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Further detail:
- The shown areas are the same regardless of skin, pose, facing.
- Only skins are affected. All clothing items I could find are unaffected.
- These are the first few starting log lines with mesa <=25.1.7:
$ Games/bdcc-linux/BDCC.x86_64
Godot Engine v3.6.stable.official.de2f0f147 - https://godotengine.org
glx: failed to create dri3 screen
failed to load driver: nouveau
OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics (CML GT2)
Async. shader compilation: OFF
- These are the first few starting log lines with mesa 25.2.1 - note the additional errors:
$ Games/bdcc-linux/BDCC.x86_64
Godot Engine v3.6.stable.official.de2f0f147 - https://godotengine.org
pci id for fd 8: 10de:1f95, driver (null)
pci id for fd 9: 10de:1f95, driver (null)
kmsro: driver missing
glx: failed to create dri3 screen
failed to load driver: nvidia-drm
OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics (CML GT2)
Async. shader compilation: OFF
- mesa 25.2.2 adds another new error:
$ Games/bdcc-linux/BDCC.x86_64
Godot Engine v3.6.stable.official.de2f0f147 - https://godotengine.org
pci id for fd 8: 10de:1f95, driver (null)
pci id for fd 9: 10de:1f95, driver (null)
pci id for fd 10: 10de:1f95, driver (null)
glx: failed to create dri3 screen
failed to load driver: nvidia-drm
OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics (CML GT2)
Async. shader compilation: OFF
This might be a library issue. 50:50 either/or:
- The library fixed a bug that BDCC relied on.
- The library introduced a bug that breaks BDCC.
Possibly related: flickering textures in tech demo reported for Arch package
I have not found a related issue on the mesa repository. It might be sensible to report it, if it turns out not to be something that the game does wrong.
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