form a fast-drying concrete slab. Its stored volume represents the chemical package used to create the slab. Once formed, simply radially attach it to a ground pilon or a Saddle. The Patio is designed to provide a small level surface that you can build upon, but it has connector points to clip additional slabs together to form a larger surface. WARNING: Use at your own risk, this is an experimental part. + + //Saddle Muncrete Slab + #LOC_WBI_Pathfinder_SaddleMuncreteSlab_Title = Saddle Muncrete Slab + #LOC_WBI_Pathfinder_SaddleMuncreteSlab_Description = Made from the finest stuff not on Kerbin, the Saddle is made from "Muncrete," a generic term that mixes local regolith with chemicals in the kit to form a fast-drying concrete slab. Once formed, simply bolt the Saddle into the ground. The slab contains mounting brackets for quick and easy installation of containerized inflatable modules as well as the SC-62 Standard Container. Not responsible for artistic hands that get stuck in the fast-drying muncrete. + + //Switchback Base Hub + #LOC_WBI_Pathfinder_SwitchbackBaseHub_Title = Switchback Base Hub + #LOC_WBI_Pathfinder_SwitchbackBaseHub_Description = The Switchback is a 4-way hub specially designed for attaching your inflatable base modules. Simply bolt a Saddle into the ground, stick a Switchback on top, and connect your modules. It even comes with an integrated solar panel for a small amount of ElectricCharge and a bit of storage space. Some assembly required after pulling it from storage. Instructions not included. + + //Switchback 2 Base Hub + #LOC_WBI_Pathfinder_Switchback2BaseHub_Title = Switchback 2 Base Hub + #LOC_WBI_Pathfinder_Switchback2BaseHub_Description = The Switchback 2 is a 4-way hub specially designed for attaching your inflatable base modules. It even comes with an integrated solar panel for a small amount of ElectricCharge and a bit of storage space. This new version also includes an integrated base with a built-in KAS pipe. No attachment to the Saddle needed. Some assembly required after pulling it from storage. Instructions not included. + + //Tunnel Extender + #LOC_WBI_Pathfinder_TunnelExtender_Title = Tunnel Extender + #LOC_WBI_Pathfinder_TunnelExtender_Description = Need a bit more space between your modules? Not enough places to attach your stuff? The Tunnel Extender is for yoU! It even comes with an integrated solar panel for a small amount of ElectricCharge. Some assembly required after pulling it from storage. Instructions not included. + + //Accessory Mount + #LOC_WBI_Pathfinder_AccessoryMount_Title = Accessory Mount + #LOC_WBI_Pathfinder_AccessoryMount_Description = This handy accessory mount provides a side-mount point for accessories like the Gaslight, Sombrero, and Telegraph. + + //AKI Power Strip + #LOC_WBI_Pathfinder_AKIPowerStrip_Title = AKI Power Strip + #LOC_WBI_Pathfinder_AKIPowerStrip_Description = Sometimes you just need more places to plug your stuff into. Sometimes you ignore the warning labels to not overload the power circuits. + + //Buffalo Bulldozer + #LOC_WBI_Pathfinder_BuffaloBulldozer_Title = Buffalo Bulldozer + #LOC_WBI_Pathfinder_BuffaloBulldozer_Description = This bulldozer specializes in scraping the local regolith into flat surfaces to build bases on. It takes time, so patience is a virtue, but if the vessel is crewed by those with the construction skill, the build rate can be improved. + #LOC_WBI_Pathfinder_BuffaloBulldozer_StartBuldozing = Start Bulldozing + #LOC_WBI_Pathfinder_BuffaloBulldozer_StopBuldozing = Stop Bulldozing + + //Casa IHM + #LOC_WBI_Pathfinder_CasaIHM_Title = Casa IHM + #LOC_WBI_Pathfinder_CasaIHM_Description = The Casa Inflatable Habitat Module (IHM) is the non-containerized version of the Ponderosa. It is designed to fulfill the habitation needs of your base. It can be configured for a wide variety of different purposes, such as the Pathfinder Geology Lab and Ponderosa Habitat. It takes an Engineer to assemble. + #LOC_WBI_Pathfinder_CasaIHM_defaultTemplate = GeoLab + #LOC_WBI_Pathfinder_CasaIHM_ToolTipTitle = Your First Habitat + #LOC_WBI_Pathfinder_CasaIHM_ToolTip = Want to use the Ponderosa for more than one purpose? With a feat of engineering, you can change it in the field. For a price... The cornerstone of your habitation needs, resources created in one of the module's many configurations will benefit from soil analysis. + #LOC_WBI_Pathfinder_CasaIHM_opsViewTitle = Ponderosa Operations + + //Chuckwagon IMW + #LOC_WBI_Pathfinder_ChuckwagonIMW_Title = Chuckwagon IMW + #LOC_WBI_Pathfinder_ChuckwagonIMW_Description = Need a lot of storage space? Then the Chuckwagon Inflatable Multipurpose Warehouse (IMW) is for you! The IMW gives your base ample room to store your stuff, and you can reconfigure the warehouse in the field by simply emptying the contents and choosing another storage configuration. + #LOC_WBI_Pathfinder_CasaIHM_ToolTipTitle = Your First Chuckwagon + #LOC_WBI_Pathfinder_CasaIHM_ToolTip = Pathfinders tend to travel light and keep moving, but the Chuckwagon provides ample room for all you packrats wanting to hole up. If you're going to stay awhile, why not science the kraken out of one and turn it into a greenhouse? + + //Conestoga MLM + #LOC_WBI_Pathfinder_ConestogaMLM_Title = Conestoga MLM + #LOC_WBI_Pathfinder_ConestogaMLM_Description = The Multipurpose Base Module (MBM) serves as a foundation for your bases; just attach inflatable modules to its access ports and set the module directly onto the ground with nothing underneath. It even has attachment points for rover wheels (like the M1A1) to move the module into place, and its fuel cell and solar panels will keep the lights on until a crew arrives. The all new Conestoga Mk2 is so different from the original that only the name remains the same. You could even say that Engineers stole the name from the original. + #LOC_WBI_Pathfinder_ConestogaMLM_ConverterName = MPU + #LOC_WBI_Pathfinder_ConestogaMLM_StartActionName = Start MPU + #LOC_WBI_Pathfinder_ConestogaMLM_StopActionName = Stop MPU + #LOC_WBI_Pathfinder_ConestogaMLM_Bootstrap = Bootstrap + #LOC_WBI_Pathfinder_ConestogaMLM_Bootstrap_Description = This kit is used to help bootstrap new bases. It contains rocket fuel to help land the Conestoga as well as a small amount of material kits to 3D print items and some research kits to conduct research with. + + //Gaslight Telescopic Lamppost + #LOC_WBI_Pathfinder_GaslightTelescopicLamppost_Title = Gaslight Telescopic Lamppost + #LOC_WBI_Pathfinder_GaslightTelescopicLamppost_Description = Need a light? The Gaslight Telescopic Lamppost is for you! Simply bolt it to the ground (if you can run into it and move it, it's not bolted properly), hook it up to your base, extend the pole, and turn on the lights. The Gaslight also includes an MC-16 communications sytem, turning it into a deployable radio tower, and it can serve as a 4-way pipe junction. + + //Gold Digger Portable Mini-Drill + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_Title = Gold Digger Portable Mini-Drill + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_Description = Also known as the Dancing Devil, the Gold Digger digs into the crust of planets or into asteroids to obtain core samples. These samples are then analyzed to determine the accuracy of resource scans which will improve or hinder resource extraction rates for all drills in the biome. It can also serve as a mini resource drill in a pinch; when operated by a skilled scientist, you'll be able to improve its efficiency. Comes with a free case of dust wipes. + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_ConverterName = Surface Harvester + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_StartActionName = Start Surface Harvester + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_StopActionName = Stop Surface Harvester + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_ToggleActionName = Toggle Surface Harvester + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_analysisGUIName = Take Core Sample + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_analysisActionName = Run Analysis + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_experimentActionName = Core Sample + + //Hacienda IMF + #LOC_WBI_Pathfinder_HaciendaIMF_Title = Hacienda IMF + #LOC_WBI_Pathfinder_HaciendaIMF_Description = The Hacienda Inflatable Multipurpose Factory (IMF) has the works. Specifically, it has the Ironworks Foundry, where you can smelt metals and create RocketParts. Other works are possible with the right upgrades. + #LOC_WBI_Pathfinder_HaciendaIMF_ToolTipTitle = Your First Industrial Plant + #LOC_WBI_Pathfinder_HaciendaIMF_ToolTip = This module is the cornerstone for all your industrial needs. It is a captain of industry; resources created in the module's various configurations will benefit from metallurgic analysis. + #LOC_WBI_Pathfinder_HaciendaIMF_opsViewTitle = Hacienda Operations + + //Mule MLM + #LOC_WBI_Pathfinder_MuleMLM_Title = Mule MLM + #LOC_WBI_Pathfinder_MuleMLM_Description = The Mule Multipurpose Logistics Module (MLM) is designed to provide storage for a variety of different materials and supplies. Simply configure it to the desired storage type before launch and optionally load the desired supplies. It used to be called the Conestoga, but another engineering group stole the name. + + //Old Faithful + #LOC_WBI_Pathfinder_OldFaithful_Title = Old Faithful + #LOC_WBI_Pathfinder_OldFaithful_Description = Heat from your drills and power plants got you down? The Old Faithful portable cooling tower has you covered. Simply attach this to your base, inflate it, and turn on the radiator. + + //Poncho Solar Panel + #LOC_WBI_Pathfinder_PonchoSolarPanel_Title = Poncho Solar Panel + #LOC_WBI_Pathfinder_PonchoSolarPanel_Description = While the Poncho does not have any sun tracking, it generates a lot of power once deployed. Not for use as giant playing cards or for spelling messages out in the dirt. + + //Buffalo Recycler Arm + #LOC_WBI_Pathfinder_PonchoSolarPanel_Title = Buffalo Recycler Arm + #LOC_WBI_Pathfinder_PonchoSolarPanel_Description = When a construction site or favorite orbit becomes cluttered with junk and you don't have a skilled engineer around, this recycler arm can help clean up the mess. Just attach one to your vessel or rover, extend the arm, and aim the blowtorch at the junk part. The part will then be broken down into its usable resources, and any resources it stored will be recovered as well. + + //Sombrero Solar Array + #LOC_WBI_Pathfinder_SombreroSolarArray_Title = Sombrero Solar Array + #LOC_WBI_Pathfinder_SombreroSolarArray_Description = The Sombrero is an advanced solar array that can track the sun in two directions. The dual-axis sun tracking ensures that the circular solar arrays are always pointed at the sun. Note that we said "dual" not "duel." The sun tracking systems don't fight each other. Can't we all just get along? + + //Spyglass Survey Module + #LOC_WBI_Pathfinder_SpyglassSurveyModule_Title = Spyglass Survey Module + #LOC_WBI_Pathfinder_SpyglassSurveyModule_Description = Officially, the Spyglass was created to monitor the creation of new vessels. Unofficially, it makes sure that kerbals arent slacking at your off-world bases. Fortunately, the video camera is easily hacked to show whatever is convenient for base personnel. The Spyglass requires an area demarked by Survey Stakes to serve as a construction area. + #LOC_WBI_Pathfinder_SpyglassSurveyModule_startEventGUIName = Extend Lightpole + #LOC_WBI_Pathfinder_SpyglassSurveyModule_endEventGUIName = Retract Lightpole + #LOC_WBI_Pathfinder_SpyglassSurveyModule_actionGUIName = Toggle Lightpole + + //Telegraph Satellite Dish + #LOC_WBI_Pathfinder_TelegraphSatelliteDish_Title = Telegraph Satellite Dish + #LOC_WBI_Pathfinder_TelegraphSatelliteDish_Description = For those that want their MTV, the Telegraph Satellite Dish delivers. In addition to having a better data stream than the Gaslight, the Telegraph can relay signals from other craft. It also functions as a birdbath. Assembly instructions not included. + + //Hogan + #LOC_WBI_Pathfinder_Hogan_Title = Hogan + #LOC_WBI_Pathfinder_Hogan_Description = The Hogan is a large multipurpose building. It can become a community center that generates production bonuses for your drills and coverters, and generate science data for labs, GoldStrike prospecting, and Pipeline mass drivers. It can become a dormatory with good life support capabilities that also attracts Tourists. And it can become a study hall where kerbals can train up and teach Tourists how to be Pilots, Engineers, or Scientists. The more kerbals residing in the Hogan, the greater the data produced. + #LOC_WBI_Pathfinder_Hogan_ToolTipTitle = Your First Hogan + #LOC_WBI_Pathfinder_Hogan_ToolTip = The Hogan is more than just a community center. It provides an efficiency bonus to all converters attached to the vessel. It also generates science data that can be fed to a Doc Science Lab or Mobile Processing Lab, into the Gold Strike Prospector that gives bonuses to finding a Gold Strike lode, and targeting data for a Pipeline mass driver. + #LOC_WBI_Pathfinder_Hogan_opsViewTitle = Hogan Operations + + //Upgrades + #LOC_WBI_Pathfinder_UpgradeQ1_Title = Pathfinder Quality Upgrade 1 + #LOC_WBI_Pathfinder_UpgradeQ2_Title = Pathfinder Quality Upgrade 2 + #LOC_WBI_Pathfinder_Upgrade_Description = Field experience and revised manufacturing techniques have improved the production quality and mean time between failures. + + + //Category + #LOC_WBI_Pathfinder_CategoryTitle = Pathfinder + + + //Module Resource Converter + //Fusion Pellets + #LOC_WBI_Pathfinder_FusionPellets_Title = Fusion Pellets + #LOC_WBI_Pathfinder_FusionPellets_StartAction = Start Fusion Pellets + #LOC_WBI_Pathfinder_FusionPellets_StopAction = Stop Fusion Pellets + + //Rocket Parts + #LOC_WBI_Pathfinder_RocketParts_Title = Make RocketParts + #LOC_WBI_Pathfinder_RocketParts_StartAction = Start RocketParts + #LOC_WBI_Pathfinder_RocketParts_StopAction = Stop RocketParts + + //Smelt Metal + #LOC_WBI_Pathfinder_SmeltMetal_Title = Smelt Metal + #LOC_WBI_Pathfinder_SmeltMetal_StartAction = Start Smelting + #LOC_WBI_Pathfinder_SmeltMetal_StopAction = Stop Smelting + + //Recycle Scrap Metal + #LOC_WBI_Pathfinder_RecycleMetal_Title = Recycle ScrapMetal + #LOC_WBI_Pathfinder_RecycleMetal_StartAction = Start Recycling + #LOC_WBI_Pathfinder_RecycleMetal_StopAction = Stop Recycling + + //Scrap Equipment + #LOC_WBI_Pathfinder_ScrapEquipment_Title = Scrap Equipment + #LOC_WBI_Pathfinder_ScrapEquipment_StartAction = Start scrapping Equipment + #LOC_WBI_Pathfinder_ScrapEquipment_StopAction = Stop scrapping Equipment + + //Greenhouse + #LOC_WBI_Pathfinder_Greenhouse_Title = Greenhouse + #LOC_WBI_Pathfinder_Greenhouse_StartAction = Start Grenhouse + #LOC_WBI_Pathfinder_Greenhouse_StopAction = Stop Greenhouse + } +} diff --git a/GameData/WildBlueIndustries/Pathfinder/Localization/ru.cfg b/GameData/WildBlueIndustries/Pathfinder/Localization/ru.cfg new file mode 100644 index 00000000..37b76138 --- /dev/null +++ b/GameData/WildBlueIndustries/Pathfinder/Localization/ru.cfg @@ -0,0 +1,314 @@ +Localization +{ + ru + { + //Действия + + #LOC_WBI_Pathfinder_GUInameAssemble = Собрать + #LOC_WBI_Pathfinder_GUInameCollapse = Свернуть (ТОЛЬКО РЕДАКТОР) + #LOC_WBI_Pathfinder_GUInameDisasemble = Разобрать + #LOC_WBI_Pathfinder_GUInameDisasembleEditor = Разобрать (ТОЛЬКО РЕДАКТОР) + #LOC_WBI_Pathfinder_GUInameToggleAssebly = Перекл. Сборку + #LOC_WBI_Pathfinder_GUInameExtendRetractRecycler = Выдвинуть/Убрать Переработчик + #LOC_WBI_Pathfinder_GUInameToggleAntenna = Перекл. Антенну + #LOC_WBI_Pathfinder_ConverterStartActionName = Запустить Конвертер + #LOC_WBI_Pathfinder_ConverterStopActionName = Остановить Конвертер + #LOC_WBI_Pathfinder_DrillStartEventGUIName = Активировать + #LOC_WBI_Pathfinder_DrillEndEventGUIName = Деактивировать + #LOC_WBI_Pathfinder_DrillStartActionName = Начать Открытую Добычу + #LOC_WBI_Pathfinder_DrillStopActionName = Остановить Открытую Добычу + #LOC_WBI_Pathfinder_Domes_Dome = Купол + #LOC_WBI_Pathfinder_Domes_AddDome = Добавить Купол + #LOC_WBI_Pathfinder_Domes_RemoveDome = Убрать Купол + #LOC_WBI_Pathfinder_Geosurvey = Геоислледование + #LOC_WBI_Pathfinder_GeosurveyStartAction = Начать Геоислледование + #LOC_WBI_Pathfinder_GeosurveyStopAction = Остановить Геоислледование + + //ОмниКонвертеры + #LOC_WBI_Pathfinder_OmniConverterTitle1 = ОмниКонвертер 1 + #LOC_WBI_Pathfinder_OmniConverterTitle2 = ОмниКонвертер 2 + #LOC_WBI_Pathfinder_OmniConverterTitle3 = ОмниКонвертер 3 + #LOC_WBI_Pathfinder_OmniConverterTitle4 = ОмниКонвертер 4 + #LOC_WBI_Pathfinder_OmniConverterTitle5 = ОмниКонвертер 5 + #LOC_WBI_Pathfinder_OmniConverterTitle6 = ОмниКонвертер 6 + #LOC_WBI_Pathfinder_OmniConverterTitle7 = ОмниКонвертер 7 + #LOC_WBI_Pathfinder_OmniConverterTitle8 = ОмниКонвертер 8 + + //Детали + + //Лассо-60/100/200/300 Аэро/Гидро Уловитель + #LOC_WBI_Pathfinder_Aero_Lasso60_Title = Лассо-60 Аэро/Гидро Уловитель + #LOC_WBI_Pathfinder_Aero_Lasso100_Title = Лассо-100 Аэро/Гидро Уловитель + #LOC_WBI_Pathfinder_Aero_Lasso200_Title = Лассо-200 Аэро/Гидро Уловитель + #LOC_WBI_Pathfinder_Aero_Lasso300_Title = Лассо-300 Аэро/Гидро Уловитель + #LOC_WBI_Pathfinder_Aero_Lasso_Description = Лассо не является обычным турбореактивным двигателем. Он может разделять атмосферные газы и океанические жидкости на полезные ресурсы. + + //Термоядерный Реактор А.