diff --git a/Script/item.dat b/Script/item.dat index 1c46df829..2528fbe27 100644 --- a/Script/item.dat +++ b/Script/item.dat @@ -224,9 +224,9 @@ meleeweapon FormModifier = 90; StrengthModifier = 100; NameSingular = "long sword"; - MainMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - SecondaryMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - MaterialConfigChances = { 10, 200, 150, 100, 50, 1000, 750, 100, 25, 25, 5; } + MainMaterialConfig = { 11, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + SecondaryMaterialConfig = { 11, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 11, 200, 150, 100, 50, 1000, 750, 100, 25, 25, 5, 15; } Roundness = 10; AttachedGod = CRUENTUS; WieldedBitmapPos = 160, 16; @@ -256,9 +256,9 @@ meleeweapon BitmapPos = 0, 0; FormModifier = 135; NameSingular = "two-handed sword"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + SecondaryMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 6, 2000, 100, 25, 25, 5, 15; } Roundness = 15; IsTwoHanded = true; AttachedGod = CRUENTUS; @@ -289,9 +289,9 @@ meleeweapon BitmapPos = 0, 16; FormModifier = 160; NameSingular = "two-handed scimitar"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + SecondaryMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 6, 2000, 100, 25, 25, 5, 15; } Roundness = 15; IsTwoHanded = true; AttachedGod = CRUENTUS; @@ -322,9 +322,9 @@ meleeweapon DefaultMainVolume = 100; DefaultSecondaryVolume = 2500; NameSingular = "spear"; - MainMaterialConfig = { 13, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; } + MainMaterialConfig = { 14, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == PINE_WOOD; - MaterialConfigChances = { 13, 250, 200, 150, 100, 250, 650, 500, 350, 200, 50, 50, 25, 10; } + MaterialConfigChances = { 14, 250, 200, 150, 100, 250, 650, 500, 350, 200, 50, 50, 25, 10, 15; } Roundness = 10; IsTwoHanded = true; AttachedGod = CRUENTUS; @@ -355,9 +355,9 @@ meleeweapon FormModifier = 60; NameSingular = "axe"; UsesLongArticle = true; - MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } + MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == PINE_WOOD; - MaterialConfigChances = { 7, 1250, 1000, 500, 100, 25, 25, 5; } + MaterialConfigChances = { 8, 1250, 1000, 500, 100, 25, 25, 5, 15; } Roundness = 20; IsTwoHanded = true; AttachedGod = LORICATUS; @@ -371,8 +371,8 @@ meleeweapon Possibility = 40; BitmapPos = 32, 176; WieldedBitmapPos = 176, 176; - MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - MaterialConfigChances = { 4, 250, 25, 25, 5; } + MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + MaterialConfigChances = { 5, 250, 25, 25, 5, 15; } EnchantmentPlusChance = 30; } @@ -387,9 +387,9 @@ meleeweapon BitmapPos = 0, 80; FormModifier = 115; NameSingular = "halberd"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == BIRCH_WOOD; - MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; } + MaterialConfigChances = { 6, 2000, 100, 25, 25, 5, 15; } Roundness = 20; IsTwoHanded = true; AttachedGod = CRUENTUS; @@ -404,8 +404,8 @@ meleeweapon Possibility = 10; BitmapPos = 32, 144; WieldedBitmapPos = 176, 256; - MainMaterialConfig = { 3, STEEL, METEORIC_STEEL, MITHRIL; } - MaterialConfigChances = { 3, 250, 25, 25; } + MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, TITANIUM; } + MaterialConfigChances = { 4, 250, 25, 25, 15; } EnchantmentMinusChance = 10; EnchantmentPlusChance = 10; } @@ -421,9 +421,9 @@ meleeweapon Possibility = 300; WeaponCategory = BLUNT_WEAPONS; NameSingular = "mace"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == FIR_WOOD; - MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; } + MaterialConfigChances = { 6, 2000, 100, 25, 25, 5, 15; } Roundness = 30; /* we count the handle, too */ IsTwoHanded = true; AttachedGod = CRUENTUS; @@ -436,8 +436,8 @@ meleeweapon Possibility = 30; BitmapPos = 32, 112; WieldedBitmapPos = 176, 192; - MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - MaterialConfigChances = { 4, 250, 25, 25, 5; } + MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + MaterialConfigChances = { 5, 250, 25, 25, 5, 15; } EnchantmentPlusChance = 20; } @@ -452,9 +452,9 @@ meleeweapon BitmapPos = 80, 16; FormModifier = 55; NameSingular = "war hammer"; - MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; } + MainMaterialConfig = { 9, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == FIR_WOOD; - MaterialConfigChances = { 8, 1000, 750, 500, 100, 25, 25, 25, 5; } + MaterialConfigChances = { 9, 1000, 750, 500, 100, 25, 25, 25, 5, 15; } Roundness = 20; IsTwoHanded = true; CanBeUsedBySmith = true; @@ -468,8 +468,8 @@ meleeweapon Possibility = 20; BitmapPos = 80, 32; WieldedBitmapPos = 176, 336; - MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - MaterialConfigChances = { 4, 250, 25, 25, 5; } + MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + MaterialConfigChances = { 5, 250, 25, 25, 5, 15; } EnchantmentPlusChance = 30; } @@ -484,9 +484,9 @@ meleeweapon FormModifier = 60; StrengthModifier = 40; NameSingular = "sickle"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == FIR_WOOD; - MaterialConfigChances = { 5, 500, 100, 25, 25, 5; } + MaterialConfigChances = { 6, 500, 100, 25, 25, 5, 15; } Roundness = 20; AttachedGod = SEGES; WieldedBitmapPos = 176, 32; @@ -516,9 +516,9 @@ meleeweapon FormModifier = 75; StrengthModifier = 60; NameSingular = "dagger"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - MaterialConfigChances = { 5, 1000, 100, 25, 25, 5; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + SecondaryMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 6, 1000, 100, 25, 25, 5, 15; } Roundness = 20; AttachedGod = CLEPTIA; WieldedBitmapPos = 160, 288; @@ -548,9 +548,9 @@ meleeweapon FormModifier = 80; StrengthModifier = 90; NameSingular = "short sword"; - MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - SecondaryMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - MaterialConfigChances = { 7, 1250, 1000, 750, 100, 25, 25, 5; } + MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + SecondaryMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 8, 1250, 1000, 750, 100, 25, 25, 5, 15; } Roundness = 15; AttachedGod = CLEPTIA; WieldedBitmapPos = 160, 32; @@ -580,9 +580,9 @@ meleeweapon BitmapPos = 64, 160; FormModifier = 115; NameSingular = "bastard sword"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } - MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + SecondaryMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 6, 2000, 100, 25, 25, 5, 15; } Roundness = 15; IsTwoHanded = true; AttachedGod = CRUENTUS; @@ -611,9 +611,9 @@ meleeweapon BitmapPos = 64, 80; FormModifier = 85; NameSingular = "battle-axe"; - MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } + MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == OAK_WOOD; - MaterialConfigChances = { 7, 1500, 1000, 750, 100, 25, 25, 5; } + MaterialConfigChances = { 8, 1500, 1000, 750, 100, 25, 25, 5, 15; } Roundness = 30; IsTwoHanded = true; AttachedGod = LORICATUS; @@ -643,9 +643,9 @@ meleeweapon FormModifier = 80; StrengthModifier = 40; NameSingular = "scythe"; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == FIR_WOOD; - MaterialConfigChances = { 5, 500, 100, 25, 25, 5; } + MaterialConfigChances = { 6, 500, 100, 25, 25, 5, 15; } Roundness = 10; IsTwoHanded = true; AttachedGod = MORTIFER; @@ -708,9 +708,9 @@ meleeweapon BitmapPos = 48, 