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prog4.cpp
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131 lines (118 loc) · 3.32 KB
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#include <stdlib.h>
#include <GL/glut.h>
GLfloat vertices[][3] = {{-1, -1, -1},
{1, -1, -1},
{1, 1, -1},
{-1, 1, -1},
{-1, -1, 1},
{1, -1, 1},
{1, 1, 1},
{-1, 1, 1}};
GLfloat colors[][3] = {{0, 0, 0},
{1, 0, 0},
{1, 1, 0},
{0, 1, 0},
{0, 0, 1},
{1, 0, 1},
{1, 1, 1},
{0, 1, 1}};
GLfloat theta[] = {0.0, 0.0, 0.0};
GLint axis = 2;
GLdouble viewer[] = {0.0, 0.0, 5.0};
void drawPolygon(int a, int b, int c, int d)
{
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glVertex3fv(vertices[a]);
glColor3fv(colors[b]);
glVertex3fv(vertices[b]);
glColor3fv(colors[c]);
glVertex3fv(vertices[c]);
glColor3fv(colors[d]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube(void)
{
// Order is anticlockwise while watching the respective face, order is important both the below give same end cube
drawPolygon(0, 3, 2, 1);
drawPolygon(0, 4, 7, 3);
drawPolygon(5, 4, 0, 1);
drawPolygon(2, 3, 7, 6);
drawPolygon(1, 2, 6, 5);
drawPolygon(4, 5, 6, 7);
// drawPolygon(5, 6, 7, 4);
// drawPolygon(1, 2, 6, 5);
// drawPolygon(0, 3, 2, 1);
// drawPolygon(4, 7, 3, 0);
// drawPolygon(1, 5, 4, 0);
// drawPolygon(6, 2, 3, 7);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(viewer[0], viewer[1], viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glRotatef(theta[0], 1.0, 0.0, 0.0);
glRotatef(theta[1], 0.0, 1.0, 0.0);
glRotatef(theta[2], 0.0, 0.0, 1.0);
colorcube();
glFlush();
glutSwapBuffers();
}
void mouse(int btn, int state, int x, int y)
{
if (btn == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
axis = 0;
if (btn == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN)
axis = 1;
if (btn == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
axis = 2;
theta[axis] += 2.0;
if (theta[axis] > 360.0)
theta[axis] -= 360.0;
glutPostRedisplay();
}
void keys(unsigned char key, int x, int y)
{
if (key == 'x')
viewer[0] -= 1.0;
if (key == 'X')
viewer[0] += 1.0;
if (key == 'y')
viewer[1] -= 1.0;
if (key == 'Y')
viewer[1] += 1.0;
if (key == 'z')
viewer[2] -= 1.0;
if (key == 'Z')
viewer[2] += 1.0;
glutPostRedisplay();
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glFrustum(-2.0, 2.0, -2.0 * (GLfloat)h / (GLfloat)w, 2.0 * (GLfloat)h / (GLfloat)w, 2.0, 20.0);
else
glFrustum(-2.0, 2.0, -2.0 * (GLfloat)w / (GLfloat)h, 2.0 * (GLfloat)w / (GLfloat)h, 2.0, 20.0);
glMatrixMode(GL_MODELVIEW);
}
void init(){
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("Colorcube Viewer");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keys);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
init();
}