Р.К + #LOC_WBI_Pathfinder_ArcFusionReactor_Title = Термоядерный Реактор А.Р.К + #LOC_WBI_Pathfinder_ArcFusionReactor_Description = Абсолютно Рабочий и Компактный термоядерный реактор вырабатывает огромное количество электроэнергии для нужд вашей базы. Он генерирует гораздо больше чем Гасиенда с её Солнечной Вспышкой из-за того, что является постоянной установкой. + #LOC_WBI_Pathfinder_ArcFusionReactor_ConverterFusReac = Термоядерный Реактор + #LOC_WBI_Pathfinder_ArcFusionReactor_StartReactor = Запустить Реактор + #LOC_WBI_Pathfinder_ArcFusionReactor_StopReactor = Остановить Реактор + #LOC_WBI_Pathfinder_ArcFusionReactor_ConverterEPS = Трансформер EPS + #LOC_WBI_Pathfinder_ArcFusionReactor_StartEPSTrans = Запустить преобразователь EPS + #LOC_WBI_Pathfinder_ArcFusionReactor_StopEPSTrans = Остановить преобразователь EPS + #LOC_WBI_Pathfinder_ArcFusionReactor_ToolTipTitle = Твой первый Термоядерный Реактор + #LOC_WBI_Pathfinder_ArcFusionReactor_ToolTip = Больше мощности! + #LOC_WBI_Pathfinder_ArcFusionReactor_opsViewTitle = Операции Реактора А.Р.К + + //Кастильо + #LOC_WBI_Pathfinder_Castillo_Title = Кастильо + #LOC_WBI_Pathfinder_Castillo_Description = Кастильо - это большой прототип аркологии, который в первую очередь служит общественным центром, общежитием и туристической ловушкой. Он может повысить уровень опытных астронавтов, а также обучить туристов в ученых, инженеров и пилотов. Этот крытый парк также служит большой оранжереей. + #LOC_WBI_Pathfinder_Castillo_ToolTipTitle = Твой Первый Кастильо + #LOC_WBI_Pathfinder_Castillo_ToolTip = Кастильо - это большое многофункциональное здание, которое в первую очередь служит общественным центром, общежитием и туристической ловушкой. Он может повысить уровень опытных астронавтов, а также обучить туристов в ученых, инженеров и пилотов. + #LOC_WBI_Pathfinder_Castillo_opsViewTitle = Операции в Кастильо + #LOC_WBI_Pathfinder_Castillo_partTipDescription = Кастильо ТРЕБУЕТ, чтобы распределение ресурсов было включено, а близлежащий контейнер для хранения необходимых ресурсов был собран. ПОДСКАЗКА: При размещении детали на земле убедитесь, что коробки по периметру не сталкиваются с соседними деталями. + + //Адаптер Кастильо + #LOC_WBI_Pathfinder_CastilloAdapter_Title = Адаптер Кастильо + #LOC_WBI_Pathfinder_CastilloAdapter_Description = В какой-то момент кто-то захочет построить компонент Замка Из Песка на астероиде или космическом корабле. Этот адаптер делает это проще. + + //Завод Кастильо + #LOC_WBI_Pathfinder_CastilloFactory_Title = Завод Кастильо + #LOC_WBI_Pathfinder_CastilloFactory_Description = Являясь частью линейки запчастей Кастильо, завод не только имеет многочисленные омниконвертеры, но и может обеспечить повышение эффективности при наличии персонала. Чем больше кербалов на заводе, тем выше бонус эффективности. + #LOC_WBI_Pathfinder_CastilloFactory_ToolTipTitle = Твой первый Завод Кастильо + #LOC_WBI_Pathfinder_CastilloFactory_ToolTip = Фабрика Кастильо - это крупное производственное предприятие, способное производить самые разные ресурсы. + + //Обсерватория Кастильо + #LOC_WBI_Pathfinder_CastilloObservatory_Title = Обсерватория Кастильо + #LOC_WBI_Pathfinder_CastilloObservatory_Description = Часть линии колоний Кастильо, Обсерватория Кастильо генерирует научные данные для различных целей, имеет омниконвертеры для производства материалов для научных экспериментов и даже может отслеживать корабли и планетарные тела и наблюдать их с помощью подходящего оборудования. + #LOC_WBI_Pathfinder_CastilloObservatory_ConverterName = Генератор Научных Данных + #LOC_WBI_Pathfinder_CastilloObservatory_StartActionName = Начать Генерировать Данные + #LOC_WBI_Pathfinder_CastilloObservatory_StopActionName = Остановить Генерировать Данные + #LOC_WBI_Pathfinder_CastilloObservatory_LabTime = Лабораторная Практика + #LOC_WBI_Pathfinder_CastilloObservatory_StartLab = Начать Лабораторное Время + #LOC_WBI_Pathfinder_CastilloObservatory_StopLab = Остановить Лабораторное Время + + //Буровая Установка + #LOC_WBI_Pathfinder_DrillingRig_Title = Буровая Установка + #LOC_WBI_Pathfinder_DrillingRig_Description = То, что этой буровой установке не хватает портативности, она компенсирует своей способностью извлекать ресурсы из земли. Она имеет небольшое количество подземных хранилищ, чтобы помочь с распределением ресурсов. + #LOC_WBI_Pathfinder_DrillingRig_ToolTipTitle = Ваша Первая Наземная Станция + #LOC_WBI_Pathfinder_DrillingRig_ToolTip = Наземная станция - это мощное реле, которое может работать независимо от базы и комбинироваться с другими наземными станциями для увеличения дальности действия. + #LOC_WBI_Pathfinder_DrillingRig_opsViewTitle = Операции Наземной Станции + #LOC_WBI_Pathfinder_DrillingRig_ConverterName = Руда + + //Наземная Станция + #LOC_WBI_Pathfinder_GroundStation_Title = Наземная Станция + #LOC_WBI_Pathfinder_GroundStation_Description = Вне зоны действия КЦ? Нужно развернуть Сеть Глубокого Космоса на другой планете? Тогда Наземная Станция для вас! + #LOC_WBI_Pathfinder_GroundStation_ConverterName = Генератор Научных Данных + #LOC_WBI_Pathfinder_GroundStation_StartActionName = Расчет данных траектории + #LOC_WBI_Pathfinder_GroundStation_StopActionName = Прекратить вычислять данные + + //Орбитальный Трубопроводный Ускоритель Масс + #LOC_WBI_Pathfinder_OrbitalPipeline_Title = Орбитальный Трубообразный Ускоритель Масс + #LOC_WBI_Pathfinder_OrbitalPipeline_Description = Как и его наземный аналог, Орбитальный Трубообразный Ускоритель Масс может стрелять Ракетными Контейнерами для Объектов (РКО) на огромные расстояния - но только в другие орбитальные масс- драйверы. Он также может получать РКО от других массовых драйверов. Запуск РКО стоит данных наведения для расчета траектории, Электроэнергии для запуска снаряда, а также Жидкого Топлива и Окислителя для коррекции курса. Пункты назначения ограничены изменениями орбитальной высоты и наклона орбиты - наилучшие результаты могут быть получены при небольших различиях как в высоте, так и в наклоне. + + //Трубообразный Ускоритель Масс + #LOC_WBI_Pathfinder_PipelineMassDriver_Title = Трубообразный Ускоритель Масс + #LOC_WBI_Pathfinder_PipelineMassDriver_Description = Трубопровод - это комбинированный ускоритель массы и улавливатель массы. Он может запускать Ракетные Контейнеры для Объектов (РКО) на расстоянии сотен километров к другому Трубопроводному Ускорителю Массы или к Орбитальному Трубопроводу. Максимальная грузоподъемность зависит от таких факторов, как дальность полета до цели и сила тяжести. Запуск РКО требует данных наведения для расчета траектории, Электроэнергии для запуска снаряда, а также Жидкого Топлива и Окислителя для коррекции курса. + #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTipTitle = Трубообразный Ускоритель Масс + #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTip = Вы можете передавать предметы KIS между предприятиями и кораблями в дополнение к ресурсам. + #LOC_WBI_Pathfinder_PipelineMassDriver_opsViewTitle = Операции Трубопровода + #LOC_WBI_Pathfinder_PipelineMassDriver_partTipDescription = Трубопровод ТРЕБУЕТ включённого распределения ресурсов и нахождения рядом контейнера для хранения с необходимыми ресурсами, чтобы его можно было собрать. ПОДСКАЗКА: Вы можете отключить ограничение азимута в меню настроек КЦ. + + //Одноразовая Пусковая Площадка "Пастбище" + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Title = Одноразовая Пусковая Площадка "Пастбище" + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Description = Эта внепланетная стартовая площадка - отличная альтернатива исследовательским кольям. Она имеет подземное хранилище для строительных ресурсов. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Description2 = Эта внепланетная стартовая площадка - отличная альтернатива исследовательским кольям. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_partTipDescription = Пусковая Площадка ТРЕБУЕТ включенного распределения ресурсов и ближайшего хранилища с необходимыми ресурсами для сборки. СОВЕТ: При размещении детали на земле убедитесь, что коробки по периметру не сталкиваются с соседними частями. У него есть порт для подсоединения шлангов KAS. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTipTitle = Строительная Площадка "Пастбище" + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTip = "Пастбище" - это больше, чем просто красивая посадочная площадка, это внепланетная стартовая площадка, которую можно использовать для строительства новых судов. + #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_opsViewTitle = Операции "Пастбища" + + //Депо Кастильо + #LOC_WBI_Pathfinder_CastilloDepot_Title = Депо Кастильо + #LOC_WBI_Pathfinder_CastilloDepot_Description = Часть серии Кастильо, депо - это огромный склад для хранения всех ваших вещей. + + //Дорожка + #LOC_WBI_Pathfinder_Walkway_Title = Дорожка + #LOC_WBI_Pathfinder_Walkway_Description = Эта Дорожка дает вашим базовым компонентам больше места и обеспечивает место для крепления Букбордов или других аксессуаров. + #LOC_WBI_Pathfinder_Walkway_ToolTipTitle = Ваша Первая Дорожка + #LOC_WBI_Pathfinder_Walkway_ToolTip = Используйте их, чтобы оставить пространство между базовыми частями. + + //Дорожка 2X + #LOC_WBI_Pathfinder_WalkwayX2_Title = Дорожка 2X + #LOC_WBI_Pathfinder_WalkwayX2_Description = Эта Дорожка дает вашим базовым компонентам больше места и обеспечивает место для крепления Букбордов или других аксессуаров. + + //Пондероса НЖМ + #LOC_WBI_Pathfinder_PonderosaIHM_Title = Пондероса НЖМ + #LOC_WBI_Pathfinder_PonderosaIHM_Description = Надувной Жилой Модуль Пондеросы (НЖМ) - это контейнерная среда обитания, которая может быть сконфигурирована для широкого спектра различных целей. + #LOC_WBI_Pathfinder_PonderosaIHM_Seismometer = Сейсмометр + + //Научная станция Doc + #LOC_WBI_Pathfinder_DocScienceLab_Title = Научная станция Doc + #LOC_WBI_Pathfinder_DocScienceLab_Description = Надувная Многоцелевая Научная Лаборатория Doc (НМНЛ) делает для лабораторий то же, что Пондероса делает для мест обитания. Вы можете перенастроить Doc для выполнения различных научных функций, таких как Коммерческая научная лаборатория Doc и Химическая Лаборатория Watnet. Прогрессивные кербалы могут обеспечить дополнительные конфигурации в будущем. Doc хорошо подходит для исследований на земле, но на орбите он не так эффективен. + #LOC_WBI_Pathfinder_DocScienceLab_ToolTipTitle = Ваша Первая Коммерческая Лаборатория + #LOC_WBI_Pathfinder_DocScienceLab_ToolTip = Подобно многофункциональному жилому модулю, эту универсальную научную лабораторию можно переконфигурировать для выполнения нескольких различных научных задач с помощью инженерного мастерства - если у вас есть необходимые ресурсы и талант. Бастион науки, ресурсы, созданные в одной из конфигураций лаборатории, выиграют от химического анализа. + + //Геологический Сканнер Т.Е.Р.Р.А.И.Н + #LOC_WBI_Pathfinder_TerrainGeoScanner_Title = Геологический Сканнер Т.Е.Р.Р.А.И.Н + #LOC_WBI_Pathfinder_TerrainGeoScanner_Description = Термально-Эмиссионно-Рефлекторный Радиометр с Автоматизированным Интегрированным Нетворкинговым (ТЕРРАИН) Сканером предназначен для обнаружения и анализа залежей полезных ископаемых на поверхности небесного тела. Просто выведите датчик на полярную орбиту и активируйте его. Скрестите пальцы и надейтесь, что это сработает. ТЕРРАИН - является прототипом, поэтому в случае отказа ему может потребоваться сервисное обслуживание. Только не забудьте взять с собой запасные части ракеты. + + //Крышка для труб экипажа Кэпстоун + #LOC_WBI_Pathfinder_CapstoneCrewTubeCap_Title = Крышка для труб экипажа Кэпстоун + #LOC_WBI_Pathfinder_CapstoneCrewTubeCap_Description = Для тех, кто заботится о красоте, Кэпстоун предлагает крышку для закрытия этих неприглядных неиспользуемых труб для экипажа. + + //Бетонная Плита Патио + #LOC_WBI_Pathfinder_PatioConcreteSlab_Title = Бетонная Плита Патио + #LOC_WBI_Pathfinder_PatioConcreteSlab_Description = Патио изготовлена из лучших материалов, которых нет на Кербине, и изготовлена из «Мюнтона», общего термина, при котором смешивают местный реголит с химическими веществами из набора, чтобы сформировать быстросохнущую бетонную плиту. Его хранимый объем представляет собой химический пакет, использованный для создания плиты. После формирования просто радиально прикрепите его к наземному пилону или Сэдлу. Патио спроектировано так, чтобы обеспечить небольшую ровную поверхность, на которой вы можете строить, но у него есть точки соединения, чтобы соединять дополнительные плиты вместе, чтобы сформировать большую поверхность. ВНИМАНИЕ: используйте на свой страх и риск, это экспериментальная деталь. + + //Седлообразная Бетонная Плита (Сэдл) + #LOC_WBI_Pathfinder_SaddleMuncreteSlab_Title = Седлообразная Бетонная Плита (Сэдл) + #LOC_WBI_Pathfinder_SaddleMuncreteSlab_Description = Сэдл изготовлена из лучших материалов, которых нет на Кербине, и изготовлена из «Мюнтона», общего термина, при котором смешивают местный реголит с химическими веществами из набора, чтобы сформировать быстросохнущую бетонную плиту. Как только она сформирована, просто прикрутите Сэдл к земле. Плита содержит монтажные кронштейны для быстрой и легкой установки контейнерных надувных модулей, а также Стандартного Контейнера SC-62. Не несет ответственности за застревание рук художественных мастеров в быстросохнущем мунтоне. + + //Хаб-Перекрёсток + #LOC_WBI_Pathfinder_SwitchbackBaseHub_Title = Хаб-Перекрёсток + #LOC_WBI_Pathfinder_SwitchbackBaseHub_Description = Хаб-Перекрёсток - это 4-х сторонний хаб, специально разработанный для крепления ваших надувных модулей базы. Просто прикрутите Сэдл к земле, прикрепите сверху Switchback и соедините модули. Он даже поставляется со встроенной солнечной панелью для небольшой выработки электрического заряда и небольшого пространства для хранения. Требуется некоторая сборка после извлечения его из хранилища. Инструкции в комплект не входят. + + //Хаб-Перекрёсток 2 + #LOC_WBI_Pathfinder_Switchback2BaseHub_Title = Хаб-Перекрёсток 2 + #LOC_WBI_Pathfinder_Switchback2BaseHub_Description = Хаб-Перекрёсток 2 - это 4-х сторонний хаб, специально разработанный