160; FormModifier = 50; NameSingular = "hammer"; - MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; } + MainMaterialConfig = { 8, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == FIR_WOOD; - MaterialConfigChances = { 7, 750, 500, 100, 25, 25, 10, 5; } + MaterialConfigChances = { 8, 750, 500, 100, 25, 25, 10, 5, 15; } Roundness = 20; CanBeUsedBySmith = true; AttachedGod = LORICATUS; @@ -867,9 +867,9 @@ pickaxe /* meleeweapon-> */ Roundness = 20; WeaponCategory = AXES; StrengthModifier = 75; - MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } + MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, TITANIUM; } SecondaryMaterialConfig == FIR_WOOD; - MaterialConfigChances = { 7, 2000, 1500, 750, 100, 25, 25, 5; } + MaterialConfigChances = { 8, 2000, 1500, 750, 100, 25, 25, 5, 15; } IsTwoHanded = true; Price = 50; /* bonus for being able to dig */ AttachedGod = LORICATUS; @@ -883,8 +883,8 @@ pickaxe /* meleeweapon-> */ BitmapPos = 32, 160; Price = 0; WieldedBitmapPos = 176, 64; - MainMaterialConfig = { 4, IRON, STEEL, METEORIC_STEEL, MITHRIL; } - MaterialConfigChances = { 4, 250, 100, 25, 25; } + MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, TITANIUM; } + MaterialConfigChances = { 5, 250, 100, 25, 25, 15; } EnchantmentPlusChance = 20; } } @@ -916,8 +916,8 @@ bodyarmor /* armor-> */ DefaultMainVolume = 2000; BitmapPos = 16, 96; NameSingular = "chain mail"; - MainMaterialConfig = { 8, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; } - MaterialConfigChances = { 8, 450, 300, 150, 25, 20, 25, 10, 5; } + MainMaterialConfig = { 9, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 9, 450, 300, 150, 25, 20, 25, 10, 5, 15; } InElasticityPenaltyModifier = 10; TorsoArmorBitmapPos = 32, 432; ArmArmorBitmapPos = 64, 432; @@ -951,8 +951,8 @@ bodyarmor /* armor-> */ Possibility = 250; NameSingular = "plate mail"; FlexibleNameSingular = "armor"; - MainMaterialConfig = { 11, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, OMMEL_BONE, OMMEL_TOOTH; } - MaterialConfigChances = { 11, 5000, 2500, 250, 1000, 100, 200, 200, 100, 25, 10, 5; } + MainMaterialConfig = { 12, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, OMMEL_BONE, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 12, 5000, 2500, 250, 1000, 100, 200, 200, 100, 25, 10, 5, 15; } InElasticityPenaltyModifier = 20; EnchantmentPlusChance = 5; TorsoArmorBitmapPos = 32, 416; @@ -1639,17 +1639,19 @@ whip /* meleeweapon-> */ FlexibilityIsEssential = true; DamageFlags = SLASH; IsSadistWeapon = true; - + + Config BROKEN; { Possibility = 5; BitmapPos = 32, 256; WieldedBitmapPos = 176, 208; - MainMaterialConfig = { 3, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; } - MaterialConfigChances = { 3, 75, 50, 25,} + MainMaterialConfig = { 3, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; } + MaterialConfigChances = { 3, 75, 50, 25,} EnchantmentPlusChance = 60; } - + + Config RUNED_WHIP; { DefaultSize = 230; @@ -1661,16 +1663,18 @@ whip /* meleeweapon-> */ FormModifier = 20; EnchantmentPlusChance = 20; } - - Config BROKEN|RUNED_WHIP; + + Config BROKEN|RUNED_WHIP; { Possibility = 3; BitmapPos = 32, 256; WieldedBitmapPos = 176, 208; - MainMaterialConfig = { 3, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; } - MaterialConfigChances = { 3, 75, 50, 25,} + MainMaterialConfig = { 3, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; } + MaterialConfigChances = { 3, 75, 50, 25,} EnchantmentPlusChance = 40; } + + } backpack /* materialcontainer-> */ @@ -1866,8 +1870,8 @@ shield /* armor-> */ BitmapPos = 32, 336; FormModifier = 15; NameSingular = "shield"; - MainMaterialConfig = { 14, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; } - MaterialConfigChances = { 14, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5; } + MainMaterialConfig = { 15, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 15, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5, 15; } Roundness = 95; WeaponCategory = SHIELDS; CanBeBroken = true; @@ -1881,8 +1885,8 @@ shield /* armor-> */ FormModifier = 20; BitmapPos = 48, 224; WieldedBitmapPos = 128, 48; - MainMaterialConfig = { 7, EBONY_WOOD, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; } - MaterialConfigChances = { 7, 100, 150, 25, 10, 25, 5, 5; } + MainMaterialConfig = { 8, EBONY_WOOD, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT, TITANIUM; } + MaterialConfigChances = { 8, 100, 150, 25, 10, 25, 5, 5, 15; } EnchantmentPlusChance = 30; } } @@ -2019,8 +2023,8 @@ boot /* armor-> */ BitmapPos = 0, 400; FormModifier = 20; NameSingular = "boot"; - MainMaterialConfig = { 9, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL; } - MaterialConfigChances = { 9, 2000, 1000, 500, 250, 100, 1000, 500, 100, 25; } + MainMaterialConfig = { 10, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, TITANIUM; } + MaterialConfigChances = { 10, 2000, 1000, 500, 250, 100, 1000, 500, 100, 25, 15; } Roundness = 50; CanBePiled = true; InElasticityPenaltyModifier = 10; @@ -2036,8 +2040,8 @@ boot /* armor-> */ FormModifier = 30; BitmapPos = 80, 368; Possibility = 25; - MainMaterialConfig = { 9, OMMEL_HAIR, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT; } - MaterialConfigChances = { 9, 100, 500, 100, 25, 10, 10, 25, 5, 1; } + MainMaterialConfig = { 10, OMMEL_HAIR, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT, TITANIUM; } + MaterialConfigChances = { 10, 100, 500, 100, 25, 10, 10, 25, 5, 1, 15; } EnchantmentPlusChance = 20; InElasticityPenaltyModifier = 30; BootBitmapPos = 16, 512; @@ -2113,8 +2117,8 @@ boot /* armor-> */ FormModifier = 30; BitmapPos = 80, 368; Possibility = 20; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - MaterialConfigChances = { 5, 1000, 100, 10, 5, 1; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + MaterialConfigChances = { 6, 1000, 100, 10, 5, 1, 5; } EnchantmentPlusChance = 10; InElasticityPenaltyModifier = 30; BootBitmapPos = 16, 512; @@ -2131,8 +2135,8 @@ gauntlet /* armor-> */ BitmapPos = 32, 368; FormModifier = 20; NameSingular = "gauntlet"; - MainMaterialConfig = { 8, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL; } - MaterialConfigChances = { 8, 2000, 1000, 200, 100, 500, 250, 50, 10; } + MainMaterialConfig = { 9, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, TITANIUM; } + MaterialConfigChances = { 9, 2000, 1000, 200, 100, 500, 250, 50, 10, 5; } Roundness = 60; CanBePiled = true; InElasticityPenaltyModifier = 20; @@ -2146,8 +2150,8 @@ gauntlet /* armor-> */ Config BROKEN; { Possibility = 25; - MainMaterialConfig = { 7, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, MITHRIL; } - MaterialConfigChances = { 7, 100, 500, 250, 50, 10, 5, 10; } + MainMaterialConfig = { 8, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, MITHRIL, TITANIUM; } + MaterialConfigChances = { 8, 100, 500, 250, 50, 10, 5, 10, 5; } DefaultSize = 30; FormModifier = 30; BitmapPos = 80, 400; @@ -2472,7 +2476,7 @@ amulet ElectricityResistance = 30; AcidResistance = 5; PoisonResistance = 5; - } + } } bodypart @@ -2793,16 +2797,16 @@ beartrap AttachedGod = CRUENTUS; WieldedBitmapPos = 160, 128; IsPolymorphable = false; - MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - MaterialConfigChances = { 7, 200, 300, 500, 100, 50, 25, 1; } + MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + MaterialConfigChances = { 8, 200, 300, 500, 100, 50, 25, 1, 15; } Config BROKEN; { Possibility = 10; BitmapPos = 48, 48; Price = 0; - MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - MaterialConfigChances = { 4, 100, 50, 25, 1; } + MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + MaterialConfigChances = { 5, 100, 50, 25, 1, 15; } } } @@ -2816,8 +2820,8 @@ helmet BitmapPos = 16, 384; FormModifier = 10; NameSingular = "helmet"; - MainMaterialConfig = { 23, LEATHER, HARDENED_LEATHER, TROLL_HIDE, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, OBSIDIAN, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; } - MaterialConfigChances = { 23, 500, 750, 300, 20, 70, 60, 50, 40, 30, 20, 300, 100, 100, 750, 500, 250, 100, 25, 25, 25, 25, 10, 5; } + MainMaterialConfig = { 24, LEATHER, HARDENED_LEATHER, TROLL_HIDE, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, OBSIDIAN, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 24, 500, 750, 300, 20, 70, 60, 50, 40, 30, 20, 300, 100, 100, 750, 500, 250, 100, 25, 25, 25, 25, 10, 5, 15; } Roundness = 60; CanBeBroken = true; WieldedBitmapPos = 160, 128; @@ -2829,8 +2833,8 @@ helmet { BitmapPos = 64, 64; Possibility = 35; - MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT; } - MaterialConfigChances = { 7, 100, 25, 25, 25, 25, 10, 5; } + MainMaterialConfig = { 8, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT, TITANIUM; } + MaterialConfigChances = { 8, 100, 25, 25, 25, 25, 10, 5, 15; } HelmetBitmapPos = 112, 496; EnchantmentPlusChance = 30; } @@ -2844,8 +2848,8 @@ helmet BitmapPos = 48, 32; Possibility = 35; Adjective = "full"; - MainMaterialConfig = { 9, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; } - MaterialConfigChances = { 9, 750, 500, 250, 100, 25, 25, 25, 10, 5; } + MainMaterialConfig = { 10, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH, TITANIUM; } + MaterialConfigChances = { 10, 750, 500, 250, 100, 25, 25, 25, 10, 5, 15; } CoverPercentile = 90; HelmetBitmapPos = 96, 432; EnchantmentPlusChance = 10; @@ -2855,8 +2859,8 @@ helmet { BitmapPos = 64, 32; Possibility = 4; - MainMaterialConfig = { 7, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; } - MaterialConfigChances = { 7, 250, 100, 25, 25, 25, 10, 5; } + MainMaterialConfig = { 8, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT, TITANIUM; } + MaterialConfigChances = { 8, 250, 100, 25, 25, 25, 10, 5, 15; } HelmetBitmapPos = 96, 512; EnchantmentPlusChance = 20; } @@ -3040,9 +3044,9 @@ flamingsword /* meleeweapon-> */ StrengthModifier = 100; NameSingular = "sword"; Adjective = "flaming"; - MainMaterialConfig = { 5, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL; } - SecondaryMaterialConfig = { 5, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL; } - MaterialConfigChances = { 5, 1000, 750, 100, 25, 25; } + MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, TITANIUM; } + SecondaryMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, TITANIUM; } + MaterialConfigChances = { 6, 1000, 750, 100, 25, 25, 15; } Roundness = 10; BaseEmitation = rgb24(150, 120, 90); Price = 250; @@ -3057,9 +3061,9 @@ flamingsword /* meleeweapon-> */ Possibility = 10; BitmapPos = 32, 208; WieldedBitmapPos = 176, 80; - MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } - MaterialConfigChances = { 4, 250, 25, 25, 5; } + MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + SecondaryMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT, TITANIUM; } + MaterialConfigChances = { 5, 250, 25, 25, 5, 15; } EnchantmentPlusChance = 4; } } @@ -3191,15 +3195,16 @@ whipofthievery /* meleeweapon->whip-> */ Price = 500; AttachedGod = CLEPTIA; EnchantmentPlusChance = 10; - + Config BROKEN; { Possibility = 1; BitmapPos = 32, 256; WieldedBitmapPos = 176, 208; - Price = 250; + Price = 250; EnchantmentPlusChance = 20; } + } scrollofenchantweapon /* scroll-> */ @@ -3384,9 +3389,9 @@ thunderhammer /* meleeweapon-> */ BitmapPos = 48, 160; FormModifier = 110; NameSingular = "thunder hammer"; - MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON; } + MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, TITANIUM; } SecondaryMaterialConfig == FIR_WOOD; - MaterialConfigChances = { 7, 1000, 750, 500, 100, 25, 25, 25; } + MaterialConfigChances = { 8, 1000, 750, 500, 100, 25, 25, 25, 15; } Roundness = 20; IsTwoHanded = true; CanBeUsedBySmith = true; @@ -3402,8 +3407,8 @@ thunderhammer /* meleeweapon-> */ BitmapPos = 48, 192; Price = 100; WieldedBitmapPos = 176, 224; - MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, ADAMANT; } - MaterialConfigChances = { 5, 250, 25, 25, 25, 5; } + MainMaterialConfig = { 6, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, ADAMANT, TITANIUM; } + MaterialConfigChances = { 6, 250, 25, 25, 25, 5, 15; } BaseEmitation = 0; EnchantmentPlusChance = 4; } @@ -3464,14 +3469,14 @@ chameleonwhip /* meleeweapon->whip-> */ WieldedBitmapPos = 160, 224; EnchantmentMinusChance = 50; EnchantmentPlusChance = 50; - + Config BROKEN; { Possibility = 1; BitmapPos = 32, 256; WieldedBitmapPos = 176, 208; - Price = 250; - EnchantmentMinusChance = 25; + Price = 250; + EnchantmentMinusChance = 25; EnchantmentPlusChance = 100; } } @@ -3621,7 +3626,7 @@ scrollofgolemcreation /* scroll-> */ ReadDifficulty = 1000; } -gasgrenade +gasgrenade { DefaultSize = 15; Category = MISC; @@ -3639,7 +3644,7 @@ gasgrenade Alias == "gas grenade"; } -holyhandgrenade +holyhandgrenade { DefaultSize = 15; Category = MISC; @@ -3727,8 +3732,8 @@ acidshield /* armor ->*/ DefaultMainVolume = 350; StrengthModifier = 150; FormModifier = 15; - MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE; } - MaterialConfigChances = { 5, 200, 300, 150, 30, 30; } + MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE, TITANIUM; } + MaterialConfigChances = { 6, 200, 300, 150, 30, 30, 15; } EnchantmentPlusChance = 0; AcidResistance = 1; NameSingular = "acid shield"; @@ -3737,7 +3742,7 @@ acidshield /* armor ->*/ CanBeBroken = true; WieldedBitmapPos = 128, 32; AttachedGod = SCABIES; - + Config BROKEN; { Possibility = 3; @@ -3745,8 +3750,8 @@ acidshield /* armor ->*/ FormModifier = 20; BitmapPos = 48, 224; WieldedBitmapPos = 128, 48; - MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE, MITHRIL; } - MaterialConfigChances = { 6, 150, 250, 200, 60, 40, 20; } + MainMaterialConfig = { 7, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE, MITHRIL, TITANIUM; } + MaterialConfigChances = { 7, 150, 250, 200, 60, 40, 20, 15; } EnchantmentPlusChance = 1; } } @@ -3754,14 +3759,14 @@ acidshield /* armor ->*/ pantheonbook /* holybook-> */ { DefaultSize = 30; - Possibility = 1; + Possibility = 1; Category = BOOK; DefaultMainVolume = 2500; StrengthModifier = 150; BitmapPos = 32, 32; FormModifier = 20; Adjective = "large and mysterious"; - NameSingular = "saga"; + NameSingular = "saga"; PostFix = "of the pantheon"; ArticleMode = FORCE_THE; MainMaterialConfig == PARCHMENT; @@ -3780,7 +3785,7 @@ gorovitscopyoflenin /* item-> */ Category = MISC; DefaultMainVolume = 80000; DefaultSecondaryVolume = 100; /* clothes */ - MainMaterialConfig == LEAD; + MainMaterialConfig == LEAD; SecondaryMaterialConfig == FABRIC; Adjective = "Gorovits family life-size"; NameSingular = "copy"; @@ -3831,17 +3836,16 @@ firstbornchild CanBeBroken = false; DamageFlags = BLUNT; IsAbstract = true; - Adjective = "first-born"; + Adjective = "first-born"; AttachedGod = SILVA; CanBeBurned = false; Config MALE; { NameSingular = "son"; - } + } Config FEMALE; { NameSingular = "daughter"; } } -