-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathprog6.cpp
More file actions
104 lines (94 loc) · 2.43 KB
/
prog6.cpp
File metadata and controls
104 lines (94 loc) · 2.43 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
#include <GL/glut.h>
struct point
{
GLfloat x, y, z;
};
void drawTeapot(point t)
{
glPushMatrix();
glTranslatef(t.x, t.y, t.z);
glutSolidTeapot(0.1);
glPopMatrix();
}
void drawCube(point t, point s)
{
glPushMatrix();
glTranslatef(t.x, t.y, t.z);
glScalef(s.x, s.y, s.z);
glutSolidCube(1);
glPopMatrix();
}
void drawTableTop(point t)
{
point s = {0.6, 0.02, 0.5};
drawCube(t, s);
}
void drawTableLeg(point t)
{
point s = {0.02, 0.3, 0.02};
drawCube(t, s);
}
void drawWall(point t)
{
point s = {1, 1, 0.02};
drawCube(t, s);
}
void setLightSource()
{
GLfloat mat_ambient[] = {1, 1, 1, 1};
GLfloat mat_diffuse[] = {0.5, 0.5, 0.5, 1};
GLfloat mat_specular[] = {1, 1, 1, 1};
GLfloat mat_shininess[] = {50.0f};
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
GLfloat light_position[] = {2, 6, 3, 1};
GLfloat light_intensity[] = {0.7, 0.7, 0.7, 1};
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_intensity);
}
void display()
{
GLfloat teapotP = -0.07, tabletopP = -0.15, tablelegP = 0.2, wallP = 0.5;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(-2, 2, 5, 0, 0, 0, 0, 1, 0);
setLightSource();
drawTeapot({0, teapotP, 0});
drawTableTop({0, tabletopP, 0});
drawTableLeg({tablelegP, -0.3, tablelegP});
drawTableLeg({-tablelegP, -0.3, tablelegP});
drawTableLeg({-tablelegP, -0.3, -tablelegP});
drawTableLeg({tablelegP, -0.3, -tablelegP});
drawWall({0, 0, -wallP});
glRotatef(90, 1, 0, 0);
drawWall({0, 0, wallP});
glRotatef(90, 0, 1, 0);
drawWall({0, 0, wallP});
glFlush();
}
void init()
{
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
// glutInitWindowPosition(0, 0);
glutCreateWindow("Teapot on a table");
glClearColor(0, 0, 0, 1);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1, 1, -1, 1, -1, 10);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glShadeModel(GL_SMOOTH);
glEnable(GL_NORMALIZE);
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(display);
glutMainLoop();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
init();
}