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script.js
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141 lines (118 loc) · 3.6 KB
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document.addEventListener("DOMContentLoaded", function() {
Init();
InitImages();
InitAnimations();
InitFigures();
InitButtons();
InitFills();
});
var canvas;
var context;
var anim;
var intrvl;
function Init() {
//canvas
canvas = document.getElementById('myCanvas');
context = canvas.getContext("2d");
context.canvas.width = canvas.offsetWidth/8;
context.canvas.height = canvas.offsetHeight/8;
delayedInterval = new DelayedFunc(60,function(){
clearInterval(intrvl);
});
window.onresize = function(){
context.canvas.width = canvas.offsetWidth/8;
context.canvas.height = canvas.offsetHeight/8;
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
var scaleX = canvas.offsetWidth / canvas.width;
var scaleY = canvas.offsetHeight / canvas.height;
return {
x: Math.trunc((evt.clientX - rect.left)/scaleX),
y: Math.trunc((evt.clientY - rect.top)/scaleY)
}
};
canvas.onclick = function(e) {
var x = getMousePos(canvas, e).x
var y = getMousePos(canvas, e).y;
console.log("Clicked ("+x+"; "+y+")");
drawFigure(x,y,hand);
//map = context.getImageData(x, y, 1, 1);
//map.data[3] = 255;
//context.putImageData(map, x, y);
};
intrvl = setInterval(function(){Start()},100);
}
function Start(){
//anim_celleye.play();
delayedInterval.wait();
}
function Pause(){
}
var map;
var hand;
var notset = true;
function Play(){
map = context.getImageData(0, 0, canvas.width, canvas.height);
PlayLife();
context.putImageData(map, 0, 0);
}
function PlayLife(){
var newmap = context.getImageData(0, 0, canvas.width, canvas.height);
for (var x = 0; x < canvas.width; x++) {
for (var y = 0; y < canvas.width; y++) {
//посчитаем кол-во соседей вокруг клетки
var neighbours = GetNeighboursCount(map,x,y);
var i = (x + y * canvas.width) * 4 + 3;
var alife = map.data[i];
if (alife != 0 && alife != 255) alife = 0;
//определяем, будет ли клетка жить дальше
if (neighbours == 3 || (alife && neighbours==2))
newmap.data[i]=255;
else
newmap.data[i]=0;
}
}
map = newmap;
}
function drawFigure(dx,dy, figure){
var width =figure.data[0].length;
var height = figure.data.length;
var mapPart = context.getImageData(dx,dy,width,height);
for (var x = 0; x < width; x++)
for (var y = 0; y < height; y++) {
var i = (x + y * width) * 4 + 3;
mapPart.data[i] = 255 * figure.data[y][x];
}
context.putImageData(mapPart,dx,dy);
}
function GetNeighboursCount(map,x,y){
var neighbours = 0;
for (var xn = -1; xn < 2; xn++) {
for (var yn = -1; yn < 2; yn++) {
//при подсчёте соседей не учитываем саму клетку
if (xn == 0 && yn==0)
continue;
//байт данных, отвечающий за прозрачность клетки
i = (x-xn + (y-yn) * canvas.width) * 4 + 3;
if (map.data[i]) //если клетка прозрачная
neighbours++;
}
}
return neighbours;
}
function FillMapBLack(){
map = context.getImageData(0, 0, canvas.width, canvas.height);
for (var x = 0; x < canvas.width; x++) {
for (var y = 0; y < canvas.width; y++) {
var rnd = getRandomBool();
var i = (x + y * canvas.width) * 4;
map.data[i + 0] = 255;
map.data[i + 1] = 255;
map.data[i + 2] = 255;
map.data[i + 3] = 0;
}
}
context.putImageData(map, 0, 0);
}
var delayedInterval;