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CMakeLists.txt
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190 lines (142 loc) · 7.53 KB
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cmake_minimum_required(VERSION 3.14)
set(MSVC_LIKE (MSVC OR "${CMAKE_CXX_SIMULATE_ID}" STREQUAL "MSVC"))
set(MSVC_LIKE (MSVC OR "${CMAKE_CXX_SIMULATE_ID}" STREQUAL "MSVC") PARENT_SCOPE)
# To enable MSVC_RUNTIME_LIBRARY
if(MSVC)
cmake_policy(SET CMP0091 NEW)
endif()
set(CMAKE_CONFIGURATION_TYPES "Release;Debug;RelWithDebInfo")
set(CMAKE_CXX_STANDARD 17)
set(PROJ_NAME HiddenEngine)
project(${PROJ_NAME})
if(WIN32)
set(VK_INCLUDE_DIR "$ENV{VK_SDK_PATH}/Include")
set(VK_LIB "$ENV{VK_SDK_PATH}/Lib/vulkan-1.lib")
set(VK_SHADERC_LIB "$ENV{VK_SDK_PATH}/Lib/shaderc_shared.lib")
else()
set(VK_INCLUDE_DIR "/usr/include")
set(VK_LIB "/usr/lib/x86_64-linux-gnu/libvulkan.so")
set(VK_SHADERC_LIB "/usr/lib/x86_64-linux-gnu/libshaderc_shared.so")
endif()
###############################################################################
# Extern
## GLFW
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(Extern/glfw)
## ImGui
file(GLOB_RECURSE IMGUI_HEADERS "Extern/imgui/include/*.h")
set(IMGUI_SOURCES
Extern/imgui/src/imgui_draw.cpp
Extern/imgui/src/imgui_impl_vulkan.cpp
Extern/imgui/src/imgui_widgets.cpp
Extern/imgui/src/imgui.cpp
Extern/imgui/src/imgui_tables.cpp
)
if(WIN32)
set(IMGUI_SOURCES ${IMGUI_SOURCES} Extern/imgui/src/imgui_impl_win32.cpp)
elseif(UNIX)
set(IMGUI_SOURCES ${IMGUI_SOURCES} Extern/imgui/src/imgui_impl_glfw.cpp)
endif()
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/Extern/imgui/include/imgui" PREFIX "ImGui" FILES ${IMGUI_HEADERS})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/Extern/imgui/src" PREFIX "ImGui" FILES ${IMGUI_SOURCES})
add_library(ImGui ${IMGUI_HEADERS} ${IMGUI_SOURCES})
target_include_directories(ImGui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Extern/imgui/include/imgui")
target_include_directories(ImGui PRIVATE "${VK_INCLUDE_DIR}")
target_link_libraries(ImGui glfw)
target_include_directories(ImGui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Extern/imgui/include")
## CJson
file(GLOB_RECURSE CJSON_HEADERS "Extern/cjson/include/*.h")
file(GLOB_RECURSE CJSON_SOURCES "Extern/cjson/src/*.c")
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/Extern/cjson/include/cjson" PREFIX "CJson" FILES ${CJSON_HEADERS})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/Extern/cjson/src" PREFIX "CJson" FILES ${CJSON_SOURCES})
add_library(CJson ${CJSON_HEADERS} ${CJSON_SOURCES})
target_include_directories(CJson PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Extern/cjson/include/cjson")
target_include_directories(CJson PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Extern/cjson/include")
###############################################################################
# Engine
file(GLOB_RECURSE ENGINE_HEADERS "Engine/include/*.h")
file(GLOB_RECURSE ENGINE_SOURCES "Engine/src/*.cpp")
file(GLOB_RECURSE ENGINE_NATVIS "Engine/*.natvis")
file(GLOB_RECURSE EDITORCONFIG ".editorconfig")
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/Engine/include" PREFIX "Engine" FILES ${ENGINE_HEADERS})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/Engine/src" PREFIX "Engine" FILES ${ENGINE_SOURCES})
add_library(${PROJ_NAME} ${ENGINE_SOURCES} ${ENGINE_HEADERS} ${ENGINE_NATVIS} ${EDITORCONFIG})
target_include_directories(${PROJ_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Extern/VulkanMemoryAllocator/include")
target_include_directories(${PROJ_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Shaders/ShaderStructs")
target_include_directories(${PROJ_NAME} PUBLIC "${VK_INCLUDE_DIR}")
target_include_directories(${PROJ_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Engine/include")