для крепления ваших надувных модулей базы. Просто прикрутите Сэдл к земле, прикрепите сверху Switchback и соедините модули. Он даже поставляется со встроенной солнечной панелью для небольшой выработки электрического заряда и небольшого пространства для хранения. Эта новая версия также включает в себя интегрированную базу со встроенной трубой KAS. Никакого крепления к Сэдлу не требуется. Требуется некоторая сборка после извлечения его из хранилища. Инструкции в комплект не входят. + + //Удлинитель Туннеля + #LOC_WBI_Pathfinder_TunnelExtender_Title = Удлинитель Туннеля + #LOC_WBI_Pathfinder_TunnelExtender_Description = Нужно немного больше места между вашими модулями? Не хватает места, чтобы прикрепить ваши вещи? Удлинитель туннеля для вас! Он даже поставляется со встроенной солнечной панелью для небольшой выработки электрического заряда. Требуется некоторая сборка после извлечения его из хранилища. Инструкции в комплект не входят. + + //Крепление для Аксессуаров + #LOC_WBI_Pathfinder_AccessoryMount_Title = Крепление для Аксессуаров + #LOC_WBI_Pathfinder_AccessoryMount_Description = Это удобное крепление для аксессуаров обеспечивает боковую точку крепления для таких аксессуаров, как Газовый Фонарь, Сомбреро и Телеграф. + + //Сетевой Фильтр AKI + #LOC_WBI_Pathfinder_AKIPowerStrip_Title = Сетевой Фильтр AKI + #LOC_WBI_Pathfinder_AKIPowerStrip_Description = Иногда вам просто нужно больше мест, чтобы подключить свои вещи. Иногда вы игнорируете предупреждающие надписи, чтобы не перегружать силовые цепи. + + //Бульдозер Буффало + #LOC_WBI_Pathfinder_BuffaloBulldozer_Title = Бульдозер Буффало + #LOC_WBI_Pathfinder_BuffaloBulldozer_Description = Этот бульдозер специализируется на соскабливании местного реголита в плоские поверхности для строительства фундаментов. Это требует времени, поэтому терпение - это достоинство, но если на судне работают те, кто обладает строительными навыками, скорость постройки может быть улучшена. + #LOC_WBI_Pathfinder_BuffaloBulldozer_StartBuldozing = Запустить Бульдозер + #LOC_WBI_Pathfinder_BuffaloBulldozer_StopBuldozing = Остановить Бульдозер + + //Каса НЖМ + #LOC_WBI_Pathfinder_CasaIHM_Title = Каса НЖМ + #LOC_WBI_Pathfinder_CasaIHM_Description = Надувной Жилой Модуль (НЖМ) Каса - это неконтейнерная версия Пондероса. Он разработан для удовлетворения жилищных потребностей вашей базы. Его можно настроить для самых разных целей, таких как Геологическая Лаборатория Первопроходец и Жилой Модуль Пондеросы. Для сборки требуется инженер. + #LOC_WBI_Pathfinder_CasaIHM_defaultTemplate = ГеоЛаб + #LOC_WBI_Pathfinder_CasaIHM_ToolTipTitle = Ваш Первый Жилой Модуль + #LOC_WBI_Pathfinder_CasaIHM_ToolTip = Хотите использовать Пондеросу более чем для одной цели? С помощью инженерного подвига вы можете изменить его в полевых условиях. За определенную цену... Краеугольный камень ваших потребностей в жилье, ресурсы, созданные в одной из многочисленных конфигураций модуля, выиграют от анализа почвы. + #LOC_WBI_Pathfinder_CasaIHM_opsViewTitle = Операции Пондеросы + + //ЧакВагон НМС + #LOC_WBI_Pathfinder_ChuckwagonIMW_Title = ЧакВагон НМС + #LOC_WBI_Pathfinder_ChuckwagonIMW_Description = Нужно много места для хранения? Тогда Надувной Многоцелевой Склад (НМС) ЧакВагон для вас! НМС дает вашей базе достаточно места для хранения ваших вещей, и вы можете перенастроить склад в полевых условиях, просто опорожнив содержимое и выбрав другую конфигурацию хранения. + #LOC_WBI_Pathfinder_CasaIHM_ToolTipTitle = Ваш Первый ЧакВагон + #LOC_WBI_Pathfinder_CasaIHM_ToolTip = Следопыты, как правило, путешествуют налегке и продолжают двигаться, но в Chuckwagon достаточно места для всех, кто хочет укрыться от крыс. Если вы собираетесь остаться ненадолго, почему бы не выпустить кракена из одного вагона и не превратить его в оранжерею? + + //Конестога УМБ + #LOC_WBI_Pathfinder_ConestogaMLM_Title = Конестога УМБ + #LOC_WBI_Pathfinder_ConestogaMLM_Description = Универсальный Модуль Базы (УМБ) служит фундаментом для ваших баз; просто прикрепите надувные модули к его портам доступа и установите модуль прямо на землю, не имея ничего под собой. Он даже имеет точки крепления для колес ровера (например, M1A1), чтобы переместить модуль на место, а его топливные элементы и солнечные батареи будут держать свет включенным до прибытия экипажа. Совершенно новая Конестога Mk2 настолько отличается от оригинала, что только название остается прежним. Можно даже сказать, что инженеры украли название у оригинала. + #LOC_WBI_Pathfinder_ConestogaMLM_ConverterName = MPU + #LOC_WBI_Pathfinder_ConestogaMLM_StartActionName = Начать MPU + #LOC_WBI_Pathfinder_ConestogaMLM_StopActionName = Остановить MPU + #LOC_WBI_Pathfinder_ConestogaMLM_Bootstrap = Загрузочный Набор + #LOC_WBI_Pathfinder_ConestogaMLM_Bootstrap_Description = Этот набор используется для начальной загрузки новых баз. Он содержит ракетное топливо, чтобы помочь посадить Конестогу, а также небольшое количество наборов материалов для 3D-печати предметов и некоторые исследовательские наборы для проведения исследований. + + //Телескопический Газовый Фонарь + #LOC_WBI_Pathfinder_GaslightTelescopicLamppost_Title = Телескопический Газовый Фонарь + #LOC_WBI_Pathfinder_GaslightTelescopicLamppost_Description = Нужен свет? Телескопический Газовый Фонарный Столб - это для вас! Просто прикрутите его к земле (если вы можете наткнуться на него и сдвинуть, он не закреплен должным образом), прикрепите его к основанию, вытяните шест и включите свет. Газовый фонарь также включает в себя коммуникационную систему MC-16, превращая ее в развертываемую радиобашню, и она может служить 4-х сторонним соединением труб. + + //Портативная Мини-Дрель Старатель + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_Title = Портативная Мини-Дрель Старатель + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_Description = Также известный как Танцующий дьявол, Старатель копается в коре планет или в астероидах, чтобы получить образцы ядра. Эти образцы затем анализируются для определения точности сканирования ресурсов, которая улучшит или затруднит скорость извлечения ресурсов для всех сверл в биоме. Он также в крайнем случае может служить в качестве мини-дрели для ресурсов; когда им управляет опытный ученый, вы сможете повысить его эффективность. Поставляется с бесплатным футляром для салфеток для пыли. + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_ConverterName = Поверхностный Сборщик + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_StartActionName = Запустить Поверхностный сборщик + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_StopActionName = Остановить Поверхностный сборщик + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_ToggleActionName = Переключить Поверхностный сборщик + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_analysisGUIName = Взять Образец Ядра + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_analysisActionName = Запустить Анализ + #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_experimentActionName = Образец Ядра + + //Гасиенда IMF + #LOC_WBI_Pathfinder_HaciendaIMF_Title = Гасиенда IMF + #LOC_WBI_Pathfinder_HaciendaIMF_Description = Надувной Многоцелевой Завод (НМЗ) Гасиенда. В частности, здесь есть Литейный завод, где можно выплавлять металлы и создавать ракетные части. Другие работы возможны при правильном обновлении. + #LOC_WBI_Pathfinder_HaciendaIMF_ToolTipTitle = Ваш Первый Промышленный Завод + #LOC_WBI_Pathfinder_HaciendaIMF_ToolTip = Этот модуль является краеугольным камнем для всех ваших промышленных нужд. Это капитан промышленности; ресурсы, созданные в различных конфигурациях модуля, выиграют от металлургического анализа. + #LOC_WBI_Pathfinder_HaciendaIMF_opsViewTitle = Операции Гасиенды + + //Мул MLM + #LOC_WBI_Pathfinder_MuleMLM_Title = Мул MLM + #LOC_WBI_Pathfinder_MuleMLM_Description = Многофункциональный Логистический Модуль Мул (МЛМ) предназначен для хранения различных материалов и снаряжения. Просто настройте его на нужный тип хранения перед запуском и при необходимости загрузите нужные расходные материалы. Раньше он назывался "Конестога", но его украла другая инженерная группа. + + //Старый Служака + #LOC_WBI_Pathfinder_OldFaithful_Title = Старый Служака + #LOC_WBI_Pathfinder_OldFaithful_Description = Тепло от ваших сверл и электростанций сбило вас с ног? Старый Служака - портативная градирня - вам поможет. Просто прикрепите его к основанию, надуйте и включите радиатор. + + //Солнечная Панель Пончо + #LOC_WBI_Pathfinder_PonchoSolarPanel_Title = Солнечная Панель Пончо + #LOC_WBI_Pathfinder_PonchoSolarPanel_Description = В то время как Пончо не имеет никакого слежения за солнцем, оно генерирует много энергии после развертывания. Не для использования в качестве гигантских игральных карт или для написания сообщений в грязи. + + //Перерабатывающая Рука Буффало + #LOC_WBI_Pathfinder_PonchoSolarPanel_Title = Перерабатывающая Рука Буффало + #LOC_WBI_Pathfinder_PonchoSolarPanel_Description = Когда строительная площадка или любимая орбита становится захламленной мусором, и у вас нет квалифицированного инженера вокруг, эта рука-утилизатор может помочь очистить беспорядок. Просто прикрепите одну к вашему кораблю или роверу, вытяните руку и направьте паяльную лампу на мусорную часть. Затем часть будет разбита на ее полезные ресурсы, и все ресурсы, которые она хранила, также будут восстановлены. + + //Солнечная Батарея Сомбреро + #LOC_WBI_Pathfinder_SombreroSolarArray_Title = Солнечная Батарея Сомбреро + #LOC_WBI_Pathfinder_SombreroSolarArray_Description = Сомбреро - это усовершенствованная солнечная батарея, которая может отслеживать солнце в двух направлениях. Двухосное слежение за солнцем гарантирует, что круглые солнечные батареи всегда направлены на солнце. Обратите внимание, что мы сказали "двойной", а не "дуэль"." Системы слежения за солнцем не борются друг с другом. Разве мы не можем просто жить вместе? + + //Обзорный Модуль с Телескопом + #LOC_WBI_Pathfinder_SpyglassSurveyModule_Title = Spyglass Survey Module + #LOC_WBI_Pathfinder_SpyglassSurveyModule_Description = Officially, the Spyglass was created to monitor the creation of new vessels. Unofficially, it makes sure that kerbals aren’t slacking at your off-world bases. Fortunately, the video camera is easily hacked to show whatever is convenient for base personnel. The Spyglass requires an area demarked by Survey Stakes to serve as a construction area. + #LOC_WBI_Pathfinder_SpyglassSurveyModule_startEventGUIName = Extend Lightpole + #LOC_WBI_Pathfinder_SpyglassSurveyModule_endEventGUIName = Retract Lightpole + #LOC_WBI_Pathfinder_SpyglassSurveyModule_actionGUIName = Toggle Lightpole + + //Телеграфная Спутниковая Антенна + #LOC_WBI_Pathfinder_TelegraphSatelliteDish_Title = Телеграфная Спутниковая Антенна + #LOC_WBI_Pathfinder_TelegraphSatelliteDish_Description = Тем, кому нужен свой MTV, его даст Телеграфная Спутниковая Антенна. Помимо лучшего потока данных, чем у Газового Фонаря, Телеграф может ретранслировать сигналы с других аппаратов. Он также функционирует как ванночка для птиц. Инструкции по сборке в комплект не входят. + + //Хоган + #LOC_WBI_Pathfinder_Hogan_Title = Хоган + #LOC_WBI_Pathfinder_Hogan_Description = Хоган - это большое многофункциональное здание. Он может стать общественным центром, который генерирует производственные бонусы для ваших буров и укрытий, а также генерирует научные данные для лабораторий, поисковых работ ГолдСтрайк и Трубообразного Ускорителя Массы. Он может стать общежитием с хорошими возможностями жизнеобеспечения, что также привлекает туристов. И он может стать учебным залом, где кербалы могут тренироваться и учить туристов, как быть Пилотами, Инженерами или Учеными. Чем больше кербалов проживало в Хогане, тем больше производится данных. + #LOC_WBI_Pathfinder_Hogan_ToolTipTitle = Твой Первый Хоган + #LOC_WBI_Pathfinder_Hogan_ToolTip = Хоган - это больше, чем просто общественный центр. Он обеспечивает бонус эффективности для всех преобразователей, прикрепленных к судну. Он также генерирует научные данные, которые могут быть переданы в научную лабораторию Doc или Мобильную Исследовательскую Лабораторию, в Gold Strike Prospector, который дает бонусы за поиск залежи Gold Strike, и данные таргетинга для Трубообразного Ускорителя Массы. + #LOC_WBI_Pathfinder_Hogan_opsViewTitle = Операции Хогана + + //Улучшения + #LOC_WBI_Pathfinder_UpgradeQ1_Title = "Первопроходец" Повышение Качества 1 + #LOC_WBI_Pathfinder_UpgradeQ2_Title = "Первопроходец" Повышение Качества 2 + #LOC_WBI_Pathfinder_Upgrade_Description = Полевой опыт и пересмотренные технологии производства улучшили качество продукции и среднее время между отказами. + + + //Категория + #LOC_WBI_Pathfinder_CategoryTitle = Первопроходец + + + //Модули Преобразователей Ресурсов + //Термоядерные Капсулы + #LOC_WBI_Pathfinder_FusionPellets_Title = Термоядерные Капсулы + #LOC_WBI_Pathfinder_FusionPellets_StartAction = Запустить создание Термоядерных Капсул + #LOC_WBI_Pathfinder_FusionPellets_StopAction = Остановить создание Термоядерных Капсул + + //Детали ракеты + #LOC_WBI_Pathfinder_RocketParts_Title = Делать Детали Ракеты + #LOC_WBI_Pathfinder_RocketParts_StartAction = Зап. произв. Деталей Ракеты + #LOC_WBI_Pathfinder_RocketParts_StopAction = Остан. произв. Деталей Ракеты + + //Плавка металла + #LOC_WBI_Pathfinder_SmeltMetal_Title = Плавка металла + #LOC_WBI_Pathfinder_SmeltMetal_StartAction = Начать плавку металла + #LOC_WBI_Pathfinder_SmeltMetal_StopAction = Остановить плавку металла + + //Переработка Металлолома + #LOC_WBI_Pathfinder_RecycleMetal_Title = Переработка Металлолома + #LOC_WBI_Pathfinder_RecycleMetal_StartAction = Запустить переработку + #LOC_WBI_Pathfinder_RecycleMetal_StopAction = Остановить переработку + + //Утилизировать Оборудование + #LOC_WBI_Pathfinder_ScrapEquipment_Title = Утилизировать Оборудование + #LOC_WBI_Pathfinder_ScrapEquipment_StartAction = Запустить утилизацию оборудования + #LOC_WBI_Pathfinder_ScrapEquipment_StopAction = Остановить утилизацию оборудования + + //Теплица + #LOC_WBI_Pathfinder_Greenhouse_Title = Теплица + #LOC_WBI_Pathfinder_Greenhouse_StartAction = Начать работу в теплице + #LOC_WBI_Pathfinder_Greenhouse_StopAction = Остановить работу в теплице + } +} diff --git a/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MF_FFT.cfg b/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MF_FFT.cfg index ee1c0926..1d760038 100644 --- a/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MF_FFT.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MF_FFT.cfg @@ -5,9 +5,9 @@ MODULE { name = ModuleResourceConverter - ConverterName = Fusion Pellets - StartActionName = Start Fusion Pellets - StopActionName = Stop Fusion Pellets + ConverterName = #LOC_WBI_Pathfinder_FusionPellets_Title + StartActionName = #LOC_WBI_Pathfinder_FusionPellets_StartAction + StopActionName = #LOC_WBI_Pathfinder_FusionPellets_StopAction AutoShutdown = true GeneratesHeat = false DefaultShutoffTemp = .8 diff --git a/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_EL.cfg b/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_EL.cfg index 56f2f543..f52529e2 100644 --- a/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_EL.