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Description
When adding a decal to a prefab the Editor Tool does not recognize static meshes, if you deselect All static meshes and apply it to a mesh manually it will render correctly at first, but after re-opening the prefab or placing it in a scene the decal will disappear.
Steps to reproduce:
- Create an empty game object as a prefab
- Add a mesh object
- Add a Driven Decal Asset
- Project the mesh
- Close the prefab tab
- Re-open the prefab Tab
- The decal is gone.
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