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package main
import (
"context"
"log"
"net/http"
"os"
"os/signal"
"syscall"
"time"
"github.com/algohive/beeapi/controllers"
"github.com/algohive/beeapi/middlewares"
"github.com/algohive/beeapi/services"
"github.com/gin-contrib/cors"
"github.com/gin-gonic/gin"
"github.com/joho/godotenv"
swaggerFiles "github.com/swaggo/files"
ginSwagger "github.com/swaggo/gin-swagger"
_ "github.com/algohive/beeapi/docs" // Import generated docs
)
// @title BeeAPI Go
// @version 1.0
// @description API server for AlgoHive puzzles
// @contact.name API Support
// @contact.email ericphlpp@proton.me
// @license.name MIT
// @license.url https://github.com/AlgoHive-Coding-Puzzles/BeeAPI/blob/main/LICENSE
// @host localhost:5000
// @BasePath /
// @securityDefinitions.apikey Bearer
// @in Bearer
// @name Authorization
func main() {
// Load environment variables from .env file if it exists
_ = godotenv.Load()
// Initialize API key manager
apiKeyManager, err := services.NewAPIKeyManager(".")
if err != nil {
log.Fatalf("Failed to initialize API key manager: %v", err)
}
log.Printf("API key initialized: %s", apiKeyManager.GetAPIKey())
// Create services
puzzlesLoader := services.NewPuzzlesLoader()
pythonRunner := services.NewPythonRunner(os.Getenv("PYTHON_PATH")) // Get from env or use default
// Create controllers
healthController := controllers.NewHealthController()
themeController := controllers.NewThemeController(puzzlesLoader)
puzzleController := controllers.NewPuzzleController(puzzlesLoader, pythonRunner)
// Create router
gin.SetMode(gin.ReleaseMode)
router := gin.Default()
// Configure CORS
corsConfig := cors.DefaultConfig()
corsConfig.AllowOrigins = []string{"*"} // Allow all origins
corsConfig.AllowCredentials = true
corsConfig.AllowMethods = []string{"GET", "POST", "PUT", "DELETE", "OPTIONS"}
corsConfig.AllowHeaders = []string{"Origin", "Content-Type", "Accept", "Authorization"}
router.Use(cors.New(corsConfig))
// Swagger documentation
router.GET("/swagger/*any", ginSwagger.WrapHandler(swaggerFiles.Handler))
// Public routes
router.GET("/ping", healthController.Ping)
router.GET("/name", healthController.GetServerName)
// Theme routes (public)
router.GET("/themes", themeController.GetThemes)
router.GET("/themes/names", themeController.GetThemeNames)
router.GET("/theme", themeController.GetTheme)
// Puzzle routes (public)
router.GET("/puzzles", puzzleController.GetPuzzles)
router.GET("/puzzles/names", puzzleController.GetPuzzleNames)
router.GET("/puzzles/ids", puzzleController.GetPuzzlesIds)
router.GET("/puzzle", puzzleController.GetPuzzle)
router.GET("/puzzle/generate/input", puzzleController.GeneratePuzzleInput)
router.GET("/puzzle/check/first", puzzleController.CheckFirstSolution)
router.GET("/puzzle/check/second", puzzleController.CheckSecondSolution)
// Protected routes with API key authentication
protected := router.Group("")
protected.Use(middlewares.RequireAPIKey(apiKeyManager))
{
// Check API key
protected.GET("/apikey", controllers.CheckApiKey)
// Theme management
protected.POST("/theme", themeController.CreateTheme)
protected.DELETE("/theme", themeController.DeleteTheme)
protected.POST("/theme/reload", themeController.ReloadThemes)
// Puzzle management
protected.POST("/puzzle/upload", puzzleController.UploadPuzzle)
protected.DELETE("/puzzle", puzzleController.DeletePuzzle)
protected.POST("/puzzle/hotswap", puzzleController.HotSwapPuzzle)
}
// Make sure puzzles directory exists
os.MkdirAll(services.PuzzlesDir, 0755)
// Extract and load puzzles
log.Println("Extracting puzzles...")
if err := puzzlesLoader.Extract(); err != nil {
log.Printf("Warning: Failed to extract puzzles: %v", err)
}
log.Println("Loading puzzles...")
if err := puzzlesLoader.Load(); err != nil {
log.Printf("Warning: Failed to load puzzles: %v", err)
}
// Determine port from environment or use default
port := os.Getenv("PORT")
if port == "" {
port = "5000"
}
// Start server
srv := &http.Server{
Addr: ":" + port,
Handler: router,
}
// Run server in a goroutine so it doesn't block
go func() {
log.Printf("Server starting on port %s", port)
if err := srv.ListenAndServe(); err != nil && err != http.ErrServerClosed {
log.Fatalf("Server error: %v", err)
}
}()
// Wait for interrupt signal to gracefully shutdown the server
quit := make(chan os.Signal, 1)
signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)
<-quit
log.Println("Shutting down server...")
// Unload puzzles
log.Println("Unloading puzzles...")
if err := puzzlesLoader.Unload(); err != nil {
log.Printf("Warning: Failed to unload puzzles: %v", err)
}
// Create a deadline for server shutdown
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
// Attempt graceful shutdown
if err := srv.Shutdown(ctx); err != nil {
log.Fatalf("Server forced to shutdown: %v", err)
}
log.Println("Server exited gracefully")
}