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_EL.cfg @@ -3,9 +3,9 @@ MODULE { name = ModuleResourceConverter - ConverterName = Make RocketParts - StartActionName = Start RocketParts - StopActionName = Stop RocketParts + ConverterName = #LOC_WBI_Pathfinder_RocketParts_Title + StartActionName = #LOC_WBI_Pathfinder_RocketParts_StartAction + StopActionName = #LOC_WBI_Pathfinder_RocketParts_StopAction AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true @@ -49,9 +49,9 @@ { name = ModuleResourceConverter - ConverterName = Smelt Metal - StartActionName = Start Smelting - StopActionName = Stop Smelting + ConverterName = #LOC_WBI_Pathfinder_SmeltMetal_Title + StartActionName = #LOC_WBI_Pathfinder_SmeltMetal_StartAction + StopActionName = #LOC_WBI_Pathfinder_SmeltMetal_StopAction AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true @@ -86,9 +86,9 @@ { name = ModuleResourceConverter - ConverterName = Recycle ScrapMetal - StartActionName = Start Recycling - StopActionName = Stop Recycling + ConverterName = #LOC_WBI_Pathfinder_RecycleMetal_Title + StartActionName = #LOC_WBI_Pathfinder_RecycleMetal_StartAction + StopActionName = #LOC_WBI_Pathfinder_RecycleMetal_StopAction AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true @@ -126,9 +126,9 @@ { name = ModuleResourceConverter - ConverterName = Scrap Equipment - StartActionName = Start scrapping Equipment - StopActionName = Stop scrapping Equipment + ConverterName = #LOC_WBI_Pathfinder_ScrapEquipment_Title + StartActionName = #LOC_WBI_Pathfinder_ScrapEquipment_StartAction + StopActionName = #LOC_WBI_Pathfinder_ScrapEquipment_StopAction AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true diff --git a/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_KPBS.cfg b/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_KPBS.cfg index f60fceca..f1c380f0 100644 --- a/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_KPBS.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/ModuleManagerPatches/MM_KPBS.cfg @@ -225,9 +225,9 @@ MODULE { name = WBIGreenhouse - ConverterName = Greenhouse - StartActionName = Start Grenhouse - StopActionName = Stop Greenhouse + ConverterName = #LOC_WBI_Pathfinder_Greenhouse_Title + StartActionName = #LOC_WBI_Pathfinder_Greenhouse_StartAction + StopActionName = #LOC_WBI_Pathfinder_Greenhouse_StopAction AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Capstone_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Capstone_icon.png new file mode 100644 index 00000000..f7c8fc31 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Capstone_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Chuckwagon_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Chuckwagon_icon.png index 7d4acdb9..85097656 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Chuckwagon_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Chuckwagon_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Conestoga_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Conestoga_icon.png new file mode 100644 index 00000000..040b2486 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Conestoga_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.DocSciLab_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.DocSciLab_icon.png index 107193b3..bfa95955 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.DocSciLab_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.DocSciLab_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Hacienda_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Hacienda_icon.png index 438391f6..542af278 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Hacienda_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Hacienda_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MBM_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MBM_icon.png new file mode 100644 index 00000000..7e0c7bb9 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MBM_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniDrill_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniDrill_icon.png index f9ca7ba4..c474bee0 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniDrill_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniDrill_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniSlab2_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniSlab2_icon.png index f129800d..283b0054 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniSlab2_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.MiniSlab2_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Patio_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Patio_icon.png new file mode 100644 index 00000000..0c492615 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Patio_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Poncho_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Poncho_icon.png index 652b7588..59c316cd 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Poncho_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Poncho_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa2_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa2_icon.png index df1374a1..07cec298 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa2_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa2_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa_icon.png index 3c363cf5..71c13ad8 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Ponderosa_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.SmokePipe_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.SmokePipe_icon.png index 2ec81be5..7951bd8e 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.SmokePipe_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.SmokePipe_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Spyglass_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Spyglass_icon.png new file mode 100644 index 00000000..859d6251 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Spyglass_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Switcback2_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Switcback2_icon.png new file mode 100644 index 00000000..1820bb69 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Switcback2_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Switcback_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Switcback_icon.png new file mode 100644 index 00000000..bc8f7591 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Switcback_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Telegraph_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Telegraph_icon.png index fe6aefd9..e4c580d2 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Telegraph_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Telegraph_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Terrain_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Terrain_icon.png new file mode 100644 index 00000000..4fee431e Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.Terrain_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.TunnelExtender_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.TunnelExtender_icon.png new file mode 100644 index 00000000..06cd06d1 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/WBI.TunnelExtender_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiAccessoryMount_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiAccessoryMount_icon.png new file mode 100644 index 00000000..b017f600 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiAccessoryMount_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize0_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize0_icon.png index 1e6ac3e6..cbddf248 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize0_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize0_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize1_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize1_icon.png new file mode 100644 index 00000000..beba57f4 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize1_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize2_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize2_icon.png new file mode 100644 index 00000000..391931d4 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize2_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize3_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize3_icon.png new file mode 100644 index 00000000..4dc908a7 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/@thumbs/wbiLassoSize3_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize0.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize0.cfg index e89d2d74..3b332edd 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize0.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize0.cfg @@ -17,9 +17,9 @@ PART cost = 500 category = Aero subcategory = 0 - title = Lasso-60 Aero/Hydro Scoop + title = #LOC_WBI_Pathfinder_Aero_Lasso60_Title manufacturer = Wild Blue Industries - description = Not your typical turbofan intake, the Lasso can separate atmospheric gasses and oceanic liquids into useful resources. + description = #LOC_WBI_Pathfinder_Aero_Lasso_Description attachRules = 1,1,0,1,0 mass = 0.1 heatConductivity = 0.06 // half default diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize1.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize1.cfg index 87af7730..8d975d95 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize1.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize1.cfg @@ -17,9 +17,9 @@ PART cost = 1000 category = Aero subcategory = 0 - title = Lasso-100 Aero/Hydro Scoop + title = #LOC_WBI_Pathfinder_Aero_Lasso100_Title manufacturer = Wild Blue Industries - description = Not your typical turbofan intake, the Lasso can separate atmospheric gasses and oceanic liquids into useful resources. + description = #LOC_WBI_Pathfinder_Aero_Lasso_Description attachRules = 1,1,0,1,0 mass = 0.4 heatConductivity = 0.06 // half default diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize2.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize2.cfg index 37e362bf..c741a761 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize2.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize2.cfg @@ -17,9 +17,9 @@ PART cost = 8000 category = Aero subcategory = 0 - title = Lasso-200 Aero/Hydro Scoop + title = #LOC_WBI_Pathfinder_Aero_Lasso200_Title manufacturer = Wild Blue Industries - description = Not your typical turbofan intake, the Lasso can separate atmospheric gasses and oceanic liquids into useful resources. + description = #LOC_WBI_Pathfinder_Aero_Lasso_Description attachRules = 1,1,0,1,0 mass = 1.6 heatConductivity = 0.06 // half default diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize3.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize3.cfg index d4611867..2b477591 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize3.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Aero/Lasso/LassoSize3.cfg @@ -17,9 +17,9 @@ PART cost = 16000 category = Aero subcategory = 0 - title = Lasso-300 Aero/Hydro/Exo Scoop + title = #LOC_WBI_Pathfinder_Aero_Lasso300_Title manufacturer = Wild Blue Industries - description = Not your typical turbofan intake, the Lasso can separate atmospheric gasses and oceanic liquids into useful resources. Unlike the smaller versions, this version also has the ability to scoop up exo-atmospheric gasses as well. + description = #LOC_WBI_Pathfinder_Aero_Lasso_Description attachRules = 1,1,0,1,0 mass = 3.2 heatConductivity = 0.06 // half default diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiArcReactor_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiArcReactor_icon.png new file mode 100644 index 00000000..c98311ff Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiArcReactor_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloAdapter_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloAdapter_icon.png new file mode 100644 index 00000000..8956a2c8 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloAdapter_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloFactory_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloFactory_icon.png new file mode 100644 index 00000000..4da677f3 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloFactory_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloObservatory_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloObservatory_icon.png new file mode 100644 index 00000000..b629225a Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiCastilloObservatory_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiDrillingRig_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiDrillingRig_icon.png new file mode 100644 index 00000000..19fc1e11 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiDrillingRig_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiGroundStation_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiGroundStation_icon.png new file mode 100644 index 00000000..80f21506 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiGroundStation_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiOrbitalPipeline_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiOrbitalPipeline_icon.png new file mode 100644 index 00000000..d5dec1ec Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiOrbitalPipeline_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiPipeline2_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiPipeline2_icon.png new file mode 100644 index 00000000..e26b8c47 Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiPipeline2_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiRanchHouse2_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiRanchHouse2_icon.png index 6224e333..395ec6db 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiRanchHouse2_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiRanchHouse2_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiRangeland2_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiRangeland2_icon.png new file mode 100644 index 00000000..c8d5465b Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiRangeland2_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiStorageDepot_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiStorageDepot_icon.png new file mode 100644 index 00000000..f7b1fd3e Binary files /dev/null and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiStorageDepot_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiWalkway1X_icon.png b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiWalkway1X_icon.png index 0902574e..83346a5e 100644 Binary files a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiWalkway1X_icon.png and b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/@thumbs/wbiWalkway1X_icon.png differ diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/OrbitalPipeline.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/OrbitalPipeline.cfg index faa6574b..a8894343 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/OrbitalPipeline.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/OrbitalPipeline.cfg @@ -19,9 +19,9 @@ PART cost = 18000 category = Utility subcategory = 0 - title = Orbital Pipeline + title = #LOC_WBI_Pathfinder_OrbitalPipeline_Title manufacturer = Wild Blue Industries - description = Like its ground-based counterpart, the Pipeline Orbital Mass Driver can shoot Rocket-assisted Object Containers (ROCs) vast distances- but only to other orbiting mass drivers. It can also receive ROCs from other mass drivers. Launching a ROC costs guidance data to calculate the trajectory, ElectricCharge to launch the projectile, and LiquidFuel and Oxidizer for course corrections. The destinations are limited by changes to orbital altitude and orbital inclination- best results can be obtained by small differences in both altitude and inclination. + description = #LOC_WBI_Pathfinder_OrbitalPipeline_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Pipeline2.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Pipeline2.cfg index 9f8ad679..f00ae421 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Pipeline2.