target_include_directories(${PROJ_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Extern/stb/include")
target_include_directories(${PROJ_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Extern/cjson/include")
target_include_directories(${PROJ_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Extern/sdl/include")
target_include_directories(${PROJ_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Extern/tinygltf/include")
target_link_libraries(${PROJ_NAME} glfw)
target_link_libraries(${PROJ_NAME} ImGui)
target_link_libraries(${PROJ_NAME} CJson)
target_link_libraries(${PROJ_NAME} "${VK_LIB}")
target_link_libraries(${PROJ_NAME} "${VK_SHADERC_LIB}")
## SDL
if(WIN32)
set(SDL_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Extern/sdl/lib")
target_link_libraries(${PROJ_NAME} "${SDL_LIB_DIR}/SDL2.lib" "${SDL_LIB_DIR}/SDL2main.lib")
add_custom_command(TARGET ${PROJ_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/Debug/
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/Release/
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL_LIB_DIR}/SDL2.dll" ${CMAKE_BINARY_DIR}/Debug/
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL_LIB_DIR}/SDL2.dll" ${CMAKE_BINARY_DIR}/Release/
)
# TODO else() # Linux
endif()
## Platform definitions - handled in code now since this is not reliable
#if(WIN32)
# target_compile_definitions(${PROJ_NAME} PUBLIC HS_WINDOWS=1)
#elseif(UNIX)
# target_compile_definitions(${PROJ_NAME} PUBLIC HS_LINUX=1)
#endif()
## Compiler definitions - handled in code now since this is not reliable
#if(MSVC)
# target_compile_definitions(${PROJ_NAME} PUBLIC HS_MSVC=1)
#elseif(CLANG)
# target_compile_definitions(${PROJ_NAME} PUBLIC HS_CLANG=1)
#elseif(GCC)
# target_compile_definitions(${PROJ_NAME} PUBLIC HS_GCC=1)
#endif()
##
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${PROJ_NAME} PUBLIC -Werror)
target_compile_options(${PROJ_NAME} PUBLIC -Wall)
#target_compile_options(${PROJ_NAME} PUBLIC -fsanitize=undefined)
target_compile_options(${PROJ_NAME} PUBLIC -Wno-unused-private-field)
target_compile_options(${PROJ_NAME} PUBLIC -Wno-unused-function)
target_compile_options(${PROJ_NAME} PUBLIC -Wno-nullability-completeness)
#target_compile_options(${PROJ_NAME} PUBLIC -Wno-range-loop-construct)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fsanitize=address")
# Warnings as errors
target_compile_options(${PROJ_NAME} PUBLIC /WX)
target_compile_options(${PROJ_NAME} PUBLIC "/wd4267") # conversion from 'size_t' to 'uint', possible loss of data
target_compile_options(${PROJ_NAME} PUBLIC "/wd4244") # conversion from 'LONG' to 'float', possible loss of data
endif()
if(MSVC)
# shaderc is compiled with /MD so we cannot compile with /MDd even on debug or we would need to rebuild the shaderc_combined.lib
set_target_properties(${PROJ_NAME} ImGui
PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded"
)
# Also for shaderc
target_compile_definitions(${PROJ_NAME} PUBLIC _HAS_ITERATOR_DEBUGGING=0 _ITERATOR_DEBUG_LEVEL=0)
endif()
include(CMakeCommon.cmake)
SetupCompiler(${PROJ_NAME})
###############################################################################
# Unit tests
set(TEST_PROJ_NAME UnitTests)
file(GLOB_RECURSE TEST_HEADERS "UnitTests/include/*.h")
file(GLOB_RECURSE TEST_SOURCES "UnitTests/src/*.cpp")
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/UnitTests/include" PREFIX "UnitTests" FILES ${TEST_HEADERS})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/UnitTests/src" PREFIX "UnitTests" FILES ${TEST_SOURCES})
add_executable(UnitTests ${TEST_HEADERS} ${TEST_SOURCES} ${EDITORCONFIG})
target_include_directories(${TEST_PROJ_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/UnitTests/include")
target_link_libraries(${TEST_PROJ_NAME} HiddenEngine)
set_property(TARGET ${TEST_PROJ_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/UnitTests/Data")
SetupCompiler(${TEST_PROJ_NAME})