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snake.py
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182 lines (144 loc) · 3.94 KB
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# THE MIGHTY SNAKE by Alvkraft #
# #
# WARNING: THIS IS THE ENTIRE CODE OF THE GAME, BE AWARE OF MODIFY SOMETHING, #
# YOU CAN BREAK THE GAME. IF YOU HAVE EXPERIENCE WITH PYTHON GO ON AND MODIFY MY #
# GAME AT YOUR PLEASURE. IF YOU ARE GOING TO USE THE CODE CONTACT ME VIA EMAIL #
# business.alvkraft@gmail.com, ENJOY THE GAME AS I ENJOYED CREATING IT. #
import turtle
import time
import random
posponer = 0.1
# Scoreboard 📋
score = 0
high_score = 0
# Screen Configuration 📺
wn = turtle.Screen()
wn.title("Snake Game")
wn.bgcolor("black")
wn.setup(width = 600, height = 600)
wn.tracer(0)
# Snake Head 🐍
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("GreenYellow")
head.penup()
head.goto(0,0)
head.direction = "stop"
# Food 🍎
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)
# Segments / Snake's Body 🐍
segments = []
# Text
text = turtle.Turtle()
text.speed(0)
text.color("white")
text.penup()
text.hideturtle()
text.goto(0,260)
text.write("Score: 0 High Score:0", align = "center", font =("Courier", 24, "normal"))
# Functions 📋
def up():
head.direction = "up"
def down():
head.direction = "down"
def left():
head.direction = "left"
def right():
head.direction = "right"
def mov():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# Keyboard ⌨
## Wasd Keys ##
wn.listen()
wn.onkeypress(up, "w")
wn.onkeypress(down, "s")
wn.onkeypress(left, "a")
wn.onkeypress(right, "d")
## Arrow Keys ##
wn.onkeypress(up, "Up")
wn.onkeypress(down, "Down")
wn.onkeypress(left, "Left")
wn.onkeypress(right, "Right")
# Time / Updates ⌛
while True:
wn.update()
# Border Screen Collision
if head.xcor() > 280 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.direction = "stop"
head.goto(0,0)
[a.hideturtle() for a in segments]
segments.clear()
## Hide Segments
for segment in segments:
segments.goto(1000,1000)
## Reset Scoreboard
score = 0
text.clear()
text.write("Score: {} High Score: {}".format(score, high_score),
align = "center", font =("Courier", 24, "normal"))
# Food Collisions 🍎
if head.distance(food) < 20:
x = random.randint(-280, 280)
y = random.randint(-280, 280)
food.goto(x,y)
#from playsound import playsound
#playsound
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("Green")
new_segment.penup()
segments.append(new_segment)
# Scoreboard Point System
score += 10
if score > high_score:
high_score = score
text.clear()
text.write("Score: {} High Score: {}".format(score, high_score),
align = "center", font =("Courier", 24, "normal"))
# Move Snake's Body
totalSeg = len(segments)
for index in range(totalSeg -1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x,y)
if totalSeg > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
mov()
#Body Collisions
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
# Hide Segments
for segment in segments:
segment.goto(1000,1000)
# Reset Scoreboard
score = 0
text.clear()
text.write("Score: {} High Score: {}".format(score, high_score),
align = "center", font =("Courier", 24, "normal"))
segments.clear()
time.sleep(posponer)
turtle.exitonclick()