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Pipeline2.cfg @@ -46,9 +46,9 @@ PART cost = 18000 category = Utility subcategory = 0 - title = Pipeline Mass Driver + title = #LOC_WBI_Pathfinder_PipelineMassDriver_Title manufacturer = Wild Blue Industries - description = Pipeline is a combined mass driver and mass catcher. It can launch Rocket-assisted Object Containers (ROCs) hundreds of kilometers away to another Pipeline Mass Driver or to an Orbital Pipeline. The maximum payload capacity varies based factors like range to the target and the pull of gravity. Launching a ROC costs guidance data to calculate the trajectory, ElectricCharge to launch the projectile, and LiquidFuel and Oxidizer for course corrections. + description = #LOC_WBI_Pathfinder_PipelineMassDriver_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -226,18 +226,18 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Pipeline Mass Driver - partToolTip = You can transfer KIS items between facilities and craft in addition to resources. + partToolTipTitle = #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_PipelineMassDriver_ToolTip - opsViewTitle = Pipeline Operations + opsViewTitle = #LOC_WBI_Pathfinder_PipelineMassDriver_opsViewTitle //If the part has a KIS container, this is the base and max amount baseStorage = 0.001 @@ -303,4 +303,4 @@ PART PART_TIP { name = wbiPipeline2 - description = The Pipeline REQUIRES resource distribtion to be turned on, and a nearby storage container with the necessary resources, in order to be assembled. HINT: You can turn off the azimuth restriction from the KSC Settings menu. \ No newline at end of file + description = #LOC_WBI_Pathfinder_PipelineMassDriver_partTipDescription \ No newline at end of file diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Rangeland2.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Rangeland2.cfg index 83243232..0ed1c3f8 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Rangeland2.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/Rangeland2.cfg @@ -31,9 +31,9 @@ PART cost = 1800 category = Utility subcategory = 0 - title = Rangeland Disposable Launchpad + title = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Title manufacturer = Wild Blue Industries - description = This extraplanetary launchpad is a great alternative to survey stakes. It has underground storage for construction resources. + description = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -105,8 +105,8 @@ PART { name = WBILight animationName = RangelandLights - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 ecRequired = 0.001 red = 1 green = 1 @@ -158,18 +158,18 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Rangeland Construction Pad - partToolTip = More than just a nice landing pad, the Rangeland is an extraplanetary launchpad that can be used to construct new vessels. + partToolTipTitle = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_ToolTip - opsViewTitle = Rangeland Operations + opsViewTitle = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_opsViewTitle guiVisible = false //List of part modules that should be enabled/disabled depending upon whether or not the part is deployed. @@ -232,5 +232,5 @@ PART PART_TIP { name = wbiRangeland2 - description = The Rangeland REQUIRES resource distribtion to be turned on, and a nearby storage container with the necessary resources, in order to be assembled. HINT: When placing the part on the ground, make sure the boxes along the perimiter don't collide with nearby parts. It does have an attachment port to hook up KAS hoses. + description = #LOC_WBI_Pathfinder_RangelandDisposableLaunchpad_partTipDescription } \ No newline at end of file diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/arcReactor.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/arcReactor.cfg index e1beb418..2e9c6103 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/arcReactor.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/arcReactor.cfg @@ -55,9 +55,9 @@ PART cost = 4000 category = Utility subcategory = 0 - title = A.R.C. Fusion Reactor + title = #LOC_WBI_Pathfinder_ArcFusionReactor_Title manufacturer = Wild Blue Industries - description = The Affordable Robust Compact fusion reactor generates an enormous amount of electricity for your base's power needs. It generates much more than the Solar Flare version of the Hacienda due to being a permanent installation. + description = #LOC_WBI_Pathfinder_ArcFusionReactor_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -93,9 +93,9 @@ PART MODULE { name = WBIOmniConverter - ConverterName = Fusion Reactor - StartActionName = Start Reactor - StopActionName = Stop Reactor + ConverterName = #LOC_WBI_Pathfinder_ArcFusionReactor_ConverterFusReac + StartActionName = #LOC_WBI_Pathfinder_ArcFusionReactor_StartReactor + StopActionName = #LOC_WBI_Pathfinder_ArcFusionReactor_StopReactor FillAmount = 1.0 AutoShutdown = true @@ -136,9 +136,9 @@ PART MODULE { name = WBIOmniConverter - ConverterName = EPS Transformer - StartActionName = Start EPS Transformer - StopActionName = Stop EPS Transformer + ConverterName = #LOC_WBI_Pathfinder_ArcFusionReactor_ConverterEPS + StartActionName = #LOC_WBI_Pathfinder_ArcFusionReactor_StartEPSTrans + StopActionName = #LOC_WBI_Pathfinder_ArcFusionReactor_StopEPSTrans FillAmount = 1.0 AutoShutdown = true @@ -184,18 +184,18 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Your First ARC Reactor - partToolTip = Moar power! + partToolTipTitle = #LOC_WBI_Pathfinder_ArcFusionReactor_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_ArcFusionReactor_ToolTip - opsViewTitle = ARC Reactor Operations + opsViewTitle = #LOC_WBI_Pathfinder_ArcFusionReactor_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castillo.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castillo.cfg index 4f5e05c7..b31a723e 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castillo.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castillo.cfg @@ -93,9 +93,9 @@ PART cost = 6200 category = Utility subcategory = 0 - title = Castillo + title = #LOC_WBI_Pathfinder_Castillo_Title manufacturer = Wild Blue Industries - description = The Castillo is a large prototype arcology that primarily serves as a community center, dormitory, and tourist trap. It can level up experienced astronauts as well as train tourists into scientists, engineers, and pilots. It indoor park doubles as a large greenhouse as well. + description = #LOC_WBI_Pathfinder_Castillo_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -256,15 +256,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 1 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle1 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 2 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle2 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -276,15 +276,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 2 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle2 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 3 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle3 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -296,15 +296,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 3 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle3 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -316,15 +316,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 4 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle4 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -384,10 +384,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Crew capacity when inflated inflatedCrewCapacity = 32 @@ -399,10 +399,10 @@ PART baseStorage = 0.0001 maxStorage = 20000 - partToolTipTitle = Your First Castillo - partToolTip = The Castillo is a large multipurpose building that primarily serves as a community center, dormitory, and tourist trap. It can level up experienced astronauts as well as train tourists into scientists, engineers, and pilots. + partToolTipTitle = #LOC_WBI_Pathfinder_Castillo_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_Castillo_ToolTip - opsViewTitle = Castillo Operations + opsViewTitle = #LOC_WBI_Pathfinder_Castillo_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks;FreshAir;StaleAir @@ -483,5 +483,5 @@ PART PART_TIP { name = wbiRanchHouse2 - description = The Castillo REQUIRES resource distribtion to be turned on, and a nearby storage container with the necessary resources, in order to be assembled. HINT: When placing the part on the ground, make sure the boxes along the perimiter don't collide with nearby parts. + description = #LOC_WBI_Pathfinder_Castillo_partTipDescription } diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloAdapter.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloAdapter.cfg index 6cbe43cb..f27d5580 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloAdapter.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloAdapter.cfg @@ -20,9 +20,9 @@ PART cost = 1200 category = Utility subcategory = 0 - title = Castillo Adapter + title = #LOC_WBI_Pathfinder_CastilloAdapter_Title manufacturer = Wild Blue Industries - description = At some point, somebody will want to build a Sandcastle component on an asteroid or spacecraft. This adapter makes it easier. + description = #LOC_WBI_Pathfinder_CastilloAdapter_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -116,10 +116,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Crew capacity when inflated inflatedCrewCapacity = 32 @@ -131,10 +131,10 @@ PART baseStorage = 0.0001 maxStorage = 20000 - partToolTipTitle = Your First Castillo - partToolTip = The Castillo is a large multipurpose building that primarily serves as a community center, dormitory, and tourist trap. It can level up experienced astronauts as well as train tourists into scientists, engineers, and pilots. + partToolTipTitle = #LOC_WBI_Pathfinder_Castillo_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_Castillo_ToolTip - opsViewTitle = Castillo Operations + opsViewTitle = #LOC_WBI_Pathfinder_Castillo_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloFactory.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloFactory.cfg index e4bf0ba6..01365b40 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloFactory.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloFactory.cfg @@ -93,9 +93,9 @@ PART cost = 6200 category = Utility subcategory = 0 - title = Castillo Factory + title = #LOC_WBI_Pathfinder_CastilloFactory_Title manufacturer = Wild Blue Industries - description = Part of the Castillo line of parts, the factory not only has numerous omni converters, it can provide efficiency improvements if staffed. The more kerbals in the factory, the higher the efficiency bonus. + description = #LOC_WBI_Pathfinder_CastilloFactory_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -218,15 +218,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 1 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle1 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 2 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle2 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -238,15 +238,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 2 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle2 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 3 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle3 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -258,15 +258,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 3 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle3 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -278,15 +278,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 4 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle4 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -298,15 +298,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 5 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle5 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -318,15 +318,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 6 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle6 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -338,15 +338,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 7 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle7 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -358,15 +358,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 8 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle8 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_CastilloFactory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloFactory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -455,10 +455,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Crew capacity when inflated inflatedCrewCapacity = 32 @@ -470,10 +470,10 @@ PART baseStorage = 0.0001 maxStorage = 20000 - partToolTipTitle = Your First Castillo Factory - partToolTip = The Castillo Factory is a large production facility that's able to produce a variety of different resources. + partToolTipTitle = #LOC_WBI_Pathfinder_CastilloFactory_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_CastilloFactory_ToolTip - opsViewTitle = Castillo Operations + opsViewTitle = #LOC_WBI_Pathfinder_Castillo_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks;FreshAir;StaleAir @@ -549,5 +549,5 @@ PART PART_TIP { name = wbiRanchHouse2 - description = The Castillo REQUIRES resource distribtion to be turned on, and a nearby storage container with the necessary resources, in order to be assembled. HINT: When placing the part on the ground, make sure the boxes along the perimiter don't collide with nearby parts. + description = #LOC_WBI_Pathfinder_Castillo_partTipDescription } diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloObservatory.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloObservatory.cfg index 416716d9..8f122302 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloObservatory.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/castilloObservatory.cfg @@ -93,9 +93,9 @@ PART cost = 9200 category = Utility subcategory = 0 - title = Castillo Observatory + title = #LOC_WBI_Pathfinder_CastilloObservatory_Title manufacturer = Wild Blue Industries - description = Part of the Castillo line of colony parts, the Castillo Observatory generates science data for various purposes, has omni converters for producing materials for science experiments, and can even track vessels and planetary bodies and observe them with the right equipment. + description = #LOC_WBI_Pathfinder_CastilloObservatory_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -213,9 +213,9 @@ PART name = WBIScienceDataGenerator debugMode = false - ConverterName = Science Data Generator - StartActionName = Start Generating Data - StopActionName = Stop Generating Data + ConverterName = #LOC_WBI_Pathfinder_CastilloObservatory_ConverterName + StartActionName = #LOC_WBI_Pathfinder_CastilloObservatory_StartActionName + StopActionName = #LOC_WBI_Pathfinder_CastilloObservatory_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -254,9 +254,9 @@ PART MODULE { name = ModuleScienceContainer - reviewActionName = Review Data - storeActionName = Store Experiments - collectActionName = Take Data + reviewActionName = #autoLOC_502201 + storeActionName = #autoLOC_502202 + collectActionName = #autoLOC_6001311 evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True @@ -291,9 +291,9 @@ PART reputationPerData = 1.0//How much Reputation per point of data scienceCap = 800 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research - ConverterName = Research - StartActionName = Start Research - StopActionName = Stop Research + ConverterName = #autoLOC_502055 + StartActionName = #autoLOC_502056 + StopActionName = #autoLOC_502057 } MODULE @@ -404,9 +404,9 @@ PART isGUIVisible = false experimentID = WBISpaceResearch - ConverterName = Lab Time - StartActionName = Start Lab Time - StopActionName = Stop Lab Time + ConverterName = #LOC_WBI_Pathfinder_CastilloObservatory_LabTime + StartActionName = #LOC_WBI_Pathfinder_CastilloObservatory_StartLab + StopActionName = #LOC_WBI_Pathfinder_CastilloObservatory_StopLab AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -468,15 +468,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 1 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle1 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 2 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle2 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -488,15 +488,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 2 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle2 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 3 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle3 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -508,15 +508,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 3 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle3 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -528,15 +528,15 @@ PART MODULE { name = WBIOmniConverter - managedName = OmniConverter 4 + managedName = #LOC_WBI_Pathfinder_OmniConverterTitle4 templateNodes = OMNICONVERTER BaseEfficiency = 1.0 reconfigureSkill = ConverterSkill requiredResource = Equipment requiredAmount = 300 - ConverterName = OmniConverter 4 - StartActionName = Start Converter - StopActionName = Stop Converter + ConverterName = #LOC_WBI_Pathfinder_OmniConverterTitle4 + StartActionName = #LOC_WBI_Pathfinder_ConverterStartActionName + StopActionName = #LOC_WBI_Pathfinder_ConverterStopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -689,10 +689,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Crew capacity when inflated inflatedCrewCapacity = 32 @@ -704,10 +704,10 @@ PART baseStorage = 0.0001 maxStorage = 20000 - partToolTipTitle = Your First Castillo - partToolTip = The Castillo is a large multipurpose building that primarily serves as a community center, dormitory, and tourist trap. It can level up experienced astronauts as well as train tourists into scientists, engineers, and pilots. + partToolTipTitle = #LOC_WBI_Pathfinder_Castillo_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_Castillo_ToolTip - opsViewTitle = Castillo Operations + opsViewTitle = #LOC_WBI_Pathfinder_Castillo_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks;FreshAir;StaleAir diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/drillingRig.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/drillingRig.cfg index eee203a3..07536fd6 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/drillingRig.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/drillingRig.cfg @@ -46,9 +46,9 @@ PART cost = 8000 category = Utility subcategory = 0 - title = Drilling Rig + title = #LOC_WBI_Pathfinder_DrillingRig_Title manufacturer = Wild Blue Industries - description = What this drilling rig lacks in portability, it makes up for in its ability to extract resources from the ground. It has a small amount of underground storage to assist with resource distribution. + description = #LOC_WBI_Pathfinder_DrillingRig_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -70,8 +70,8 @@ PART { name = WBIAnimation animationName = DrillAnim - startEventGUIName = Activate - endEventGUIName = Deactivate + startEventGUIName = #LOC_WBI_Pathfinder_DrillStartEventGUIName + endEventGUIName = #LOC_WBI_Pathfinder_DrillEndEventGUIName playAnimationLooped = true guiIsVisible = false } @@ -82,9 +82,9 @@ PART HarvesterType = 0 Efficiency = 6 ResourceName = Ore - ConverterName = Ore - StartActionName = Start Strip Mining - StopActionName = Stop Strip Mining + ConverterName = #LOC_WBI_Pathfinder_DrillingRig_ConverterName + StartActionName = #LOC_WBI_Pathfinder_DrillStartActionName + StopActionName = #LOC_WBI_Pathfinder_DrillStopActionName drillAnimationName = DrillAnim ImpactTransform = ImpactTransform ImpactRange = 15 @@ -173,18 +173,18 @@ PART animationLayer = 8 //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Your First Ground Station - partToolTip = The Ground Station is a powerful relay that can be operated independently of a base and combined with other ground stations for extended range. + partToolTipTitle = #LOC_WBI_Pathfinder_DrillingRig_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_DrillingRig_ToolTip - opsViewTitle = Ground Station Operations + opsViewTitle = #LOC_WBI_Pathfinder_DrillingRig_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/groundStation.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/groundStation.cfg index 8d5404c0..fedce7d2 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/groundStation.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/groundStation.cfg @@ -55,9 +55,9 @@ PART cost = 4000 category = Utility subcategory = 0 - title = Ground Station + title = #LOC_WBI_Pathfinder_GroundStation_Title manufacturer = Wild Blue Industries - description = Out of range of the KSC? Need to deploy a Deep Space Network on another planet? Then the Ground Station is for you! + description = #LOC_WBI_Pathfinder_GroundStation_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -184,9 +184,9 @@ PART name = WBIScienceDataGenerator debugMode = false - ConverterName = Science Data Generator - StartActionName = Calculate trajectory data - StopActionName = Stop calculating data + ConverterName = #LOC_WBI_Pathfinder_GroundStation_ConverterName + StartActionName = #LOC_WBI_Pathfinder_GroundStation_StartActionName + StopActionName = #LOC_WBI_Pathfinder_GroundStation_StopActionName AutoShutdown = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 @@ -233,18 +233,18 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Your First Ground Station - partToolTip = The Ground Station is a powerful relay that can be operated independently of a base and combined with other ground stations for extended range. + partToolTipTitle = #LOC_WBI_Pathfinder_DrillingRig_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_DrillingRig_ToolTip - opsViewTitle = Ground Station Operations + opsViewTitle = #LOC_WBI_Pathfinder_DrillingRig_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/storageDepot.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/storageDepot.cfg index 9ec8c721..0ae9d468 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/storageDepot.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/storageDepot.cfg @@ -93,9 +93,9 @@ PART cost = 6200 category = Utility subcategory = 0 - title = Castillo Depot + title = #LOC_WBI_Pathfinder_CastilloDepot_Title manufacturer = Wild Blue Industries - description = Part of the Castillo line, the depot is an enormous warehouse to store all your stuff. + description = #LOC_WBI_Pathfinder_CastilloDepot_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -228,9 +228,9 @@ PART MODULE { name = WBIMeshToggle - objects = Dome - showMeshesName = Add Dome - hideMeshesName = Remove Dome + objects = #LOC_WBI_Pathfinder_Domes_Dome + showMeshesName = #LOC_WBI_Pathfinder_Domes_AddDome + hideMeshesName = #LOC_WBI_Pathfinder_Domes_RemoveDome guiVisible = true meshesVisible = true } @@ -265,10 +265,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Crew capacity when inflated inflatedCrewCapacity = 32 @@ -280,10 +280,10 @@ PART baseStorage = 0.0001 maxStorage = 20000 - partToolTipTitle = Your First Castillo - partToolTip = The Castillo is a large multipurpose building that primarily serves as a community center, dormitory, and tourist trap. It can level up experienced astronauts as well as train tourists into scientists, engineers, and pilots. + partToolTipTitle = #LOC_WBI_Pathfinder_Castillo_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_Castillo_ToolTip - opsViewTitle = Castillo Operations + opsViewTitle = #LOC_WBI_Pathfinder_Castillo_opsViewTitle //Snacks // resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks;FreshAir diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway1X.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway1X.cfg index 6128a4cd..6a7db737 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway1X.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway1X.cfg @@ -92,9 +92,9 @@ PART cost = 600 category = Utility subcategory = 0 - title = Walkway + title = #LOC_WBI_Pathfinder_Walkway_Title manufacturer = Wild Blue Industries - description = This walkway gives your base components more space and provides a place to attach Buckboards or other accessories. + description = #LOC_WBI_Pathfinder_Walkway_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -183,16 +183,16 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Your First Walkway - partToolTip = Use these to put space between your base parts. + partToolTipTitle = #LOC_WBI_Pathfinder_Walkway_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_Walkway_ToolTip //List of part modules that should be enabled/disabled depending upon whether or not the part is deployed. MANAGED_MODULES diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway2X.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway2X.cfg index a7592932..26ae8413 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway2X.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/BoxedParts/walkway2X.cfg @@ -146,9 +146,9 @@ PART cost = 1200 category = Utility subcategory = 0 - title = Walkway 2X + title = #LOC_WBI_Pathfinder_WalkwayX2_Title manufacturer = Wild Blue Industries - description = This walkway gives your base components more space and provides a place to attach Buckboards or other accessories. + description = #LOC_WBI_Pathfinder_WalkwayX2_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -237,16 +237,16 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Collapse (EDITOR ONLY) + endEventGUIName = #LOC_WBI_Pathfinder_GUInameCollapse //Determines if the part can be reconfigured out in the field. fieldReconfigurable = false - partToolTipTitle = Your First Walkway - partToolTip = Use these to put space between your base parts. + partToolTipTitle = #LOC_WBI_Pathfinder_Walkway_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_Walkway_ToolTip //List of part modules that should be enabled/disabled depending upon whether or not the part is deployed. MANAGED_MODULES diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Command/Ponderosa.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Command/Ponderosa.cfg index 58cf2d68..939b503f 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Command/Ponderosa.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Command/Ponderosa.cfg @@ -21,9 +21,9 @@ PART cost = 8000 category = Pods subcategory = 0 - title = Ponderosa IHM + title = #LOC_WBI_Pathfinder_PonderosaIHM_Title manufacturer = Wild Blue Industries - description = The Ponderosa Inflatable Habitat Module (IHM) is a containerized habitat that can be configured for a wide variety of different purposes. + description = #LOC_WBI_Pathfinder_PonderosaIHM_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -79,9 +79,9 @@ PART MODULE { name = ModuleScienceContainer - reviewActionName = Review Data - storeActionName = Store Experiments - collectActionName = Take Data + reviewActionName = #autoLOC_502201 + storeActionName = #autoLOC_502202 + collectActionName = #autoLOC_6001311 evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True @@ -110,8 +110,8 @@ PART { name = WBILight animationName = PonderosaLights - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 ecRequired = 0.001 } @@ -151,10 +151,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasemble //Some containers don't hold as much resources as the template specifies, while others hold more. //Since the resource templates specify base amounts, the capacity factor specifies a multiplier to @@ -173,7 +173,7 @@ PART //Short name of the default module template. //This is used when selecting the part in the editor. //User will then right-click on the module to change its type. - defaultTemplate = GeoLab + defaultTemplate = #LOC_WBI_Pathfinder_CasaIHM_defaultTemplate //Name of the logo panel transforms logoPanelTransforms = logoPanel001, logoPanel002, logoPanel003, logoPanel004 @@ -183,9 +183,9 @@ PART baseStorage = 8000 maxStorage = 2000 - partToolTipTitle = Your First Habitat - partToolTip = Want to use the Ponderosa for more than one purpose? With a feat of engineering, you can change it in the field. For a price... The cornerstone of your habitation needs, resources created in one of the module's many configurations will benefit from soil analysis. -opsViewTitle = Ponderosa Operations + partToolTipTitle = #LOC_WBI_Pathfinder_CasaIHM_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_CasaIHM_ToolTip +opsViewTitle = #LOC_WBI_Pathfinder_CasaIHM_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks @@ -296,6 +296,6 @@ opsViewTitle = Ponderosa Operations MODULE { - name = Seismometer + name = #LOC_WBI_Pathfinder_PonderosaIHM_Seismometer } } \ No newline at end of file diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Science/DocSciLab.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Science/DocSciLab.cfg index 7b497a95..b6a48e3e 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Science/DocSciLab.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Science/DocSciLab.cfg @@ -46,9 +46,9 @@ PART cost = 10000 category = Science subcategory = 0 - title = Doc Science Lab + title = #LOC_WBI_Pathfinder_DocScienceLab_Title manufacturer = Wild Blue Industries - description = The Doc Inflatable Multipurpose Science Lab (IMSL) does for laboratories what the Ponderosa does for habitats. You can reconfigure the Doc to perform different scientific functions such as the Doc Commercial Science Lab and the Watnet Chemistry Lab. Innovative kerbals might provide additional configurations in the future. The Doc is well suited for research on the ground, but it isn't as effective in orbit. + description = #LOC_WBI_Pathfinder_DocScienceLab_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -77,9 +77,9 @@ PART MODULE { name = ModuleScienceContainer - reviewActionName = Review Data - storeActionName = Store Experiments - collectActionName = Take Data + reviewActionName = #autoLOC_502201 + storeActionName = #autoLOC_502202 + collectActionName = #autoLOC_6001311 evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True @@ -114,9 +114,9 @@ PART reputationPerData = 1.0//How much Reputation per point of data scienceCap = 800 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research - ConverterName = Research - StartActionName = Start Research - StopActionName = Stop Research + ConverterName = #autoLOC_502055 + StartActionName = #autoLOC_502056 + StopActionName = #autoLOC_502057 } MODULE @@ -143,10 +143,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasemble //Some containers don't hold as much resources as the template specifies, while others hold more. //Since the resource templates specify base amounts, the capacity factor specifies a multiplier to @@ -175,8 +175,8 @@ PART baseStorage = 2000 maxStorage = 2000 - partToolTipTitle = Your First Commercial Lab - partToolTip = Just like a multipurpose habitat, this general-purpose science lab can be reconfigured for several different science roles with a feat of engineering- if you have the right resources and talent. A bastion of science, resources made by one of the lab's configurations will benefit from chemical analysis. + partToolTipTitle = #LOC_WBI_Pathfinder_DocScienceLab_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_DocScienceLab_ToolTip //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks @@ -225,8 +225,8 @@ PART { name = WBILight animationName = DocSciLights - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 ecRequired = 0.04 } diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Science/Terrain.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Science/Terrain.cfg index e034b893..a986a2fe 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Science/Terrain.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Science/Terrain.cfg @@ -17,9 +17,9 @@ PART cost = 15000 category = Science subcategory = 0 - title = T.E.R.R.A.I.N Geo Scanner + title = #LOC_WBI_Pathfinder_TerrainGeoScanner_Title manufacturer = TerraOptics Inc - description = The Thermal Emissions and Reflection Radiometer with Automated, Integrated Network (TERRAIN) Scanner is designed to detect and analyze resource deposits on the surface of a celestial body. Simply fly the sensor into a polar orbit and activate it. And cross your fingers and hope it works. The TERRAIN is a prototype, so it might require a service mission should it fail to function. Just be sure to pack spare rocket parts. + description = #LOC_WBI_Pathfinder_TerrainGeoScanner_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 @@ -65,9 +65,9 @@ PART MODULE { name = ModuleScienceContainer - reviewActionName = Review Data - storeActionName = Store Experiments - collectActionName = Take Data + reviewActionName = #autoLOC_502201 + storeActionName = #autoLOC_502202 + collectActionName = #autoLOC_6001311 evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True @@ -76,9 +76,9 @@ PART MODULE { name = GeoSurveyCamera - ConverterName = Geosurvey - StartActionName = Start Geosurvey - StopActionName = Stop Geosurvey + ConverterName = #LOC_WBI_Pathfinder_Geosurvey + StartActionName = #LOC_WBI_Pathfinder_GeosurveyStartAction + StopActionName = #LOC_WBI_Pathfinder_GeosurveyStopAction AutoShutdown = false GeneratesHeat = false hoursPerCycle = 6 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Captstone.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Captstone.cfg index 98ebdf15..d58f6131 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Captstone.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Captstone.cfg @@ -37,9 +37,9 @@ entryCost = 3200 cost = 250 category = Structural subcategory = 0 -title = Capstone Crew Tube Cap +title = #LOC_WBI_Pathfinder_CapstoneCrewTubeCap_Title manufacturer = Wild Blue Industries -description = For the fashion conscious, the Capstone provides and endcap to close off those unsightly unused crew tubes. +description = #LOC_WBI_Pathfinder_CapstoneCrewTubeCap_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,0,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Patio.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Patio.cfg index ef9bb9e2..b12ed427 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Patio.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Patio.cfg @@ -27,9 +27,9 @@ entryCost = 1500 cost = 240 category = Structural subcategory = 0 -title = Patio Concrete Slab +title = #LOC_WBI_Pathfinder_PatioConcreteSlab_Title manufacturer = Wild Blue Industries -description = Made from the finest stuff not on Kerbin, the Patio is made from "Muncrete," a generic term that mixes local regolith with chemicals in the kit to form a fast-drying concrete slab. Its stored volume represents the chemical package used to create the slab. Once formed, simply radially attach it to a ground pilon or a Saddle. The Patio is designed to provide a small level surface that you can build upon, but it has connector points to clip additional slabs together to form a larger surface. WARNING: Use at your own risk, this is an experimental part. +description = #LOC_WBI_Pathfinder_PatioConcreteSlab_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Saddle.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Saddle.cfg index 2dad769e..8ee3110f 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Saddle.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Saddle.cfg @@ -23,9 +23,9 @@ PART cost = 400 category = Structural subcategory = 0 - title = Saddle Muncrete Slab + title = #LOC_WBI_Pathfinder_SaddleMuncreteSlab_Title manufacturer = Wild Blue Industries - description = Made from the finest stuff not on Kerbin, the Saddle is made from "Muncrete," a generic term that mixes local regolith with chemicals in the kit to form a fast-drying concrete slab. Once formed, simply bolt the Saddle into the ground. The slab contains mounting brackets for quick and easy installation of containerized inflatable modules as well as the SC-62 Standard Container. Not responsible for artistic hands that get stuck in the fast-drying muncrete. + description = #LOC_WBI_Pathfinder_SaddleMuncreteSlab_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback.cfg index eae85385..c85428f7 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback.cfg @@ -22,9 +22,9 @@ PART subcategory = -1 entryCost = 3800 cost = 1800 - title = Switchback Base Hub + title = #LOC_WBI_Pathfinder_SwitchbackBaseHub_Title manufacturer = Wild Blue Industries - description = The Switchback is a 4-way hub specially designed for attaching your inflatable base modules. Simply bolt a Saddle into the ground, stick a Switchback on top, and connect your modules. It even comes with an integrated solar panel for a small amount of ElectricCharge and a bit of storage space. Some assembly required after pulling it from storage. Instructions not included. + description = #LOC_WBI_Pathfinder_SwitchbackBaseHub_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback2.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback2.cfg index 19d53a4a..53f23b2a 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback2.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/Switchback2.cfg @@ -42,9 +42,9 @@ PART cost = 1800 category = Structural subcategory = 0 - title = Switchback 2 Base Hub + title = #LOC_WBI_Pathfinder_Switchback2BaseHub_Title manufacturer = Wild Blue Industries - description = The Switchback 2 is a 4-way hub specially designed for attaching your inflatable base modules. It even comes with an integrated solar panel for a small amount of ElectricCharge and a bit of storage space. This new version also includes an integrated base with a built-in KAS pipe. No attachment to the Saddle needed. Some assembly required after pulling it from storage. Instructions not included. + description = #LOC_WBI_Pathfinder_Switchback2BaseHub_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/TunnelExtender.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/TunnelExtender.cfg index 52c9fa8f..f54caf03 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/TunnelExtender.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Structural/TunnelExtender.cfg @@ -20,9 +20,9 @@ PART cost = 1800 category = Structural subcategory = 0 - title = Tunnel Extender + title = #LOC_WBI_Pathfinder_TunnelExtender_Title manufacturer = Wild Blue Industries - description = Need a bit more space between your modules? Not enough places to attach your stuff? The Tunnel Extender is for yoU! It even comes with an integrated solar panel for a small amount of ElectricCharge. Some assembly required after pulling it from storage. Instructions not included. + description = #LOC_WBI_Pathfinder_TunnelExtender_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Upgrades.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Upgrades.cfg index e027a307..5c5ae82f 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Upgrades.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Upgrades.cfg @@ -6,10 +6,10 @@ PARTUPGRADE entryCost = 10000 cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this. - title = Pathfinder Quality Upgrade 1 + title = #LOC_WBI_Pathfinder_UpgradeQ1_Title basicInfo = Quality: 25, MTBF: 800hrs manufacturer = Wild Blue Industries - description = Field experience and revised manufacturing techniques have improved the production quality and mean time between failures. + description = #LOC_WBI_Pathfinder_UpgradeQ1_Description } PARTUPGRADE @@ -20,8 +20,8 @@ PARTUPGRADE entryCost = 30000 cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this. - title = Pathfinder Quality Upgrade 2 + title = #LOC_WBI_Pathfinder_UpgradeQ2_Title basicInfo = Quality: 30, MTBF: 900hrs manufacturer = Wild Blue Industries - description = Field experience and revised manufacturing techniques have improved the production quality and mean time between failures. + description = #LOC_WBI_Pathfinder_UpgradeQ2_Description } \ No newline at end of file diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/AKIPowerStrip.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/AKIPowerStrip.cfg index 5cdc8277..eda5caef 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/AKIPowerStrip.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/AKIPowerStrip.cfg @@ -52,9 +52,9 @@ PART:NEEDS[SEPScience] cost = 50 category = Electrical subcategory = 0 - title = AKI Power Strip + title = #LOC_WBI_Pathfinder_AKIPowerStrip_Title manufacturer = Wild Blue Industries - description = Sometimes you just need more places to plug your stuff into. Sometimes you ignore the warning labels to not overload the power circuits. + description = #LOC_WBI_Pathfinder_AKIPowerStrip_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Bulldozer.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Bulldozer.cfg index c641eac6..ff8e28fb 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Bulldozer.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Bulldozer.cfg @@ -16,9 +16,9 @@ PART:NEEDS[KerbalKonstructs] cost = 2800 category = Utility subcategory = 0 - title = Buffalo Bulldozer + title = #LOC_WBI_Pathfinder_BuffaloBulldozer_Title manufacturer = Wild Blue Industries - description = This bulldozer specializes in scraping the local regolith into flat surfaces to build bases on. It takes time, so patience is a virtue, but if the vessel is crewed by those with the construction skill, the build rate can be improved. + description = #LOC_WBI_Pathfinder_BuffaloBulldozer_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,0,0,0 @@ -38,8 +38,8 @@ PART:NEEDS[KerbalKonstructs] MODULE { name = WBIStaticBuilder - startBuildProcessName = Start Bulldozing - stopBuildProcessName = Stop Bulldozing + startBuildProcessName = #LOC_WBI_Pathfinder_BuffaloBulldozer_StartBuldozing + stopBuildProcessName = #LOC_WBI_Pathfinder_BuffaloBulldozer_StopBuldozing //Tag that tells us which statics we're allowed to spawn. STATIC node must have a "tags" field. tag = bulldozer diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Casa.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Casa.cfg index 8c2ce3fc..8b0c8c45 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Casa.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Casa.cfg @@ -26,9 +26,9 @@ PART cost = 8000 category = Utility subcategory = 0 - title = Casa IHM + title = #LOC_WBI_Pathfinder_CasaIHM_Title manufacturer = Wild Blue Industries - description = The Casa Inflatable Habitat Module (IHM) is the non-containerized version of the Ponderosa. It is designed to fulfill the habitation needs of your base. It can be configured for a wide variety of different purposes, such as the Pathfinder Geology Lab and Ponderosa Habitat. It takes an Engineer to assemble. + description = #LOC_WBI_Pathfinder_CasaIHM_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -110,8 +110,8 @@ PART { name = WBILight animationName = Ponderosa2Lights - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 ecRequired = 0.001 } @@ -130,10 +130,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasemble //Some containers don't hold as much resources as the template specifies, while others hold more. //Since the resource templates specify base amounts, the capacity factor specifies a multiplier to @@ -155,7 +155,7 @@ PART //Short name of the default module template. //This is used when selecting the part in the editor. //User will then right-click on the module to change its type. - defaultTemplate = GeoLab + defaultTemplate = #LOC_WBI_Pathfinder_CasaIHM_defaultTemplate //Name of the logo panel transforms logoPanelTransforms = logoPanel001, logoPanel002, logoPanel003 @@ -165,9 +165,10 @@ PART baseStorage = 2000 maxStorage = 8000 - partToolTipTitle = Your First Habitat - partToolTip = Want to use the Ponderosa for more than one purpose? With a feat of engineering, you can change it in the field. For a price... The cornerstone of your habitation needs, resources created in one of the module's many configurations will benefit from soil analysis. -opsViewTitle = Ponderosa Operations + partToolTipTitle = #LOC_WBI_Pathfinder_CasaIHM_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_CasaIHM_ToolTip + + opsViewTitle = #LOC_WBI_Pathfinder_CasaIHM_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = ElectricCharge;Snacks diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Chuckwagon.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Chuckwagon.cfg index bfaae4c6..10304c90 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Chuckwagon.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Chuckwagon.cfg @@ -45,9 +45,9 @@ PART cost = 500 category = Utility subcategory = 0 - title = Chuckwagon IMW + title = #LOC_WBI_Pathfinder_ChuckwagonIMW_Title manufacturer = Wild Blue Industries - description = Need a lot of storage space? Then the Chuckwagon Inflatable Multipurpose Warehouse (IMW) is for you! The IMW gives your base ample room to store your stuff, and you can reconfigure the warehouse in the field by simply emptying the contents and choosing another storage configuration. + description = #LOC_WBI_Pathfinder_ChuckwagonIMW_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,0,1,1 @@ -90,10 +90,10 @@ PART flightAnimationOnly = True //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasemble //Determines if the module allows in-field reconfiguring fieldReconfigurable = True @@ -128,8 +128,8 @@ PART baseStorage = 2000 maxStorage = 31400 - partToolTipTitle = Your First Chuckwagon - partToolTip = Pathfinders tend to travel light and keep moving, but the Chuckwagon provides ample room for all you packrats wanting to hole up. If you're going to stay awhile, why not science the kraken out of one and turn it into a greenhouse? + partToolTipTitle = #LOC_WBI_Pathfinder_CasaIHM_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_CasaIHM_ToolTip } MODULE @@ -142,8 +142,8 @@ PART { name = WBILight animationName = ChuckwagonLights - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 ecRequired = 0.001 } diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Conestoga.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Conestoga.cfg index a37caf27..459d1e74 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Conestoga.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Conestoga.cfg @@ -58,9 +58,9 @@ PART cost = 5200 category = FuelTank subcategory = 0 - title = Conestoga MLM + title = #LOC_WBI_Pathfinder_ConestogaMLM_Title manufacturer = Wild Blue Industries - description = The Multipurpose Base Module (MBM) serves as a foundation for your bases; just attach inflatable modules to its access ports and set the module directly onto the ground with nothing underneath. It even has attachment points for rover wheels (like the M1A1) to move the module into place, and its fuel cell and solar panels will keep the lights on until a crew arrives. The all new Conestoga Mk2 is so different from the original that only the name remains the same. You could even say that Engineers stole the name from the original. + description = #LOC_WBI_Pathfinder_ConestogaMLM_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 @@ -96,9 +96,9 @@ PART MODULE { name = ModuleResourceConverter - ConverterName = MPU - StartActionName = Start MPU - StopActionName = Stop MPU + ConverterName = #LOC_WBI_Pathfinder_ConestogaMLM_ConverterName + StartActionName = #LOC_WBI_Pathfinder_ConestogaMLM_StartActionName + StopActionName = #LOC_WBI_Pathfinder_ConestogaMLM_StopActionName FillAmount = 0.99 AutoShutdown = true GeneratesHeat = false @@ -234,9 +234,9 @@ PART { name = WBILight animationName = ConestogaLights - startEventGUIName = Lights On - endEventGUIName = Lights Off - actionGUIName = Lights On/Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 + actionGUIName = #autoLOC_502011 red = 1 green = 1 blue = 1 @@ -267,12 +267,12 @@ PART CONESTOGA { - name = Bootstrap + name = #LOC_WBI_Pathfinder_ConestogaMLM_Bootstrap author = Angel-125 - shortName = Bootstrap + shortName = #LOC_WBI_Pathfinder_ConestogaMLM_Bootstrap logoPanel = WildBlueIndustries/000WildBlueTools/Decals/Bootstrap glowPanel = WildBlueIndustries/000WildBlueTools/Decals/BootstrapGlow - description = This kit is used to help bootstrap new bases. It contains rocket fuel to help land the Conestoga as well as a small amount of material kits to 3D print items and some research kits to conduct research with. + description = #LOC_WBI_Pathfinder_ConestogaMLM_Bootstrap_Description RESOURCE { diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Gaslight.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Gaslight.cfg index bbc49dd3..2eb6a167 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Gaslight.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Gaslight.cfg @@ -36,9 +36,9 @@ PART cost = 250 category = Utility subcategory = 0 - title = Gaslight Telescopic Lamppost + title = #LOC_WBI_Pathfinder_GaslightTelescopicLamppost_Title manufacturer = Wild Blue Industries - description = Need a light? The Gaslight Telescopic Lamppost is for you! Simply bolt it to the ground (if you can run into it and move it, it's not bolted properly), hook it up to your base, extend the pole, and turn on the lights. The Gaslight also includes an MC-16 communications sytem, turning it into a deployable radio tower, and it can serve as a 4-way pipe junction. + description = #LOC_WBI_Pathfinder_GaslightTelescopicLamppost_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -79,16 +79,16 @@ PART { name = WBIAnimation animationName = Deploy - startEventGUIName = Extend - endEventGUIName = Retract + startEventGUIName = #autoLOC_6001338 + endEventGUIName = #autoLOC_6001339 } MODULE { name = WBIGaslight animationName = Gaslight - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_6001406 + endEventGUIName = #autoLOC_6001407 ecRequired = 0.04 red = 1 green = 1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/GoldDigger.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/GoldDigger.cfg index eccdf534..4016e431 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/GoldDigger.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/GoldDigger.cfg @@ -18,9 +18,9 @@ PART cost = 8000 category = Utility subcategory = 0 - title = Gold Digger Portable Mini-Drill + title = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_Title manufacturer = Kerbodyne / Wild Blue Industries - description = Also known as the Dancing Devil, the Gold Digger digs into the crust of planets or into asteroids to obtain core samples. These samples are then analyzed to determine the accuracy of resource scans which will improve or hinder resource extraction rates for all drills in the biome. It can also serve as a mini resource drill in a pinch; when operated by a skilled scientist, you'll be able to improve its efficiency. Comes with a free case of dust wipes. + description = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_Description attachRules = 0,1,0,0,0 // --- standard part parameters --- @@ -38,10 +38,10 @@ PART HarvesterType = 0 Efficiency = 0.3 ResourceName = Ore - ConverterName = Surface Harvester - StartActionName = Start Surface Harvester - StopActionName = Stop Surface Harvester - ToggleActionName = Toggle Surface Harvester + ConverterName = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_ConverterName + StartActionName = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_StartActionName + StopActionName = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_StopActionName + ToggleActionName = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_ToggleActionName ImpactTransform = ImpactTransform ImpactRange = 5 AutoShutdown = true @@ -63,10 +63,10 @@ PART { name = WBIGoldStrikeAsteroidDrill DirectAttach = false - ConverterName = Asteroid Drill - StartActionName = Start Asteroid Harvester - StopActionName = Stop Asteroid Harvester - ToggleActionName = Toggle Asteroid Harvester + ConverterName = #autoLoc_6003029 + StartActionName = #autoLOC_502042 + StopActionName = #autoLOC_502043 + ToggleActionName = #autoLOC_502044 PowerConsumption = 0.3 Efficiency = 1 ImpactRange = 1.5 @@ -137,14 +137,14 @@ PART name = WBIModuleCoreSample resourceType = 0 drillTechNode = advConstruction - analysisGUIName = Take Core Sample - analysisActionName = Run Analysis + analysisGUIName = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_analysisGUIName + analysisActionName = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_analysisActionName analysisSkill = Scientist analysisTime = 5 experimentID = WBICoreSampleAnalysis - experimentActionName = Core Sample - resetActionName = Delete Data + experimentActionName = #LOC_WBI_Pathfinder_GoldDiggerPortableMiniDrill_experimentActionName + resetActionName = #autoLOC_502064 useStaging = False useActionGroups = True hideUIwhenUnavailable = False diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Hacienda.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Hacienda.cfg index b0e3588b..b97502ff 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Hacienda.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Hacienda.cfg @@ -46,9 +46,9 @@ PART cost = 15000 category = Utility subcategory = 0 - title = Hacienda IMF + title = #LOC_WBI_Pathfinder_HaciendaIMF_Title manufacturer = Wild Blue Industries - description = The Hacienda Inflatable Multipurpose Factory (IMF) has the works. Specifically, it has the Ironworks Foundry, where you can smelt metals and create RocketParts. Other works are possible with the right upgrades. + description = #LOC_WBI_Pathfinder_HaciendaIMF_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -139,10 +139,10 @@ PART animationName = Deploy //GUI name of deploy animation - startEventGUIName = Assemble + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble //GUI name of retract animation - endEventGUIName = Disassemble + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasemble //Some containers don't hold as much resources as the template specifies, while others hold more. //Since the resource templates specify base amounts, the capacity factor specifies a multiplier to @@ -171,9 +171,9 @@ PART baseStorage = 14500 maxStorage = 14500 - partToolTipTitle = Your First Industrial Plant - partToolTip = This module is the cornerstone for all your industrial needs. It is a captain of industry; resources created in the module's various configurations will benefit from metallurgic analysis. - opsViewTitle = Hacienda Operations + partToolTipTitle = #LOC_WBI_Pathfinder_HaciendaIMF_ToolTipTitle + partToolTip = #LOC_WBI_Pathfinder_HaciendaIMF_ToolTip + opsViewTitle = #LOC_WBI_Pathfinder_HaciendaIMF_opsViewTitle //Snacks resourcesToKeep:NEEDS[SnacksUtils] = Snacks @@ -234,8 +234,8 @@ PART { name = WBILight animationName = HaciendaLights - startEventGUIName = Lights On - endEventGUIName = Lights Off + startEventGUIName = #autoLOC_502012 + endEventGUIName = #autoLOC_502013 ecRequired = 0.001 } diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Mule.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Mule.cfg index 00bc1312..9e7b9b94 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Mule.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Mule.cfg @@ -35,9 +35,9 @@ PART cost = 1600 category = Payload subcategory = 0 - title = Mule MLM + title = #LOC_WBI_Pathfinder_MuleMLM_Title manufacturer = Wild Blue Industries - description = The Mule Multipurpose Logistics Module (MLM) is designed to provide storage for a variety of different materials and supplies. Simply configure it to the desired storage type before launch and optionally load the desired supplies. It used to be called the Conestoga, but another engineering group stole the name. + description = #LOC_WBI_Pathfinder_MuleMLM_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/OldFaithful.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/OldFaithful.cfg index ea3b0fc1..9d35622d 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/OldFaithful.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/OldFaithful.cfg @@ -36,9 +36,9 @@ PART cost = 500 category = Utility subcategory = 0 - title = Old Faithful + title = #LOC_WBI_Pathfinder_OldFaithful_Title manufacturer = Wild Blue Industries - description = Heat from your drills and power plants got you down? The Old Faithful portable cooling tower has you covered. Simply attach this to your base, inflate it, and turn on the radiator. + description = #LOC_WBI_Pathfinder_OldFaithful_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -104,9 +104,9 @@ PART { name = WBICoolingTower animationName = Deploy - startEventGUIName = Assemble - endEventGUIName = Disassemble - actionGUIName = Toggle Assembly + startEventGUIName = #LOC_WBI_Pathfinder_GUInameAssemble + endEventGUIName = #LOC_WBI_Pathfinder_GUInameDisasemble + actionGUIName = #LOC_WBI_Pathfinder_GUInameToggleAssebly isInflatable = True } diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Poncho.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Poncho.cfg index 6a91191c..3f007c1e 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Poncho.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Poncho.cfg @@ -17,9 +17,9 @@ PART cost = 1125 category = Electrical subcategory = 0 - title = Poncho Solar Panel + title = #LOC_WBI_Pathfinder_PonchoSolarPanel_Title manufacturer = Wild Blue Industries - description = While the Poncho does not have any sun tracking, it generates a lot of power once deployed. Not for use as giant playing cards or for spelling messages out in the dirt. + description = #LOC_WBI_Pathfinder_PonchoSolarPanel_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/RecyclerArm.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/RecyclerArm.cfg index 2e29340a..af9984f3 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/RecyclerArm.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/RecyclerArm.cfg @@ -37,9 +37,9 @@ PART cost = 750 category = none subcategory = 0 - title = Buffalo Recycler Arm + title = #LOC_WBI_Pathfinder_PonchoSolarPanel_Title manufacturer = Wild Blue Industries - description = When a construction site or favorite orbit becomes cluttered with junk and you don't have a skilled engineer around, this recycler arm can help clean up the mess. Just attach one to your vessel or rover, extend the arm, and aim the blowtorch at the junk part. The part will then be broken down into its usable resources, and any resources it stored will be recovered as well. + description = #LOC_WBI_Pathfinder_PonchoSolarPanel_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,0,1,1 @@ -62,9 +62,9 @@ PART { name = ModuleAnimateGeneric animationName = Deploy - startEventGUIName = Extend - endEventGUIName = Retract - actionGUIName = Extend/Retract Recycler + startEventGUIName = #autoLOC_6001338 + endEventGUIName = #autoLOC_7003224 + actionGUIName = #LOC_WBI_Pathfinder_GUInameExtendRetractRecycler } MODULE diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Sombrero.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Sombrero.cfg index 520b53a3..afaac120 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Sombrero.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Sombrero.cfg @@ -35,9 +35,9 @@ PART cost = 1750 category = Electrical subcategory = 0 - title = Sombrero Solar Array + title = #LOC_WBI_Pathfinder_SombreroSolarArray_Title manufacturer = Wild Blue Industries - description = The Sombrero is an advanced solar array that can track the sun in two directions. The dual-axis sun tracking ensures that the circular solar arrays are always pointed at the sun. Note that we said "dual" not "duel." The sun tracking systems don't fight each other. Can't we all just get along? + description = #LOC_WBI_Pathfinder_SombreroSolarArray_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Spyglass.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Spyglass.cfg index bb96fc8f..7c9235f8 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Spyglass.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Spyglass.cfg @@ -36,9 +36,9 @@ PART cost = 2500 category = Utility subcategory = 0 - title = Spyglass Survey Module + title = #LOC_WBI_Pathfinder_SpyglassSurveyModule_Title manufacturer = Wild Blue Industries - description = Officially, the Spyglass was created to monitor the creation of new vessels. Unofficially, it makes sure that kerbals arent slacking at your off-world bases. Fortunately, the video camera is easily hacked to show whatever is convenient for base personnel. The Spyglass requires an area demarked by Survey Stakes to serve as a construction area. + description = #LOC_WBI_Pathfinder_SpyglassSurveyModule_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,0,0,1 @@ -86,8 +86,8 @@ PART { name = WBILight animationName = SpyglassLight - startEventGUIName = Turn lights on - endEventGUIName = Turn lights off + startEventGUIName = #autoLOC_6001406 + endEventGUIName = #autoLOC_6001407 red = 1 green = 1 blue = 1 @@ -99,9 +99,9 @@ PART { name = WBIAnimateRotate animationName = Deploy - startEventGUIName = Extend Lightpole - endEventGUIName = Retract Lightpole - actionGUIName = Toggle Lightpole + startEventGUIName = #LOC_WBI_Pathfinder_SpyglassSurveyModule_startEventGUIName + endEventGUIName = #LOC_WBI_Pathfinder_SpyglassSurveyModule_endEventGUIName + actionGUIName = #LOC_WBI_Pathfinder_SpyglassSurveyModule_actionGUIName rotationTransform = LightAssembly rotationAxis = 0,0,1 rotationRate = 90 //Degrees per second diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Telegraph.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Telegraph.cfg index 7eedcc12..e2a3a206 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Telegraph.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/Telegraph.cfg @@ -35,9 +35,9 @@ PART cost = 1750 category = Communication subcategory = 0 - title = Telegraph Satellite Dish + title = #LOC_WBI_Pathfinder_TelegraphSatelliteDish_Title manufacturer = Wild Blue Industries - description = For those that want their MTV, the Telegraph Satellite Dish delivers. In addition to having a better data stream than the Gaslight, the Telegraph can relay signals from other craft. It also functions as a birdbath. Assembly instructions not included. + description = #LOC_WBI_Pathfinder_TelegraphSatelliteDish_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 @@ -59,9 +59,9 @@ PART { name = ModuleAnimateGeneric animationName = Deploy - startEventGUIName = Extend - endEventGUIName = Retract - actionGUIName = Toggle Antenna + startEventGUIName = #autoLOC_6001338 + endEventGUIName = #autoLOC_7003224 + actionGUIName = #LOC_WBI_Pathfinder_GUInameToggleAntenna allowAnimationWhileShielded = False } diff --git a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/accessoryMount.cfg b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/accessoryMount.cfg index dc1a3e9b..f064579d 100644 --- a/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/accessoryMount.cfg +++ b/GameData/WildBlueIndustries/Pathfinder/Parts/Utility/accessoryMount.cfg @@ -22,9 +22,9 @@ PART cost = 50 category = Utility subcategory = 0 - title = Accessory Mount + title = #LOC_WBI_Pathfinder_AccessoryMount_Title manufacturer = Wild Blue Industries - description = This handy accessory mount provides a side-mount point for accessories like the Gaslight, Sombrero, and Telegraph. + description = #LOC_WBI_Pathfinder_AccessoryMount_Description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1